CellFactor
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CellFactor: Revolution | |
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Developer(s) | Immersion Games & Timeline Interactive & Artificial Studios |
Engine | Reality engine |
Platform(s) | PC |
Release date | May 8th, 2007 |
Genre(s) | FPS |
Mode(s) | Local Multiplayer |
CellFactor: Revolution is a tech demo/game from Artificial Studios, Timeline Interactive and Immersion Games designed to show off the capabilities of the Ageia line of PhysX cards. These cards are designed for only physics processing. This allows the games that use the card to have a more physics-based gameplay. Though, all games that use it so far, (except for CellFactor) are not taking advantage of the power.
[edit] Game information
Specifically designed to show off the multiple physical effects that can be bolstered with the AGEIA card, the CellFactor demo features barrels and boxes. They're solid, heavy, and deadly, if used in the right way. Using your character's psychic powers, you can lift and toss practically any of these small items and watch as they all interact with one another--bumping and slamming into one another and spreading across the ground. If you build up enough power, you can even force-push through a pile of debris and use that to take out enemies, called out as a "PhysX Kill" by the game.
Artificial Studios has announced that CellFactor: Combat Training will be developed into a full single-player game. However, the single-player portion was removed from the final product. After its presentation at E3, it sparked the interest of publishers, and A.S. decided it was now or never to develop CF into a full title. It was released on May 8th, 2007[1] and made available free via the title's website.
AGEIA Technologies, Inc., the creator of the PhysX Accelerator, currently has a contest running known as the CellFactor Modders Program. It is currently full, but there are several mods unfolding for it including Chimera Island and Warzone.