Breath of Fire IV

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Breath of Fire IV
Breath of Fire IV North American box art.
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tatsuya Yoshikawa (character)
Makoto Ikehara (scenario writer)
Yoshino Aoki (composer)
Platform(s) PlayStation, Microsoft Windows
Release date PlayStation
JPN April 27, 2000
NA November 28, 2000
PAL August 3, 2001
Windows (PC)
JPN May 30, 2003
EU September 10, 2003
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) ESRB: T (Teen)
ELSPA: 11+
OFLC: G8+
Media 1 × CD-ROM
System requirements Windows (PC)
226 MHz Intel Pentium II CPU, 64 MB RAM, Direct 3D compatible graphics card with 8MB RAM, 4x CD-ROM drive, 300MB free hard drive space, Direct Sound compatible sound card, DirectX 7, Windows 98 operating system or above.[1]
Input methods PlayStation
PlayStation controller
Windows (PC)

Keyboard, mouse, or joystick

Breath of Fire IV, known in Japan as Breath of Fire IV -Utsurowazaru Mono- (ブレス オブ ファイアIV うつろわざるもの? lit. "Breath of Fire IV: The Unfading Ones") is a role-playing video game developed by Capcom, and is the fourth game in the Breath of Fire series. It was originally released for the Sony PlayStation home console in Japan and North America in 2000, and the PAL region in 2001.[2] The game was later ported to Windows-based PCs in Europe and Japan in 2003.[3]

Just as in previous games of the series, Breath of Fire IV follows the adventures of a young man named Ryu, heir to a lost civilization's ability to transform into powerful dragons, who must team up with several other skilled warriors to combat an awakened immortal emperor from ascending to godhood and destroying the world of man. Like Breath of Fire III, the game utilizes a mix of two and three-dimensional computer graphics and turn-based battle sequences.[4]

Contents

[edit] Gameplay

Breath of Fire IV is a traditional console role-playing game with an overhead, isometric viewpoint. The game's camera can be manually rotated by the player up to a full 360 degrees in some instances, though unlike Breath of Fire III it cannot be tilted up or down. The game environment is rendered in full 3D, while character are present as two-dimensional hand-drawn sprites. While moving about the world, players can interact with computer-controlled characters and objects, gain knowledge on the world around them, and gather clues on how to advance the story. Each playable character is given a special "field skill" that can be used to destroy obstacles or solve puzzles outside of battles, which occur randomly in hostile areas or dungeons.[5]

The "Master System" from Breath of Fire III returns, allowing players to customize each character by having them apprentice under different masters found throughout the world. Under their guidance, these characters may gain new skills and special statistic increases by fulfilling certain tasks, such as participating in a certain number of battles, or finding specific items. The fishing mini-game common to the rest of the series also returns, along with the village-building Faerie Town feature from the previous title that allows players to construct a special village that opens new features.[6]

[edit] Battle system

A battle sequence.
A battle sequence.

Battles take place with teams of three characters against any number of enemy opponents. During these combat sequences, the player can choose which characters will perform an action in any order, as well as switch in any available reserve characters from the back row. While positioned in the back row, a character may not participate in battle, but may regain lost health or magic every combat round, as well as become unaffected by any attacks. Battles are won when either all enemies are defeated or all characters in a player's front row are out of health. Each battle yields experience points that go toward earning levels for each character, which in turn grants increased statistics and new skills.[6]

New to Breath of Fire IV is the Combo System, which allows certain spells or skills to be cast in a specific order to gain bonus damage or other affects.[4] Casting two ice spells in sequence, for example, will produce a stronger ice attack, while a fire spell followed by a wind spells with instead create a new explosion-based attack. Combos may also automatically occur in single attacks that have more than one effect.[7]

