Cel Damage

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Cel Damage
US cover art for Xbox version of Cel Damage
Developer(s) Pseudo Interactive
Publisher(s) Electronic Arts / Play It (PS2)
Platform(s) GameCube, Xbox, Playstation 2
Release date November 15, 2001
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)

Cel Damage is a video game for the Microsoft Xbox, Sony Playstation 2 and Nintendo GameCube. It was developed by Pseudo Interactive and published by Electronic Arts.

Cel Damage is a cartoony take on vehicular combat games like Twisted Metal. The story focuses around six cartoon characters from a fictional cartoon show called "Cel Damage". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through twelve different levels and three game modes. Weaponry for Cel Damage includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.

Contents

[edit] Gameplay

Cel Damage is a vehicle shooter in which players compete against one another using weapons to either gain smack points or stop other players from achieving their goal, depending on the game mode. Weapons include black holes, boxing gloves, grenades, chainsaws,[1] baseball bats, chain guns, ax, and freeze rays.[2] The three game modes are Smack Attack, in which players attack other players and/or computer players to gain a certain number of points first; Gate Relay, in which players race to checkpoints; and Flag Rally, in which players race to collect flags Smack Attack is the only mode not initially locked. Additional players and areas are also unlockable in the game.[1]

[edit] Characters

Cel Damage features ten characters, six automatically given at the beginning of the game and four unlockable "guest star" characters.[3] These include a gangster duck named Fowl Mouth and a mischievous devil named Sinder. Each character has a large number of taunts, which players can use during the game.[1]

[edit] Synopsis

In the game Cel Damage is a popular animated demolition derby series that airs weekly on the fictional network "'Toon T.V."[4] The characters in Cel Damage are a select few of cartoon characters who battle every week to achieve fame and glory.[4] The characters use their own vehicles[5] and battle using a variety of deadly weapons.[6] Because the characters in Cel Damage are cartoons, they cannot be killed and can continuously come back to fight again.[4]

[edit] "Cartoon" graphics

Because of its focus on cartoons, Cel Damage was created to look like a cartoon. The Cel Damage graphics engine uses a rendering technique called cel-shading to produce this cartoon-like appearance.[7] Furthermore, the physics engine in Cel Damage is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction.[8] This can be seen, for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more.[8] Editor of Game Developer Magazine Chris Hecker, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics".[8]

[edit] Reception

Publication Score
IGN 6.3/10 (Xbox)[9]
GameSpot 5.7/10 (Xbox)
5.7/10 (GameCube)[2]
GameSpy 61/100 (Xbox)[10]
60/100 (GameCube)[11]
Game Rankings 66% (50 reviews) (Xbox)[12]

64% (32 reviews) (GameCube)[13]
51% (6 reviews) (Playstation 2)[14]

Cel Damage was generally praised for its cartoon graphics, but received mostly negative reviews from critics. GameSpot called the game’s visuals "impressive," and that the player "can easily think that [the player is] playing a real-time cartoon".[2] However, GameSpot said that some weapons in the game were far more useful than others, making the game a repetitive race to get the best weapon.[2] IGN said the cel shading in Cel Damage "was one of the best examples of the effect on the market," but that the game play is too difficult due to both the computer players and the small arenas.[9] GameSpy praised Cel Damage for its characters and maintaining its cartoon feel, but found that the game play was too short.[10]

[edit] References

  1. ^ a b c Cel Damage. Allgame. Retrieved on 2008-01-05.
  2. ^ a b c d Villoria, Gerald (November 16, 2001). Cel Damage simply fails to measure up. GameSpot. Retrieved on 2008-01-04.
  3. ^ Official Cel Damage Website. Electronic Arts. Retrieved on 2008-01-05.
  4. ^ a b c Cel Damage GameCube Instruction Booklet, pg. 7
  5. ^ Cel Damage GameCube Instruction Booklet, pgs. 13-16
  6. ^ Cel Damage GameCube Instruction Booklet, pg. 17
  7. ^ Padilla, Raymond. Cel Damage: Pseudo Interactive attempts to inject some wackiness in the morbid world of vehicular-combat games. GameSpy. Retrieved on 2008-01-05.
  8. ^ a b c Weiss, Peter (January 29, 2000). Calculating Cartoons: Physics simulations create convincing illusions in films and games. Science News Online. Science News. Retrieved on 2007-08-06.
  9. ^ a b Lopez, Vincent (November 6, 2001). Cel Damage: It's just like a cartoon -- one where you're stuck playing the coyote. GameSpy. Retrieved on 2008-01-04.
  10. ^ a b Davis, Brian (December 4, 2001). Cel Damage Review: Sugar coated graphics on the outside, lack of gameplay on the inside.. GameSpy. Retrieved on 2008-01-04.
  11. ^ Wessel, Craig (December 4, 2001). Cel Damage (GameCube): All-out vehicle combat in a cartoon world – Cel Damage is a great-looking game, but th-th-th-at's all folks!. GameSpy. Retrieved on 2008-01-04.
  12. ^ Cel Damage (Xbox). Game Rankings. Retrieved on 2008-01-04.
  13. ^ Cel Damage (GameCube). Game Rankings. Retrieved on 2008-01-04.
  14. ^ Cel Damage (Playstation 2). Game Rankings. Retrieved on 2008-01-04.

[edit] External links

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