BlaZeon

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BlaZeon
Image:BlaZeon Coverart.png
Developer(s) Dandy Arai
Publisher(s) Atlus
Designer(s) Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda
Platform(s) Arcade Game, Nintendo Super Famicom/Super Nintendo
Release date 1992 (Arcade)
1992 (Nintendo Super Famicom)
Genre(s) Scrolling shooter
Mode(s) Single player, 2-player
Input methods 8-way Joystick, 2 Buttons
Cabinet Upright
CPU 68000, Z80
Sound YM2151
Display Raster, 320 x 232 pixels, 2048 colors

BlaZeon is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Nintendo Super Famicom/Super Nintendo in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.

Contents

[edit] Story

A united space force known as the Imperial Earth Army was launched past the SOL. When the Imperial Earth Army returned, it came armed with large, living robots known as Bio-Cyborgs that it used to dominate and oppress the societies of Earth. Players assume the role of an unseen rebel forces pilot who has launched a surprise attack against the oppressive Imperial Earth Army, armed with a recently developed weapon capable of controlling the Bio-Cyborgs.

[edit] Gameplay

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, agilities and special attacks.

[edit] Timed Boss Battles

In addition to the Tranquilander, there is also addition to the boss battle scoring: players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.

[edit] The Bio-Cyborgs

Mars: A Bio-Cyborg armed with the three-way firing Mega Cannon and comes equipped with three Atomic Shields which are two-second long explosive rings that protect the cyborg from harm. Is encountered in every stage.

Odyssey: A Bio-Cyborg armed only with the Funnel guns which can be arranged to fire in three different forward-firing positions. Is encountered in every stage.

Shadow Blade: The fastest of the Bio-Cyborgs which comes equipped with the Twin Cannon and the Dimension Field which makes the ship invincible for ten seconds. Is only encountered in Stages 1 and 2.

Titan: A muscular Bio-Cyborg armed with the Slice Laser and comes equipped with unlimited homing missiles. Is encountered only in Stages 2 and 5.

Neptune: A horned Bio-Cyborg armed with the Wide Lazer and is equipped with two Hyper-Bombs, a powerful blast that fires forward. Is encountered in every stage except Stage 1.

Baron: A winged Bio-Cyborg armed with the Sonic Gun and is equipped with unlimited Diffusing Bomb, a flare bomb that fires onto ground forces. Is only encountered in stages 3 and 5.

Hyper D: The slowest of the Bio-Cyborgs which comes equipped with the twin, diagonal firing Beam Gun and is equipped with unlimited Vertical Shields’ which are a flare weapons that not only hurts enemies but also destroys most enemy shots. Is encountered only in Stage 4.

[edit] Levels

Stage 1 - Gitsuall Base

Stage 2 - Cyborg Battleship Guanols

Stage 3 - Enemy Headquarters Kalimoa Base, Enemy headquarters

Stage 4 - Shurice Base, Dumping grounds

Stage 5 - Amos Base, Core

[edit] External Links