[edit] Plot

[edit] Setting

Like previous games in the series, Breath of Fire IV takes place in a fantasy world inspired by both classical European and Japanese folklore. A number of races resembling humans and anthropomorphic animals populate the land, which carries a predominate medieval and sword and sorcery theme. The world itself is divided into two distinct cultural halves: the Western Fou Empire, modeled after feudal China and East Asia, and the Eastern Kingdoms, with areas resembling both Medieval Europe and Arabia.[8] While both cultures remain at an uneasy alliance following years of turbulent war, the actions of several military officials threaten to once again pull the world apart. Watching over humanity are the Endless, immortal godlike beings who take the form of dragons and control the elements that sustain the world.[7] Much of the plot deals with the central characters' interaction with the people and Endless who inhabit the world. Throughout the game the player will play as Ryu and occasionally play as the game's antagonist Fou-Lu. Fou-Lu is the first Emperor of the Fou Empire and is referred to as a god Emperor. He seeks to rule the world as a god however he needs Ryu to accomplish his goal.

[edit] Characters

Tatsuya Yoshikawa's character designs for Breath of Fire IV.
Tatsuya Yoshikawa's character designs for Breath of Fire IV.

The principal characters of Breath of Fire IV are Ryu and his companions, each with their own individual skills and personality traits carry the story forward. Ryu is amnesic young man with the mysterious ability to transform into powerful dragons, with his "other half" being Fou-Lu, the principal antagonist and founder of the Fou Empire centuries ago with similar abilities, yet a much more malevolent personality.[6] While Ryu and Fou-Lu represent two different dichotomies, they were originally one being summoned years ago from the realm of the gods in a botched ceremony, torn apart in the process and scattered throughout time. Aiding Ryu on his quest to confront Fou-Lu are several other heroes including Nina, who shares her name with the heroine of each previous Breath of Fire title, and the reigning princess of the Kingdom of Windia; Cray, a burly member of the cat-like Woren tribe who wields a large wooden post with feelings for Nina's sister, Elina; Ershin, an enigmatic person living inside a suit of full-body protective armor who appears to speak in third-person; Scias, a lanky mercenary and swordsman from the dog-like Grassrunner clan who lives for money; and Ursula, prideful granddaughter of a military commander with kitsune-like features and skilled with guns.[6]

Primary supporting characters include Yohm, a general from the modern Fou Imperial Army with the ability to summon monsters to his aid who see Fou-Lu as a threat to the world; Rasso, an elitist company commander dispatched to the Eastern Kingdoms to search for Ryu, Fou-Lu's key to obtaining his lost godhood; Yuna, a cruel geneticist and occultist who participates in horrific acts of genetic manipulation with dark magic; and Kahn, a muscle-bound chauvinist and comic-relief villain who constantly encounters Ryu's party. Each of the characters of Breath of Fire IV were designed by Tatsuya Yoshikawa, who drew inspiration from other Breath of Fire titles when designing each of the previously established races, as well as traditional fantasy and Asian folklore.[8] The Ryu and Nina from this title would later make a cameo appearance in SNK vs. Capcom: Card Fighters 2 Expansion Edition.

[edit] Story

The story of Breath of Fire IV begins with a search team consisting of Nina, princess of the Kingdom of Wyndia, and Cray, a warrior from the plains-dwelling Woren clan, who are scouring towns along a great desert for information on the whereabouts of Nina's older sister and Cray's love interest, Elina, who went missing several weeks earlier on a diplomatic mission.[9] Happening upon a crater left when a strange object landed from the sky, Nina confronts a large dragon who transforms before her eyes into a young man. Remembering nothing other than his name, Ryu, Nina surmises he must have amnesia and persuades him to help her search for her sister. Meanwhile, across the world in the western Fou Empire, the ancient Emperor Fou-Lu rises from his burial chambers, declaring that it is now his time to re-take the world. In his vulnerable, newly awakened state, he is attacked by Yohm, a general in the modern Fou army who is privy to Fou-Lu's long-prophesized resurrection, and aims to kill him before carrying out his plan.[10] Fou-Lu is defeated in the struggle, and escapes by jumping into a nearby stream.

