Bionic Commando (sequel)
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This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
Bionic Commando | |
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Developer(s) | GRIN/Capcom |
Publisher(s) | Capcom |
Designer(s) | Ben Judd (Producer) |
Series | Bionic Commando |
Engine | Diesel |
Platform(s) | PlayStation 3, Microsoft Windows, Xbox 360 |
Release date | TBA |
Genre(s) | Action |
Mode(s) | Single-player |
Media | Blu-ray Disc, DVD-DL[1] |
Input methods | Keyboard and mouse, SIXAXIS Controller, DualShock 3, Xbox 360 Controller |
Bionic Commando is the working title to the seventh generation console installment in Capcom's long-running adventure-platformer series, developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the Microsoft Windows version of Tom Clancy's Ghost Recon Advanced Warfighter series). The game takes most closely after the second game in the series, released in 1988 for the NES.
On October 16, 2007, GameSpot reported that Capcom had revealed their plans to release the sequel for Windows PCs, the Xbox 360 and the PlayStation 3. According to a Capcom spokesperson a Wii version is also a possibility if the fans want it.[citation needed] No release date has been confirmed.[2]
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[edit] Gameplay
Initial speculation pegged the game as a sandbox third person action game, similar to games such as Spider-Man 2 or The Incredible Hulk: Ultimate Destruction.[3] However, more recent information suggests it will be more linear based[citation needed]. The player will be able to swing around Ascension City and other environments such as canyons, which will feature multiple routes that will require players to use various swinging techniques. Spencer is also able to target enemies while hanging upside down, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can be used to attack enemies at close range. He can also use it to grab and launch objects such as boulders and cars at enemies.[4]
[edit] Plot and Setting
The game will take place ten years after the NES installment.[5] According to Capcom's press release, this iteration follows Nathan Spencer (voiced by Faith No More lead singer Mike Patton),[6] a government operative working in the fictional Ascension City, where he is betrayed by his own government and falsely imprisoned. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shockwave that leaves the city destroyed and wiping out its populace, with the threat of an invasion from a terrorist force.[4]
Super Joe has been confirmed as a returning character from the original game.[7] He will be voiced by Steven Blum.[8]
[edit] In other media
A comic book tie-in is being written by Cameron Travis Ambrose, with David Debenham providing the art.[9]
[edit] References
- ^ Bionic Commando Page. GamePro. Retrieved on 2008-06-03.
- ^ Bionic Commando returns, GameSpot.com
- ^ GameVideos.com trailer
- ^ a b unknown (2007-10-16). Capcom Revitalizes Bionic Commando. Cheat Code Central. Retrieved on 2007-10-17.
- ^ Bionic Commando Preview (2007-10-19).
- ^ Faith No More's Mike Patton to Voice Bionic Commando (2007-10-18).
- ^ Bionic Commando: Super Joe Returns, Team Xbox
- ^ Steve Blum at Voice123
- ^ Bionic Command comic page
[edit] External links
- Bionic Commando official website
- Developer Grin's official website
- Publisher Capcom's official website
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