Britannia (Ultima Online)
From Wikipedia, the free encyclopedia
This article does not cite any references or sources. (November 2006) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
This article may not meet the general notability guideline or one of the following specific guidelines for inclusion on Wikipedia: Biographies, Books, Companies, Fiction, Music, Neologisms, Numbers, Web content, or several proposals for new guidelines. If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since May 2008. |
This video game-related article may require cleanup to meet Wikipedia's quality standards or the Video Games project's guidelines. Video game-related articles should adhere to the Manual of Style and should not contain unverifiable information nor should it have gameplay instructions. This article has been tagged since May 2008. |
Britannia is a virtual world which exists in the Ultima Online MMORPG and is based on the original Britannia from the main Ultima series. Many copies of Britannia, called shards, exist simultaneously to support many players without overcrowding.
Contents |
[edit] Backstory
Shards were created at the end of Ultima I, during the time of Sosaria, when the Stranger destroyed Mondain's Gem of Immortality. Mondain's power over Sosaria stemmed from it being magically "held" inside, the gem. When the gem was shattered, the Stranger noticed that inside each broken shard was a smaller, self-contained Sosaria.
As each shard evolved over time, each took the appearance of later Britannia, without the influence of an Avatar. This created a land of lawlessness, where bandits would frequently roam the land outside of protected towns. Each Brittania grew up with its own heroes, villains, buildings and inhabitants. This serves to explain Ultima Online's many gameplay servers, each with their own subset of players.
[edit] Inconsistencies
Shards could be argued to technically "exist" in Britannia proper as tiny gem shards, housing an alternate reality of Britannia in each. The shards are never mentioned in the main Ultima games, but there are countless gems found throughout the series that could possibly be remnants of the Gem of Immortality. Regardless, Ultima Online is mostly ignored in Ultima canon, due to having no true impact on the series itself.
The explanation of the shards creation has several inconsistencies with the Ultima storyline. First, Mondain was defeated by the Stranger, who was not yet the Avatar. The opening movie portrays the Stranger as wearing an Ankh, but the concept of virtues and spirituality would not be established until Ultima IV.
The Stranger appears roughly the same as in Ultima IX. In the early Ultimas, the starting character could be a different race, sex, or (starting with Ultima VI) facial appearance than the blonde male typically shown as the Avatar. The Avatar was not established as actually being the Stranger until around Ultima VI and Ultima VII.
The lands of Sosaria were also divided into four main lands, and did not resemble Britannia until after the gem was shattered. These lands were known as Lord British's Realm, The Lands of Danger and Despair, The Lands of the Dark Unknown and The Lands of the Feudal Lords. Unless Britannian land was created the moment the gem was shattered, each shard should mirror the appearance of Sosaria.
The time period in which the Ultima Online series starts to take place seems to indicate a future version of Ultima VII, due to the established cities and dungeons, bestiary, and friendly relation with gargoyles. If time had evolved roughly the same as it would have from Ultima I to Ultima VII, then the following would have occurred within that time:
- No threat from Minax, Exodus, or the Shadowlords.
- Little influence from the Virtues (the shrines still exist, but little heed is given to them).
- A possible discovery and peacemaking with the Gargoyles
- No earthquakes caused from Exodus, the Isle of the Avatar, the Isle of Fire, or the Stygian Abyss, which would cause certain land masses to not appear.
- No attack from The Guardian , preventing the major changes in Ultima IX
- No discovery of the original lands of Sosaria (including Serpent Isle and Ambrosia), the Time of Legends, some parts of the Stygian Abyss, Earth, Mars, Eodon, or the worlds in Ultima Underworld II.
- No knowledge of the Avatar whatsoever. If asked, NPCs will respond accordingly, for example "I have never heard of this 'tar' person".
There are several books in Ultima Online that explain the Time Lord visiting each shard's version of Lord British. The Time Lord, presumably from the main series, is aware of the existence of the shards as alternate versions of Britannia. This is never mentioned in the main series, though the event having happened some time in the series is a possibility.
Expansions add to the evolution of the shards, but largely ignore the Ultima canon. New lands are said to have "always existed," but this would not be consistent with the concept of a perfectly mirrored Britannia. For example:
- Ultima Online: The Second Age: The Lost Lands are inhabited by strange creatures that have never existed in previous Ultimas. Also, the Ophidian cutlure does not exist, but serpent creatures here are called Ophidians. What relationship this has to the original Ophidian culture, if any, is unknown.
- Ultima Online: Lord Blackthorn's Revenge: Lord Blackthorn's cybernetic appearance does not fit with the low level of technology found in Britannia. The exception is in Ultima I, where many sci-fi elements were present.
- Ultima Online: Age of Shadows: The Northern continent of Malas is introduced, but no such land mass has existed previously in Britannia. The land mass is polar, suggesting it was formed from ice over a long period of time.
- Ultima Online: Samurai Empire: The lands in Samurai Empire are explained as always existing in Britannia, but "hidden" until now. This is not consistent with the Ultima series.
Other inconsistencies include names or references to Earth, such as "French Bread" or Katana. There has been mention of characters coming from other dimensions, including Earth, in past Ultimas (particularly Ultima VI), but whether this applies to shards as well is unknown.
[edit] Distinctive shards
Some shards have particular properties that separate them from the majority of other shards.
Player-operated shards are privately run shards that can still exist due to the shard creation backstory.
The Shadowlords: Three shards that split from the Gem of Immortality caused the three Shadowlords to be created. There is no official alternate version of Britannia in these shards, though a fan made shard used one of the Shadowlord shards as its backstory.
[edit] Ultima Worlds Online: Origins
The planned setting of Ultima Worlds Online: Origins (formerly Ultima Online 2) was two hundred years in the future of each shard. This introduced several new concepts.
Note that two hundred years is a relatively short time in normal Britannia, and might not have incurred such drastic changes.
The story was further developed in a trilogy of novels:
- The Technocrat War 1: Machinations
- The Technocrat War 2: Masquerade
- The Technocrat War 3: Maelstrom
Some of these concepts, notably the corruption of Lord Blackthorn and use of cybernetic technology, were adapted in Ultima Online: Lord Blackthorn's Revenge.
Strangely, a preview of Ultima Online 2 is found on the Avatar's computer in Ultima IX. The Ultima series was first seen as a computer game in Ultima VII, though its impact on the story, if any, has never been brought up.
[edit] External links
|