Biniax
From Wikipedia, the free encyclopedia
Biniax | |
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Biniax-2 |
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Developer(s) | Jordan Tuzsuzov |
Publisher(s) | Online |
Designer(s) | Jordan Tuzsuzov |
Platform(s) | Mobile phone, Sega Dreamcast, Windows, Linux, Amiga, BeOS, GP2X |
Release date | 2005, 2007 |
Genre(s) | Puzzle |
Mode(s) | Single Player, Multiplayer |
Rating(s) | N/A |
Biniax is a mixture of puzzle game and arcade game. The game concept do not copy existing gameplay even if it inherits somehow Domino concept of pairs. In 2007 Biniax-2 sequel of the game was released with more polished look and feel and different game modes - arcade, tactic and multiplayer.
[edit] Basic gameplay
The gaming field is 5x7 pairs of elements. Every pair consists of two elements out of four possible types (colors). Player is a single element, who can move on empty fields or can take a pair, if the player's element is present in the pair. If a pair is taken, the player's element is swapped to the other element of the pair. The field is scrolling down on time event or after certain moves are spend (depending on the game mode). Game over is when there is no move for the player. In example below, the player [U] takes the pair with moving up and becomes [X].
..................... ..................... .O-X H-X O-U U-X. .O-X H-X O-U U-X. .H-O X-U U-X O-U. -> .H-O [X] U-X O-U. . [U] . . . ..................... .....................