BS Zelda no Densetsu

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BS Zelda no Densetsu
Image:BS Zelda loading art.png
Developer(s) Nintendo
Publisher(s) St. GIGA
Series The Legend of Zelda
Platform(s) Satellaview
Release date 1995, 1996 (Map 2)
Genre(s) Action Adventure
Mode(s) time-restricted single player with multiplayer scoreboards
Rating(s) (not rated)
Media pseudo-streaming download via satellite network, saved to either the Satellaview base unit’s flash-RAM or to a BS-X flash-cart

BS Zelda no Densetsu (BSゼルダの伝説 Bīesu Zeruda no Densetsu?, lit. "Broadcast Satellaview The Legend of Zelda") was a game released for the Satellaview attachment for the Super Famicom in Japan. It was based on the original The Legend of Zelda for the NES. Unlike the original Zelda game, this version had a different direct sequel called BS Zelda no Densetsu Kodai no Sekiban (which was based on The Legend of Zelda: A Link to the Past).

BS stands for Broadcast Satellaview (commonly referred to as the BS-X). Using this add-on gamers could download the game from the satellite and save it onto either the base unit’s memory or onto a BS-X Special Broadcast Cassette.

Contents

[edit] Gameplay

The gameplay was identical to its predecessor, but a few differences exist which make the experience distinctly different. One of these differences is that the maximum number of Rupees allowed a player was increased to more than a thousand (rather than 255 as in The Legend of Zelda). The overworld was altered from an 8 by 16 map to an 8 by 8, although an effort to make Map 1 relatively comparable in terms of general landscape features to the overworld in The Legend of Zelda is apparent. As in the The Legend of Zelda’s Second Quest, dungeons are again completely different. This game is sometimes referred to as a "Third Quest", in reference to The Legend of Zelda’s Second Quest. The Map 2 version could thus be considered the "Fourth Quest". Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St. GIGA" and the Fourth Quest spells "NiNtENDO".

BS Zelda Screenshot
BS Zelda Screenshot

[edit] The clock

The game was played in real-time. An onscreen clock showed the current time, and at various times on the clock certain events would happen. The game pauses for a moment before making a change. Sometimes the enemies are killed or stunned, sometimes a fairy appears, and occasionally the player is granted unlimited quantities of one of their items for a limited time. Bombs, boomerangs and candles can all be auto-upgraded this way, and will never run out of ammunition until the clock reaches the ending value, at which point the player’s bombs are returned to the amount they had before the unlimited amount was activated, or the boomerang will downgrade, or the candle will turn from red back to blue.

[edit] Presentation

The game was divided into four weekly episodes. These episodes were played live, at the same time as a video game tips show was running on the satellite network (it probably contained ads and such to promote the games currently being played). The download time for each episode was typically around seven minutes.

[edit] Character selection

The player could configure their name and gender in the Satellaview game-selection interface. This then carried across to the game. This was the third time a female character had been a playable protagonist in a Zelda game — the previous two occurrences having been in games that were disowned by Nintendo after a long legal battle with the creators. Zelda: The Wand of Gamelon and Zelda's Adventure (two of the three Zelda titles released for the Philips CD-i, wherein Princess Zelda herself was the playable character). The characters themselves are nameless in-game. In actuality, they are Satellaview's mascots, and "come from another world" in this game. These two characters would later reappear in BS Zelda: Kodai no Sekiban, known as the Heroes of Light.

[edit] Live voice

BS Zelda’s implementation of Live Voice was significantly different from that in BS Zelda: Kodai no Sekiban. When the clock hit certain times the game would pause and display Japanese writing onscreen (that apparently reads "listen"), and the player would hear a narrator (apparently playing the part of the Old Man, and allegedly the same voice actor as Sahasrahla) give a hint or suggestion. It is unknown as to how long these tips were, but under emulation the pauses are about two to three minutes long. After that time the text disappears and gameplay resumes as before.

[edit] Free gifts

In one issue of Nintendo Online Magazine, there is some allusion to players with good scores receiving free gifts.[1] The article states that players received a password that recorded the degree of completion of that day’s featured dungeon. Players would then submit this password to the company, with players who completed the most receiving prizes. Due to costs involved, it is assumed that the prizes were Gashapon-style trinkets; many Zelda-themed merchandise items with unknown origins do exist, and some of these may originate from here. As a player had to be subscribed to the St. GIGA network to play, their mailing addresses would be known, and it is quite possible that these gifts were mailed. Still, information on this program has been very difficult to obtain, and its full extent might never be known.

[edit] Broadcast dates

Date Chapter Title
9 August 1995 BS Zelda no Densetsu: Dai 1 go
16 August 1995 BS Zelda no Densetsu: Dai 2 go
23 August 1995 BS Zelda no Densetsu: Dai 3 go
30 August 1995 BS Zelda no Densetsu: Dai 4 go

[2]

From... To... Chapter Title
30 December 1995 31 December 1995 BS Zelda no Densetsu ~MAP 2~: Dai 1 go
1 January 1996 02 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 2 go
3 January 1996 04 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 3 go
5 January 1996 06 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 4 go

[3]

[edit] Emulation

Due to the live nature of the game in its original incarnation, the game's ROM could not be played properly on emulators. Many hackers have since created patches that removed the game's download pauses and time limits, pieced together all four episodes and given the game a title screen and file selection screen (both of which are reminiscent of the title screen and file selection screen from The Legend of Zelda), all of which has ultimately allowed BS Zelda to be played as like a traditional, non-Satellaview game. Some patches have even replaced the game's protagonist with Link himself, or allow the player to select Link or one of the game's original characters via the file selection screen.

[edit] References

[edit] External links