Caro Ru Lushe

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Caro Ru Lushe
Magical Girl Lyrical Nanoha StrikerS character
First appearance StrikerS Episode 2
Last appearance StrikerS Episode 26 +
Sound Stage 04
Voiced by Mikako Takahashi
Profile
Age 10
Title Forward Lightning Fullback
Rank: Private 2nd Class
Home world Alzas
Affiliations Time-Space Administration Bureau (TSAB) Mobile Division 6[1]
Information
Magic system Mid-Childa
Weapon Kerykeion
Partner Erio Mondial

Caro Ru Lushe (キャロ・ル・ルシエ Kyaro Ru Rushie?) is a character in Magical Girl Lyrical Nanoha StrikerS. Fate T. Harlaown became her guardian after sad circumstances left Caro with no place to live. Wherever she goes, Caro is usually accompanied by her pet dragon, Friedrich (or Fried, for short). She is a kind and somewhat timid girl and, just like Erio, has little sense for matters of life that most people would see as ordinary. She is named for either the Mazda Carol or the FSO Caro.

Contents

[edit] Caro in StrikerS

Native of the TSAB-administrated world No. 6, Alzas, Caro was born within the nomad-like "Minority Tribe" known as Lu-Lushe[2]. Since very little, she was taught the tribe's traditional summoning arts: the "Dragon Summon". Caro exhibited a rare talent to the craft, to the point that she could already summon two powerful dragons by the age of six. This frightened the elders of her tribe however, who believed that her power would attract misfortune, and lead them to banish the girl[3].

Sent to stay at a TSAB's HQ-attached special protection facility, Caro had a life of many restrictions and few liberties[4] imposed upon her. This would have gone on forever, had she not met with Fate T. Harlaown one day by pure chance[5]. After hearing about Caro's past, Fate decided to take her in and become the girl's guardian. Similarly on how it was with Erio Mondial, the circumstances prevented Fate and Caro from living together from the beginning. Instead, the girl started to live and work at a wildlife preservation area in the TSAB-administrated world No. 61, Supools, where she discovered that her talent as a summoner also helped her to deal with all sorts of animals. Caro remained there until the day that she was invited to be part of the Mobile Division 6.

Although talented, Caro still has much to mature as a mage. At the beginning of StrikerS, she was "C+" ranked, ground-based summoner that had little to no control over the dragons that she invoked. Caro eventually overcame this flaw after her ingression in the Division 6 and, after being assigned to the Lightning Squad under the sign-name of "Lightning 4", soon became a reliable member of the Forward Team. She seems to harbor romantic feelings towards Erio.

At the end of the series, Caro goes back to TSAB-administrated world No. 61 and continue to work at a wildlife preservation.

[edit] Powers

A user of the Mid-Childa magic system, Caro's area of expertise is known as Summon Magic. Specifically, she is skillful at summoning and controlling dragons (hence the name Dragon Summon). Furthermore, she is quite proficient at Increase-type Support spells. Taking that, plus her blatant handicap for direct combat (she is highly dependent of her summoned dragons in order to be functional) into consideration, Caro was assigned to the position of Fullback of the Forward Team. Like most users of Summoning Magic seen so far, Caro possess a Boost Device named Kerykeion.

[edit] Defensive Abilities

  • Active Protection - Caro's variation of the basic Protection magic. It seems to be more tuned to defend against attacks from a single direction. First used in episode 11 of StrikerS to defend against one of Lutecia's attacks.
  • Barrier Jacket - The primary defensive measure of most mages. Caro's Barrier Jacket possesses a white cape that is very similar to Fate's and she wears a white hat.
  • Wheel Protection - Similar in principle to Nanoha's Active Guard, a pair of wings appear on Kerykeion's jewel and conjures a magic typhoon that repels a target that is far away.
  • Booster Protection - A more powerful Active Protection, again primarily guarding in one direction.

[edit] Offensive Abilities

  • Blast Flare - Not a real spell, but actually Fried's inherent fire-breathing ability boosted by Caro's magic. Its power is nothing remarkable though.
  • Blast Rain - A variation of the Blast Flare used while Fried is in his true form. Unlike the original, Blast Rain is very strong, with a destructive power in par with an AA magic attack.
  • Shooting Ray - One of the few offensive spells in which Caro herself attack the enemy, two wings of light appear over Kerykeion's jewels and turn into one magic beam each.
  • Wing Shooter - Another of Caro's personal attack magics, multiple magic bullets are conjured and shot at the enemy. Akin to Fate's Plasma Lancer, the bullets can only be directed towards the target but not controlled during flight.