Elsewhere, Ryu and Nina travel to a town blighted by an evil miasma known as "hex" to continue their quest, where they meet Ershin, a mysterious person clad in full protective armor who leads them through the poisoned side of town.[11] Re-uniting with Cray, the team makes their way west to gather more information. Traveling across a large dam, they narrowly escape a flood and make their way to the town of Kyria, where an eccentric mayor has set up traps everywhere to route out intruders. Transversing through a nearby wooded area where a monstrous boar lives and then onward through a cavernous tunnel, the group arrives in Synesta. Obtaining a lead to Elina's whereabouts after detaining a nearby thief, they travel to a sand-flier wharf to the north containing a ship that can travel over great distances of desert, and set off for the western border.

Ryu and Nina meet the Wind Dragon.
Ryu and Nina meet the Wind Dragon.

The story shifts back to Fou-Lu, who has awakened after his ordeal with Yohm and finds himself in the care of a man named Bunyan.[12] After recovering, Fou-Lu departs down the mountain only to find Yohm and his soldiers blocking the path. After a struggle, Fou-Lu is once again defeated and is forced to flee by transforming into a dragon and flying away, declaring that he must find his "other half", Ryu, and re-unite with him before the Empire finds him first. In his injured state, he loses control of his body and crashes into the forest below.

By this time, Ryu and his friends have arrived at the border town of Kyojin, where they meet a Fou Empire captain named Rasso who attempts to block them from entering the gates. Quickly escaping past the guards, the team make their way north where the meet Yuna, an Imperial scientist who knows of Elina, who captures and returns them to the Eastern Lands with accusations of breaking the pre-war peace treaty by trespassing in their lands. The group is detained in the town of Ludia and Cray is set to stand trail for on their behalf, with Ryu, Nina and Ershin breaking him out of captivity with the help of Scias, a tall, dog-like mercenary who joins their cause. Determined to clear their names and find Elina, they travel past a swamp and through a volcano to arrive in Wyndia, where after an audience with Nina's father, the king, the group continues west. After seeking the Wind Dragon at the top of an ancient temple, the group learns of Ryu's heritage, and the danger he would be in should he and Fou-Lu ever meet. Moving to an Imperial town along the western border, the team meets Ursula, daughter of a high-ranking Fou Empire official who joins the group to keep an eye on them. As the team moves west, they find that they need a ship in order to proceed with their journey, and after Ursula and Nina pass a test of manhood in order to qualify for passage across the ocean, their quest continues.

Meanwhile, Fou-Lu has awoken in a small farming village and is being cared for by a women named Mami. Learning that a supposed "god" on the outskirts of town is threatening villagers, Fou-Lu goes to investigate, finding only a massive rock golem formed by prolonged exposure of rock and plant life to a nearby dragon's presence. Defeating him, Fou-Lu returns to the village to find it under attack by Yohm's men. Using herself as a shield, Mami allows Fou-Lu to escape into the mountains. As he makes his way to the Imperial capital in an attempt re-claim his throne once and for all, he is bombarded with a large amount of poisoned energy from an Imperial hex cannon that uses human sacrifices as the catalyst to create unstable destructive power.

Making their way to a small island, Ryu's team rests until the tides change and proceed south through a thick jungle. Making their way to an Imperial town, the group finds several refugees under attack from Fou-Lu's guard dog Won-Qu. Making their way to a hidden Fou government temple maintained by the mad scientist Yuna, the team navigates through several floors of thick hex and gigantic structures resembling human organs until reaching the top area where they find Elina, and are horrified to discover that the entire grotesque structure is attached to her lower body, the combined appendages and dark magic now giving her god-like powers at the expense of her humanity. Putting her out of her misery, Cray stabs her with a magically-endowed knife and vows to make Yuna pay for his crimes at any cost.

