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[edit] "Rejecting" GEGL
"The CinePaint developers chose to follow on from the work in Film GIMP rather than wait have rejected the GIMP library GEGL, and have opted for a less complex system. As an additional simplification, images will simply be stored in linear arrays instead of the complex tiled format used by GIMP."
The implications of this paragraph are highly contentious, I will do my best to explain why. Filmgimp was a branch of GIMP and rather than trying to reintegrate it into mainline GEGL was considered as a better long term solution. However Filmgimp worked well enough that it was put into use rather than waiting for GEGL. As of 2006 GIMP does not yet use GEGL. The Cinepaint developers chose to continue the work on Filmgimp and it is too subjective for Wikipedia to imply this constitutes actively rejecting GEGL rather than continuing to incrementally improve an imperfect but working solution. I saw no way to rephrase the paragraph in a suitable objective manner so I moved it to the discussion page. Horkana
Agreed this hits my intention to work on the CinePaint project. GEGL was allmost a non issue for CinePaint. If it would have been in life at 2002 already, things would possibly look different now. But it was not, and so filmGIMP and later CinePaint continued and evolved. As well GEGL is just one engine and to discuss and compare such is out of the scope of this page. For a comparision see Boudewijn Rempt's article. KaiUwe in 2007
[edit] main competition is photoshop?
wouldn't it rather compete with premiere? Family Guy Guy 05:47, 5 September 2007 (UTC)
No, as CinePaint states on its web site it is not a video editor. It is used solely to retouch single images. —Preceding unsigned comment added by 62.40.23.126 (talk) 15:09, 1 February 2008 (UTC)