Bonecruncher

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Bonecruncher

Developer(s) Superior Software
Publisher(s) Superior Software
Designer(s) Andreas Kemnitz
Engine Andreas Kemnitz
Platform(s) Acorn Electron, BBC Micro, Commodore 64, Commodore Amiga
Release date 1987
Genre(s) Puzzle game
Mode(s) Single player
Input methods Keyboard, Joystick

Bonecruncher is a computer game published by Superior Software in 1987 for the BBC Micro, Commodore 64, Commodore Amiga and Acorn Electron.

The game is similar to the well-known game Boulder Dash and to Superior's own Repton series in that it mostly involves digging through a cave displayed as a rectangular grid of squares. However the mechanism of the game play is slightly different.

The player controls a character called Bono, who operates a soap business for sea-monsters. He collects bones from goblins wandering around the screen: normally goblins walk around the cave tunnels in a pre-set pattern, but if a goblin is trapped by earth, walls or rocks so that it can't move anywhere, it dies and becomes a skeleton. Bono can then collect this skeleton and take it to his home. Once he has collected enough skeletons, he can make soap from them and take it to a monster awaiting a bath.

At this point Bono returns to the cave to collect more skeletons, but with an important difference: the heavy but inoffensive soap-loving Glooks, which live in the cave and perform a similar role to the boulders in Boulder Dash, will start to head in the direction of the most recent bath: up the screen, down, left or right according to which staircase Bono delivered the soap to.

After a predetermined number of successful soap deliveries Bono advances to another cave.

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