[edit] Summons

  • Dragon Soul Summon (竜魂召喚 Ryūkon Shōkan?) - In order to keep Fried always by her side and, at the same, time have his true powers available when necessary, Caro makes use of the Dragon Soul Summon spell. With this magic, she can seal away Fried's real form and strength and then temporally summon them back when they are needed. On a side note, Soul Summoning is very advanced summoning spell known only by a few experts[6].
  • Dragon Mount Summon (竜騎召喚, Ryūki Shōkan?) - The magic that summons Alzas' guardian dragon: the Black Flame Dragon, Voltaire. Its important to be aware that Voltaire is an ancient creature of great power that only allows himself to be summoned when there is real need to. First seen in season StrikerS episode 17.[7] Voltaire's level of raw firepower is absolutely immense, being armed with a magic cannon in each shoulder and the chest.
  • Wrought Iron Summon (錬鉄召喚, Rentetsu Shōkan?) - This spell allows Caro to summon, transmute and control any inorganic matter on the nature. Although not restricted to it, the form of a chain is Caro's favorite and she dubbed this variation Alchemic Chain. She was once praised as being very skillful and imaginative in the usage of this magic.

[edit] Support Abilities

  • Boost up - Caro's and Kerykeion's exclusive Increase-type Support magic. Each variation raises only one single and specific attribute.
  • Acceleration - The target's speed is increased. Used in Erio during episode 04 of StrikerS.
  • Barret Power - Increase the destructive power of a target's Shooting Magic. It does not help the attack penetrate certain defenses like an AMF. Used in Teana during episode 03 of StrikerS.
  • Strike Power - As the name suggests, the target's striking power for meele attacks is increased. Used in Erio during episode 05 of StrikerS.
  • Enchant Defense Gain - Increases one's defensive power.[8]
  • Enchant Up Field Invade - This spell grants the target the capacity to penetrate a Field-type magic defense (such as AMF) and negate its effects. Cast upon Erio along with Twin Boost during episode 05 of StrikerS.
  • Energy Boost - This magic allows Caro to assist another mage in her spellcasting. Used during episode 17 on Teana while she was casting multiple Fake Silhouette.
  • Physical Heal - Basic healing magic, it is meant to treat minor injuries only.
  • Twin Boost: Slash & Strike - Not a really a magic, but actually the capacity of casting two Boost Up spells simultaneously. In its debut on episode 05, it was used in Erio and Strada to increase their striking strength and cutting capacity respectively.

[edit] References

  1. ^ The official website refers to this as "Lost Property Riot Force 6 (機動六課 Kidō Rokka?) in English.
  2. ^ StrikerS DVD 2's bonus material
  3. ^ Magical Girl Lyrical Nanoha StrikerS: episode 05
  4. ^ Magical Girl Lyrical Nanoha StrikerS: episode 05
  5. ^ Accordingly to this [1], this event occurred three years prior to StrikerS
  6. ^ StrikerS DVD 2's booklet
  7. ^ Magical Girl Lyrical Nanoha StrikerS: episode 10
  8. ^ Used in the StrikerS Drama CD 02
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Nanoha
Series: Magical Girl Lyrical Nanoha | A's | Strikers | Triangle Heart
Characters
Main: Nanoha Takamachi | Yūno Scrya | Fate Testarossa | Arf | Hayate Yagami | Subaru Nakajima
Wolkenritter: Vita | Signum | Shamal | Zafira | Reinforce
Time-Space Administration Bureau: Chrono Harlaown | Teana Lanster | Erio Mondial | Caro Ru Lushe
Takamachi Family: Kyōya Takamachi | Miyuki Takamachi | Vivio
Scaglietti's organization: Jail Scaglietti | Uno | Due | Tre | Quattro | Sette
Others: Precia Testarossa |Alisa Bannings | Suzuka Tsukimura | Lutecia Alpine | Agito
Zest Grangaitz | Cinque | Sein | Otto | Nove | Dieci | Wendi | Deed | Minor characters
Other
Glossary | Episodes