Later, a deranged Fou-Lu arrives at the current Emperor's palace and kills him after a short altercation, assuming his position as head of his former empire. Ryu and his team travel to the Emperor's pagoda to stop him, and find Ursula's father holding off several monsters charging the palace area. Dying in the struggle, Ursula's father tells his daughter to stop Fou-Lu with her new friends, and restore the empire to its former glory. She agrees, and the group makes their way to the palace's inner sanctum, where Ryu personally confronts Fou-Lu and questions his motivation to destroy humanity after they have done so much for him in the past, recalling his time with Bunyan and Mami.[13] After an intense battle, Fou-Lu comes to his senses and merges with Ryu to form a powerful being. With the remaining dragons of the world deciding to now leave life in humanity's hands, they remove their presence from the planet. With Ryu's godhood now gone, he rejoins the group as a mortal, and they leave the palace together.

[edit] Development

Breath of Fire IV was developed by Capcom's Production Studio 3 shortly after their work on Breath of Fire III.[14] Series scenario writer Makoto Ikehara once again developed the game's script, deciding to take the series in a new direction after the previous three-game story arc.[8] Though the game takes place in an alternate world, several references are made to past games in the series, including cameo appearances by the characters Momo, Rei, and Teepo from Breath of Fire III, and recurring enemy monsters from earlier titles.[15] Because of a hectic programming schedule, some planned features of Breath of Fire IV were not included in the final version of the game, including an extended ending sequence involving the death of Yuna.[8][16]

The English language version was marked by a very rushed localization process. Due to Capcom USA's financial difficulties at the start of the new year, Breath of Fire IV was produced for North America in a period of only seven months, and released just in time for the 2000 holiday season. The result left a few portions of the game untranslated, including the title graphic and ending credits sequence, with only the former being corrected for the PAL region release the following year. One of Scias' skills, Analyze, which would giving the player detailed statistics on enemy monsters during battle, was omitted completely to avoid translating the accompanying dialog.[16] Some spell and dragon names were rendered in Korean rather than English to give them a more exotic feel,[8] a procedure that was not used in the original Japanese version.[17]

[edit] Censorship

A deleted scene from the English language version after Fou-Lu beheads Emperor Soniel.
A deleted scene from the English language version after Fou-Lu beheads Emperor Soniel.

The English language version of Breath of Fire IV was censored in several ways during its translation from the original Japanese version.[16] Some instances of harsh language were toned down for North American and European audiences, as well as a few frames of suggestive animation during dialog or story sequences. A scene involving Fou-Lu decapitating Emperor Soniel is cut from the end of the first royal palace sequence, with the English version having him instead killed off screen.[8] A scene with Nina and Ursula bathing in a pond as well as a scene involving Ursula dropping her pants to prove her womanhood to skeptical sailors were shortened in initial North American releases, with the scenes being removed entirely from later releases and the European version.[8] References to Scias' alcoholism are also absent,[18] with some of his slurred speech patterns being replaced with a stutter. All instances of editing were brought to the attention of Makoto Ikehara, who detailed them in an interview in the Japanese art book, The Graphics of Breath of Fire IV in August 2000.[16]

[edit] Versions and merchandise

In May 2003, Breath of Fire IV was ported to Windows-based PCs in Japan by SourceNext.[19] This version, though identical to the PlayStation release, contains a filter for sprite smoothing on 2D visuals, as well as shorter load times. The PC version was released in English for European audiences the following September. On November 1, 2004, a java-based mobile phone mini-game, Breath of Fire: Fishing Teacher (ブレス オブ ファイア 竜の釣り師), was released for DoCoMo Foma brand cellphones in Japan by Capcom's mobile division Tomcat.[20] Three officially licensed manga were produced for Japan by Enterbrain Company, including two four-panel parody comics and an anthology comic, both released in 2000. An official novelization of the game's story, Breath of Fire IV: The Unfading Ones - The Arukai Dragon - was written by Yayoi Joumon and released in 2000.

