Bonecruncher
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Bonecruncher | |
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Developer(s) | Superior Software |
Publisher(s) | Superior Software |
Designer(s) | Andreas Kemnitz |
Engine | Andreas Kemnitz |
Platform(s) | Acorn Electron, BBC Micro, Commodore 64, Commodore Amiga |
Release date | 1987 |
Genre(s) | Puzzle game |
Mode(s) | Single player |
Input methods | Keyboard, Joystick |
Bonecruncher is a computer game published by Superior Software in 1987 for the BBC Micro, Commodore 64, Commodore Amiga and Acorn Electron.
The game is similar to the well-known game Boulder Dash and to Superior's own Repton series in that it mostly involves digging through a cave displayed as a rectangular grid of squares. However the mechanism of the game play is slightly different.
The player controls a character called Bono, who operates a soap business for sea-monsters. He collects bones from goblins wandering around the screen: normally goblins walk around the cave tunnels in a pre-set pattern, but if a goblin is trapped by earth, walls or rocks so that it can't move anywhere, it dies and becomes a skeleton. Bono can then collect this skeleton and take it to his home. Once he has collected enough skeletons, he can make soap from them and take it to a monster awaiting a bath.
At this point Bono returns to the cave to collect more skeletons, but with an important difference: the heavy but inoffensive soap-loving Glooks, which live in the cave and perform a similar role to the boulders in Boulder Dash, will start to head in the direction of the most recent bath: up the screen, down, left or right according to which staircase Bono delivered the soap to.
After a predetermined number of successful soap deliveries Bono advances to another cave.
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