Brave Shot

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Brave Shot
Image:Brave Shot.jpg
A screenshot of Brave Shot
Developer(s) Square Enix
Publisher(s) Square Enix
Distributor(s) Verizon Wireless
Series Brave Shot
Platform(s) Mobile phones
Release date Brave Shot
NA 2003-12-10[1]
Brave Shot 2
NA September 2005[2]
Genre(s) Brave Shot
Scrolling shooter
Brave Shot 2
Run and gun game
Mode(s) Single player
Media Download

Brave Shot is an scrolling shooter mobile phone game developed and published by Square Enix on December 10, 2003. It was released on the Verizon Wireless network in North America exclusively. The title was Square Enix's first foray into the North American mobile gaming market,[1] and it was followed by a run and gun sequel, Brave Shot 2, in September 2005.

Contents

[edit] Gameplay

A screenshot of Brave Shot 2
A screenshot of Brave Shot 2

Brave Shot is a vertical, 2D top-down shooter in which the player controls a fighter aircraft who must destroy enemy ships appearing from the top of the screen. Since mobile phones cannot register more than one button input at a time, an auto-fire feature is present to allow the player to move while shooting. The player's weapons can be upgraded with more powerful blasters and bombs. Boss ships appear regularly and are large enough to fill the major part of the screen.[3]

Brave Shot 2 is a 3D run and gun game in which the player controls a soldier against robotic enemies. The soldier rides a hoverboard in a side or over-the-shoulder view, depending on the level.

[edit] Development

The first game was released after Square Enix signed an exclusive agreement with Verizon Wireless to offer their mobile games on the Get It Now download service.[4] It was showcased at the Los Angeles E3 in May 2004.[5]

[edit] Reception

 Brave Shot reviews
Publication Score
GameSpot 8.2 out of 10 - Great[6]
IGN 7.5 out of 10 - Good[3]
Modojo 3 out of 5[7]

The gaming site IGN does not consider Brave Shot a "great game" but notes that it is a "fun, little blaster" and "a solid start from Square Enix Mobile, a sign of things to come". The site noted that the gameplay follows a simple, easy to swallow formula, although the difficulty level is not constant. The visuals were judged appealing and the screen-filling bosses the "real stars" of the game. Lastly, the reviewer felt the transition from the end of the looping music track to the start was off as it goes directly from loud to quiet.[3]

The sequel Brave Shot 2 was recognized "Best Action Game" by IGN in its series of "Wireless Best of E3 2006 Awards", with the mobile adaptation of Splinter Cell Double Agent as runner-up.[8]

[edit] References

[edit] External links