[edit] Audio

Like Breath of Fire III, all voice work of Breath of Fire IV was left in its original Japanese. Kappei Yamaguchi and Kyoko Hikami reprise their roles as Ryu and Nina respectively, with additional voice work by veteran anime and video game actors such as Kumiko Watanabe as Ursula, Unshou Ishizuka as Scias, Inuko Inuyama as Ershin, and Isshin Chiba as both Cray and Fou-Lu.[21] Each character's voices appear only in combat and in the opening animated sequence, which was also left in Japanese for the English language release.

The original soundtrack to Breath of Fire IV.
The original soundtrack to Breath of Fire IV.

[edit] Soundtrack

The music of Breath of Fire IV was composed by solely by Yoshino Aoki, who had previously worked with Akari Kaida on the music to Breath of Fire III. While the previous game was primarily a jazz-influenced project, Breath of Fire IV's soundtrack would be mostly classical, with songs resembling traditional Japanese and Chinese folk music. Often declared as a marked improvement over the previous game's score, the Breath of Fire IV Original Soundtrack was released in Japan on May 24, 2000 to some critical acclaim.[22] It is also the first Breath of Fire series soundtrack to contain all the music from a game, instead of selected tracks. The game features a song composed by Japanese New Age artist Taro Iwashiro for the opening sequence, as well as a public domain piano piece originally composed by Maurice Ravel titled "Pavane for a Dead Princess" ("Pavane pour une infante défunte").[22] Breath of Fire IVs ending theme, "Yume no Sukoshi Ato" (A Little After the Dream), was performed by Aoki herself, along with pianist Ryoji.[23] Along with all other Breath of Fire series background audio, the music of Breath of Fire IV was later re-issued as part of the eleven-disc Breath of Fire Original Soundtrack Special Box in March 2006.[24]

[edit] Reception

Breath of Fire IV sold modestly in North America upon release, reaching around 210,000 copies. The Japanese version fared better, selling over 334,000 copies,[25] qualifying for Sony's "PlayStation the Best" distinction, and was re-issued for a budget price on September 12, 2002.[2] The PC version saw only a limited English release in certain regions of Europe, while the Japanese version sold enough copies to qualify for the "Quality1980" label, and was subsequently re-released on July 8, 2005.[26]

[edit] Critical response

Breath of Fire IV was generally well-received by critics, garnering an average review score of 81%, according to Game Rankings.[27] GameSpot describes it as a "solid game" finding no faults or improvements on the standard role-playing game formula, issuing it an above-average 7.5 of 10.[4] GamePro magazine declared it as "another quality installment of the Breath of Fire series".[28]

While some critics praised the game's two dimensional graphics as "visually breathtaking", and "the most arresting of any game in the series",[28] others such as IGN found them too stale and grainy, yet still a marked improvement over Breath of Fire III.[14] The return of series mainstays such as the fishing minigame and dragon transformations was seen as a welcome recurrence, and though the title brought many new changes to the series, it did nothing to change the standard role-playing game formula.[4] The game's camera, while able to be rotated at any time, was often seen as cumbersome given the tight spaces most environments were rendered in.[14][17]

