CipSoft
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CipSoft GmbH, or CIP, is a video game developer based in Regensburg, Germany most notable for the online roleplaying game Tibia. They also market Tibia Micro Edition, a cell-phone-based version of the game.
In late 2006, with the launch of their new website, CipSoft reported 27 people working actively. CipSoft also moved its offices in early 2006 because of the company wishing to expand and are currently hiring new employees.
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[edit] Tibia
Tibia was created in 1997 as a result of a student project that eventually became a large MMORPG. The base itself is similar to others of its genre but has very basic graphics, 2D and no sound, wich is not necessary. While playing this game you will get so consumed that you will practically disconect from the outside world. It started with only one server but currently holds 72 where up to 900 players play at most peak hours.
The game is based in a medieval environment where mythical creatures such as demons roam through the land. Players are allowed to choose between four different vocations so they can carry on their adventures in different ways. These are Knights, Paladins, Druids and Sorcerers. Each vocation can obtain an individual promotion, Knights become Elite Knights, Paladins become Royal Paladins, Druids become Elder Druids and Sorcerers become Master Sorcerers. Perfect for summers of alone at home when your friends are on vacations sit on the computer for days and enjoy this game.
The game itself is updated twice a year in the summer and winter updates, where major changes are introduced; generally summer updates create new hunting areas and cities to explore while the winter update is more about gameplay changes. There is usually a few patches throughout the year, as CipSoft realise that they can't wait for the next update and must make important changes on the spot.
The maximum players online at once was 64029 players on Nov 28 2007.
[edit] Tibia Micro Edition
In January 2002, CipSoft began to venture into mobile gaming. They adapted the successful idea of online role-playing games to Java and Symbian OS-enabled mobile devices. Tibia Micro Edition is the first mobile massive multiplayer online role-playing game for mobile phones. After the presentation at the 2003 CeBIT fair in Hanover, the game was launched May 2003 in cooperation with T-Mobile, Germany's largest mobile carrier.
[edit] The Staff (Support Team)
In a previous featured article written on the main page of tibia.com, Manina described each department and what its importance means to the company. There are now 28 men (including the newest member Lionet) and 9 women, who are currently working in the CipSoft building. The biggest department by far is the Customer Support. The customer support department now holds 11 strong and dedicated men and women. Each member is responsible for answering their section of questions in which they are assigned to. Some start off the morning by answering board reports, name reports, emails, statement reports, etc.
Many players express their dissatisfaction with the support, since the amount of players requiring support by far outweighs the number of people working in the department. Often players will feel unsatisfied with the initial generic replies which are used.
[edit] The Staff (Content Team)
CM Chayenne, CM Denson Larika, CM Judigator, CM Rebel and CM Knightmare. Each member comes up with a creative way to improve the way the game is played. In the past update, CM Denson Larika focused on revamping the old areas.
[edit] The Staff (Graphics Team)
Jan and Richard are the two guys who create the monsters, draw the areas, and everything else you see on the screen. Nothing is put on the game until they draw it. Jan focuses on both Tibia and Tibiame. So he's very important and busy. Jan is a master on 2d art as the opposite with Richard, as Richard is much better with the world of 3d art.
[edit] The Staff (Programming Team)
Every code that is attached to stopping the DDoS attacks in the game go through these guys. They also create clever and very helpful tools for the members in the building to assist their work, and make it easier. These men are also responsible for placing items, monsters, etc... on the map.
[edit] The Staff (System Administrators)
These four men are the creators of the mmorpg called Tibia.. You have, Uli (Durin), Stephan, Guido and Steve. Each serve a different role in the office. Whether it be from handling the bills, editing the code, to supporting Tibiame, each serve a very important role in the company.
[edit] The Staff (Other)
First off is Craban, the product manager of CipSoft. Craban is know for his arrogant and sarcastic approach to players, his posting on the proposal board, and his interviews on the supported fansites. Next is Crabans best friend, Mercutio Mercado. Mercutio is the Marketing Manager of CipSoft, Mercutio writes press releases, advertises, etc... He is also known for his activity on supported fansites. CipSoft also has a secretary who handles every event that could, will, or has already happened.
[edit] Future projects
In December 2006, CipSoft reported on their company websites Job section that they were searching for a 3D artist. By May 2007, the Job had disappeared. In an article on a supported fan site, Stephan Vogler, one of CipSoft's executive producers mentioned that the 3D artist was working with Vogler to create a prototype for a new game, unrelated to Tibia. In February 2008, the Job section revealed that CipSoft was searching again for another 3D artist and a programmer for a new online game.
[edit] Unreliable Service
The past 11-12 months Cipsoft suffers attacks from a large amount of DDOS attacks on their American servers. They say they are doing everything they can to make it better but after a year players on US servers have seen no improvement. Many Tibians have quit playing and nickname the company Kicksoft (due to the DDOS the players get kicked from the game and die losing weeks of hard work). These DDOS attacks have no effect on German servers, and Cipsoft is now transferring several American servers to German hosts, this is probably the best solution there is for now.