Talk:Casali brothers

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Stub This article has been rated as stub-Class on the assessment scale.

The Casali brothers created The Plutonia Experiment. The article certainly has as much right to exist as the article on TeamTNT which created TNT: Evilution the other stand-alone component of Final Doom.

Furthermore, since many fans of Doom later became fans of Quake and then Half-Life, I believe that it would be of interest to fans of all three series of games to know that a link exists between some of the most popular maps for all three games. With the large scale involved in production of games like these, level design is one of the few places where personal creativity can enter into the game (after music and artistry). As with the article on TeamTNT, this article provides a collection (which I don't believe exists elsewhere) of products all designed by the same artists which fans can use to learn about further products designed by two people whose products they have enjoyed. In similar fashion, fans of id Software can use that article to learn what other titles id has produced.

I believe the article should remain and I have modified the first line of the entry to better reflect the one contribution to society most clearly demonstrating the reason for an interest in these two people.


[edit] New Request for Deletion

The entry added just above this entry was also written in response to a call for deletion. I don't think this is appropriate due to the fact that certain topics gain importance from the importance of their parent topic. The importance of this article derives initially from the importance of the video game Doom. Both Doom and Doom II: Hell on Earth were enormously popular games from the 1990s. Nobody contests their relative importance to video gaming nor should they. Going back to the concept of imparted importance, it is due to the fact that Doom and Doom II were so popular that the only two official add-ons released by id Software (Doom's developer) were important enough to warrant articles of their own. As with the main series games, nobody contests the importance of Master Levels for Doom II or Final Doom nor should they. The more popular of the two games, Final Doom is a game composed of two parts. The first half of the game, TNT: Evilution was created by a collective group of hotshot programmers calling themselves TeamTNT. TeamTNT made many important contributions to the then new field of game modification and third-party level design. Nobody contests their importance as far as seminal players in the field of modding which is extremely popular today. The second half of Final Doom was created by the Casali brothers, Dario and Milo. Dario and Milo have both gone on as programmers to contribute to several well-known and independently important games and Dario specifically has solely created several (in fact the majority) of the best known multiplayer maps for the game Half-Life. For the same reason that TeamTNT is a valid article, and by extension for the same reason that Master Levels for Doom II and Final Doom are valid articles, I believe that this article is imparted importance by the huge importance of the Doom series as well as for the relatively smaller (but still important) contributions of today. This should not be taken as an argument for all derivative aspects of an "important" series but rather I believe that this level of article marks the lower boundaries which should be important enough to warrant an article on wikipedia. I wrote the original article so I suppose I am biased, but my reasons here are objective ones. Regardless I will bow to the majority opinion. If the end-result is deletion then I suggest the Doom Wiki be contacted for salvage reasons. Thibbs 00:37, 3 October 2007 (UTC)

I've removed the CSD tag from this page, as it requires broader concensus, should be taken to AfD if deletion is to be pursued. I would also take this time to re-work the article, as it looks like a nn bio piece at the moment and I almost deleted it out of hand as such. Khukri 07:25, 3 October 2007 (UTC)
I reworked it a bit to highlight the importance of the article, and I moved the pictures to a lower section. I agree that the page looked kind of like a bio piece and I think this helps it look more encyclopedic aesthetically at least. It probably still needs more work, but I also thought this may be a good place to highlight the relative importance of the third brother, Stefano, as far as his importance to the Love Is... comic strip which I venture to say is quite well known.Thibbs 17:33, 3 October 2007 (UTC)
Better. Looks round for similar articles, the three photos still make the article looks quite poor, either resize them all to a 75pxl size or intersperse them through out the article. Khukri 06:48, 4 October 2007 (UTC)
Whew! Overhauled. Thibbs 22:39, 4 October 2007 (UTC)