Bullet (software)
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Bullet Physics Library | |
---|---|
Developed by | http://code.google.com/p/bullet/ |
Latest release | [1]2.69 |
OS | Win32, Mac OS X, Unix, PS3 |
Genre | middleware |
License | zlib |
Website | BulletPhysics.com |
Bullet is a free software physics engine, hosted at Google Code. It is published under the zlib license making it free for commercial use. Its main author, Erwin Coumans, previously worked for the Havok project.
Features:
- collision shapes include: sphere, box, cylinder, cone, convex hull, and triangle mesh
- implements GJK convex collision detection
- swept collision test
- continuous Collision Detection
- constraints
- COLLADA 1.4 Physics import
- modular approach supports home-brewed physics software
Bullet provides rigid body dynamics for the Blender 3-D modeling, rendering, and animation package.
The Bullet website also hosts a Physics Forum for general discussion around Physics Simulation for Games and Animation.
[edit] See also
- Blender 3D -- A free 3D modeller that uses Bullet physics for animations, etc.
- Crystal Space -- Game engine supporting bullet for physics and switching to it as the main physics plugin.
- Game Blender -- A free game design tool that is a part of blender.
- C4 Engine -- A proprietary game engine developed by Terathon Software that Erwin has integrated his physics engine into.
- Physics Abstraction Layer