Book of Challenges
From Wikipedia, the free encyclopedia
This article may not meet a proposed guideline for notability (see Wikipedia:Notability (books)). If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since October 2007. |
This article or section needs sources or references that appear in reliable, third-party publications. Primary sources and sources affiliated with the subject of the article are generally not sufficient for a Wikipedia article. Please include more appropriate citations from reliable sources, or discuss the issue on the talk page. This article has been tagged since March 2008. |
Book of Challenges | |
Cover of Book of Challenges |
|
Author | Daniel Kaufman, Gwendolyn Kestrel, Mike Selinker, Skip Williams |
---|---|
Genre(s) | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | June 2002 |
Media type | Print (Trade Paperback) |
Pages | 128 |
ISBN | ISBN 0-7869-2657-0 |
Book of Challenges (ISBN 0786926570) is a supplemental rulebook for the Dungeons & Dragons role-playing game that presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario. The book was published as a paperback, perfect-bound edition in 2002 by Wizards of the Coast in 2002. It was authored by Daniel Kaufman, Gwendolyn Kestrel, Mike Selinker, and Skip Williams.
The encounters range from straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder), to challenging logic puzzles, riddles and even roleplaying encounters where combat or skill mechanics take a secondary role to the players' own wits and intelligence. All are categorized by challenge rating and run from CR 1 to CR 22. The book also includes advice for DMs on constructing similar traps to the ones presented, including tutorials on basic logic puzzles.
Currently, as with all books in support of the 3.0 rules, Book of Challenges has been discontinued.
[edit] Description of sample traps
All of the Treasure, None of the Traps A series of already-sprung traps in a spiral corridor that automatically reactivate once the players reach the center.
Fire and Water A logic puzzle that connects the pulling of colored levers with musical tones to prevent the players from accidentally unleashing either lava or rushing water.
Curse of Iron A magically-locked door that bears a riddle, the solution to which is the only sure means of entry.
Medusa's Traveling Casino Not a trap per se, but a series of gambling games meant to part the PCs and their gold. (the segment is rated at CR 12, only as the potential combat NPCs equal that.)
|