Talk:Carrier Command
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- In "Strategy" mode, each side starts with one island, while the rest are free. The two carriers each start at their respective home island, and the two home islands are chosen to be almost as distant as possible from one another. The enemy carrier, however, already has several islands under its control and therefore has an advantage.
This paragraph contradicts itself. Does the enemy only have one island or does it have several? JIP | Talk 15:25, 23 August 2006 (UTC)
- You're right; there was confusion. All fixed now. Preacherdoc 20:53, 24 August 2006 (UTC)
- "If the player manages to destroy the enemy carrier, the game is considered to be won. However, the player is then offered the opportunity to recapture all of the remaining enemy islands in the absence of the enemy carrier."
I think you'll find that, if you take too long to assimilate Nemesis, the Enemy Carrier is respawned. So the game isn't won at all. I can't remember how long it takes, but I know that I nearly went into shock when islands began to be taken again. It is therefore suggested that one takes the quickest route to Nemesis and make it friendly. mcnaugha 19:44, 21 February 2008 (UTC)
[edit] Spelling
The article needs to adopt consistent spelling of the MANTAs and WALRUSes. All capitals, or normal capitalisation? JIP | Talk 17:02, 27 August 2006 (UTC)