Chris Avellone

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Chris Avellone is an American computer game designer, who has worked on many successful role-playing games. He is a founding member of Obsidian Entertainment, and formerly worked for Black Isle Studios. He is one of the well-known designers for Fallout 2 and Icewind Dale, but the work he is most famous for is Planescape: Torment. In December 2004, he shipped Star Wars: Knights of the Old Republic II: The Sith Lords, his first published game with Obsidian.

[edit] Career

Avellone is a descendant of Sicilian immigrants. He attended College of William & Mary in Virginia (with Todd Howard) and completed with a Bachelors in English. During that time, he wrote short stories and scripts for role-playing games, some of which were published in the D&D magazine Dragon.

Through Bruce Harlick, then editor with Hero Games, he received the chance to write a book for the role-playing game Dark Champions. After several publications with Hero Games, he decided that game design was a career option. Steve Peterson, one of the founders of Hero Games, provided him an interview with Interplay, a large game publisher at the time. His knowledge of role-playing games and his ideas impressed Interplay, and he was offered a position as a game designer.

Around 1997 or 1998, Avellone moved to Orange County, where Interplay was located. He started to work on games such as Star Trek: Star Fleet Academy, Fallout 2, and Descent to Undermountain.

In the following years, he was involved in many more successful computer role-playing games made by Interplay. He worked on projects for Dragonplay and later projects for Black Isle Studios. He was the lead designer for Planescape: Torment.

After the completion of Planescape: Torment, Avellone began to do pre-production work for the next Fallout sequel, Fallout 3. This was interrupted several times by Icewind Dale, Icewind Dale: Strategies & Secrets, Icewind Dale: Heart of Winter, Icewind Dale II, The Black Hound and the console game Baldur's Gate: Dark Alliance.

During this time, Interplay’s financial situation worsened considerably. The development cycles for games became ever shorter. His coworkers began leaving for better opportunities. Nevertheless, Avellone remained with Black Isle, since he enjoyed developing role-playing games, and the prospect of a sequel for Baldur's Gate still existed.

At the time, he supported other game studios with his role-playing games expertise as well. He helped Reflexive Entertainment with dialog and character development during the early development of Lionheart. He participated in the story development and writing of Champions of Norrath with Snowblind Studios.

When Interplay decided to stop development on The Black Hound in 2003 (known then as Baldur's Gate III, for legal reasons), many Black Isle Studios members were shocked. Avellone had lost all confidence in the corporate management. By then, Brian Fargo had left the company. Avellone feared that Fallout 3 would reach the same fate as Baldur's Gate III and started to promote it in the Fallout community with publications such as the Fallout Bible.

When Feargus Urquhart submitted his notice of resignation, the atmosphere inside Black Isle changed drastically. Avellone decided to leave the game studio after working there for almost eight years. He quit, despite having spent three to four years with the pre-production of Fallout 3. Together with Feargus Urquhart, Darren Monahan, Chris Parker, and Chris Jones, he formed the game studio Obsidian Entertainment.

The first Obsidian project he worked on was the celebrated Star Wars role-playing game Knights of the Old Republic II, for which he was the lead designer. Since then he has also worked on Star Wars Tales 24. His most recent projects were Neverwinter Nights 2 and Neverwinter Nights 2: Mask of the Betrayer.

He is currently working as the Lead Designer on Alpha Protocol at Obsidian Entertainment.

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