Book of Challenges

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Book of Challenges
Image:Book_of_Challenges_coverthumb.jpg
Cover of Book of Challenges
Author Daniel Kaufman, Gwendolyn Kestrel, Mike Selinker, Skip Williams
Genre(s) Role-playing game
Publisher Wizards of the Coast
Publication date June 2002
Media type Print (Trade Paperback)
Pages 128
ISBN ISBN 0-7869-2657-0

Book of Challenges (ISBN 0786926570) is a supplemental rulebook for the Dungeons & Dragons role-playing game that presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario. The book was published as a paperback, perfect-bound edition in 2002 by Wizards of the Coast in 2002. It was authored by Daniel Kaufman, Gwendolyn Kestrel, Mike Selinker, and Skip Williams.

The encounters range from straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder), to challenging logic puzzles, riddles and even roleplaying encounters where combat or skill mechanics take a secondary role to the players' own wits and intelligence. All are categorized by challenge rating and run from CR 1 to CR 22. The book also includes advice for DMs on constructing similar traps to the ones presented, including tutorials on basic logic puzzles.

Currently, as with all books in support of the 3.0 rules, Book of Challenges has been discontinued.

[edit] Description of sample traps

All of the Treasure, None of the Traps A series of already-sprung traps in a spiral corridor that automatically reactivate once the players reach the center.

Fire and Water A logic puzzle that connects the pulling of colored levers with musical tones to prevent the players from accidentally unleashing either lava or rushing water.

Curse of Iron A magically-locked door that bears a riddle, the solution to which is the only sure means of entry.

Medusa's Traveling Casino Not a trap per se, but a series of gambling games meant to part the PCs and their gold. (the segment is rated at CR 12, only as the potential combat NPCs equal that.)

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