[edit] References

  1. ^ Amazon.com staff. Breath of Fire IV (UK Import) Product Description. Amazon.com. Retrieved on 2007-07-02.
  2. ^ a b Solid Hatzi (2001). Breath of Fire IV Game Info. GameFAQs.com. Retrieved on 2007-02-21.
  3. ^ GameSpot staff (2003). Breath of Fire IV for PC. GameSpot.com. Retrieved on 2007-02-21.
  4. ^ a b c d Shoemaker, Brad (2000-06-21). "Breath of Fire IV for PlayStation Review". GameSpot. Retrieved on 2007-03-09.
  5. ^ McClung, Robert (2001). The Legend of the Silent Dragon. RPGamer.com. Retrieved on 2007-02-21.
  6. ^ a b c d (2000) in Capcom: Breath of Fire IV North American instruction manual (in English). Capcom, 5, 6. SLUS-01324. 
  7. ^ a b Shivers, John and Young, Jason (2000). Breath of Fire IV Official Strategy Guide (in English). Prima Games, 10. ISBN 0-7615-3367-2. 
  8. ^ a b c d e f g (2000) in Capcom: The Graphics of Breath of Fire IV: Interview with Makoto Ikehara (in Japanese). Enterbrain, 96. ISBN 4-7577-0199-3. 
  9. ^ Nina: It all started on the third day after we had left the castle. That morning, we had entered the Great Desert on our sandflyer. We were heading toward the town of Synesta, the last known location of my sister, Elina. Capcom. Breath of Fire IV. Capcom. PlayStation. (in English). (2000-11-28)
  10. ^ Yohm: Pardon my presumption, but I believe you are the God Emperor Fou-Lu... Yes? I have been expecting you... Ever since I saw the flames rising from the woods where I had placed my soldiers on watch. (Breath of Fire IV)
  11. ^ Ershin: Incorrect! Ershin is not odd. Ershin is saying she will guide these two. (Breath of Fire IV)
  12. ^ Bunyan: You must be wondering where you are. My name is Bunyan. I live here, in the Zhinga Mountains. I found you a few days ago, collapsed down by the river. I brought you here, and dressed your wounds. (Breath of Fire IV)
  13. ^ Fou-Lu: They, the mortals are ignorant and pride animals. They doth lie to one another, injure themselves and their fellows, and they kill each other all around for sport. Their folly is immeasurable. (Breath of Fire IV)
  14. ^ a b c Cleveland, Adam (2000-12-4). IGN: Breath of Fire IV Review. IGN. Retrieved on 2007-02-21.
  15. ^ Momo: You know, it's the strangest thing, but I almost feel like I don't really belong here. (Breath of Fire IV)
  16. ^ a b c d Mary (2003). Dragon Tear Miscellaneous Translations. Dragon-Tear.net. Retrieved on 2007-02-21.
  17. ^ a b Lee, Woojin (2001-01-20). RPGFan Reviews - Breath of Fire IV. RPGFan.com. Retrieved on 2007-02-21.
  18. ^ Capcom (2000). Breath of Fire IV Character Page: Scias (Japanese). Capcom: Breath of Fire IV. Retrieved on 2007-02-21. (Translation: "...Although extremely reticent and aloof, he is also quite dependable. A drinker.")
  19. ^ SourceNext.com staff (2003). SourceNExt Product: Breath of Fire IV (Japanese). SourceNext.com. Retrieved on 2007-02-21.
  20. ^ Capcom (2004). Breath of Fire mobile (Japanese). Capcom Japan. Retrieved on 2007-02-21.
  21. ^ Oryan. Dragon-Tear.net's Breath of Fire IV Character Page (Japanese). Dragon-Tear.net. Retrieved on 2007-02-21.
  22. ^ a b Gann, Patrick (2000-12-21). Breath of Fire IV Original Soundtrack. RPGFan. Retrieved on 2007-02-21.
  23. ^ Rzeminski, Lucy (2000). Breath of Fire IV Original Soundtrack Linear Notes. Chudah's Corner. Retrieved on 2007-02-21.
  24. ^ Strange, Derek and Tjan, Mark A. (2006-09-25). Breath of Fire OST Special Box. RPGFan.com. Retrieved on 2007-02-21.
  25. ^ Magic Box staff (2004). Best Selling Titles of 2000 (Japan). Magic Box. Retrieved on 2007-02-21.
  26. ^ Capcom (2003). Capcom Japan: Breath of Fire IV (PC) (Japanese). Capcom.co.jp. Retrieved on 2007-02-21.
  27. ^ "Breath of Fire IV Reviews". Game Rankings. Retrieved on 2007-03-09.
  28. ^ a b Major Mike. Role-Player's Realm: Breath of Fire IV. GamePro Magazine. Issue 144, September 2000. IDG Communications Publishing.

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