Capcom Fighting Jam
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Capcom Fighting Jam | |
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PS2 version cover art |
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Developer(s) | Capcom Production Studio 2 |
Publisher(s) | Capcom |
Platform(s) | Arcade, PlayStation 2, Xbox |
Release date | Arcade October 2004 PS2 November 16, 2004 December 2, 2004 February 12, 2005 Xbox June 14, 2005 June 16, 2005 June 24, 2005 |
Genre(s) | Crossover/2D Versus Fighting |
Mode(s) | Up to 2 players simultaneously |
Input methods | 8-way Joystick, 6 Buttons |
Cabinet | Upright |
Arcade system | Namco System 246 |
Display | Raster (Horizontal) |
Capcom Fighting Jam (カプコン ファイティング ジャム?) is a fighting game from Capcom. It includes an assortment of characters from various Capcom fighting games: Street Fighter II, Street Fighter III, Street Fighter Alpha, Darkstalkers, Red Earth, and the cancelled Capcom Fighting All-Stars. The fights are 2 on 2 (team endurance style), and each character uses his or her super meter bar from the game that they are originally from. It was released in North America as Capcom Fighting Evolution.
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[edit] Street Fighter II characters
- Guile
- M. Bison (Vega in Japan)
- Ryu
- Zangief
- Shin Akuma (Shin Gouki in Japan)
[edit] Street Fighter III characters
[edit] Street Fighter Alpha characters
[edit] Darkstalkers characters
[edit] Red Earth characters
(Hauzer and Hydron debut in this game as playable characters. In Red Earth, they were non-playable bosses.)
[edit] Other characters
- Ingrid (from the cancelled Capcom Fighting All-Stars.)
[edit] Reception
The game generally wasn't well received due to the fact that all of the characters except Ingrid were literally copy-and-pasted from their respective games except with drastically cut-down animation frames (the "SFII" characters actually came from Capcom vs. SNK and Street Fighter Alpha 3). Comparisons were instantly drawn to the similar Capcom VS series games and the gameplay of this newest fighter seemed to lacked the finesse of those earlier games. Many series favorites such as Ken, Cammy, Sagat, etc., were also relegated to the backgrounds of the stages instead of being playable characters which did little to aid the game's popularity. The game also received criticism that certain moves that the characters originally had were not available to the player, which led to some backlash from fans of the games. The game enjoyed a brief period of competitive play in Japan, but was soon dropped from most major tournaments.
Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series lead to balancing problems. Ono also revealed that he replaced another producer who had been in charge of the game's creation until leaving during the middle of its production.
[edit] Trivia
- Many Capcom characters make cameo appearances in the background of the stages of this game. However, the most notable and obscure cameos are the ones seen in the character endings. For example, Ryu's ending features him about to do battle with Jon Talbain from the Darkstalker series and Dante from the Devil May Cry series appears in Jedah's ending. Also, for the first time since Final Fight 2, Carlos is seen in Alex's ending rooting for Haggar along with Jessica.
- All the ending sequences were drawn by artists from UDON, who have a working relationship with Capcom that still exists today.
- This is the only cross-over Capcom fighting game with Darkstalkers characters that does not include Morrigan Aensland amongst them.
[edit] See also
[edit] External links
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