Championship Manager 3

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Championship Manager 3
Developer(s) Sports Interactive
Publisher(s) Eidos
Designer(s) Paul Collyer, Oliver Collyer
Platform(s) Microsoft Windows
Release date March 26, 1999
Genre(s) Sports
Mode(s) Single player, hotseat-multiplayer, network multiplayer
Rating(s) ELSPA: 3+
Media CD-ROM
System requirements Windows 95 or later, Pentium 133 MHz, 16 MB RAM, 4X CD-ROM drive, 2 MB graphics card, 250 MB hard disk space
Input methods Keyboard, mouse

Championship Manager 3 is a game in the Championship Manager series or football management computer games, the first in the third generation of the series. It was developed by Sports Interactive and released in the Spring of 1999, exclusively for the PC.

Contents

[edit] New features

Many new features were added for this generation of CM games, mainly consisting of graphical/visual changes, gameplay changes, and technical changes to the way the game ran and processed information.

[edit] Graphical

The most immediately striking feature of Championship Manager 3 was its new user interface and menu system. It primarily used a vertical menu bar on the left-hand side of the screen, as well as the traditional horizontal menu bars across the top and bottom of the screen. As well as the new menu system, many more high-resolution background images were added - these were mostly relevant to whatever screen the player was viewing.

[edit] Gameplay

There were many small changes and improvements to the gameplay, including an improved match-engine, customisable training schedules, more cup competitions from around the world, a more in-depth tactics system, realistic reserve and youth squads, and improved player scouting. One major new addition was the ability to play multiplayer games via a local area network (LAN), allowing up to 16 people to compete against each other in the same game 'world'. This option could also be used to play over the internet. The hotseat mulitplayer mode was also expanded to allow up to 16 people to play on the same machine.

[edit] Technical

The database of players and staff swelled to over 25,000 for this version, again increasing the depth and realism of the game. Due to the hugely increased player database and the massive amount of processing that the game needed to do, a 'multi-tasking' design was used. This allowed the computer to process data in the background while still allowing the player to do things like browse around the game, search for players, change tactics, etc.

[edit] Playable leagues

As was becoming customary, the number of playable leagues grew again in this installment. This time, the league systems of fifteen nations were selectable and, more importantly, all fifteen could be run simultaneously (if the user had a computer powerful enough to allow this). Another major milestone was the inclusion for the first time of playable leagues outside of Europe. All of this created a level of depth never seen before in a management game. Below is a full list of the playable leagues included.

For the first time, the Football Conference in England was included, and the player now had the opportunity to manage a club at this level.

[edit] Europe

  • Belgium
  • Denmark
  • England
  • France
  • Germany
  • Holland
  • Italy
  • Norway
  • Portugal
  • Scotland
  • Spain
  • Sweden

[edit] South America

  • Argentina
  • Brazil

[edit] Asia

  • Japan

This version marked the debuts of playable leagues from Argentina, Brazil and Japan.