Talk:Bill Budge

From Wikipedia, the free encyclopedia

This is the talk page for discussing improvements to the Bill Budge article.

Article policies
It is requested that a screenshot or screenshots be included in this article to improve its quality.
Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

Image:Twilight_Zone_pinball_thumbnail.jpg This article is within the scope of WikiProject Pinball, which aims to improve Wikipedia's coverage of Pinball and Pinball-related topics. If you would like to participate, visit the project page.
??? This article has not yet been assigned a rating on the quality scale.
??? This article has not yet been assigned a rating on the importance scale.
This article is within the scope of WikiProject Biography. For more information, visit the project page.
Start This article has been rated as start-Class on the project's quality scale. [FAQ]

[edit] POV

This last addition:

Throughout it all, Budge's modest personal style was unchanged by the publicity. Other prominent 1980s game designers struggled with drugs or were blinded to flaws in their games by press clippings that called them visionaries. Budge never confused his public image with his private self, and the EA producers who worked with him have unanimously described him as gracious, modest and easy to work with during this entire era.

is POV. I didn't take it out, but it really needs to be sourced. Frecklefoot | Talk 14:24, 28 October 2005 (UTC)

Ditto for:

In the early to mid-1980s Budge was the best known game designer in North America, and the first person in the industry to legitimately be described as famous.

What about John Harris? Richard Garriott? Dan Bunten? Bob Bishop? Nasir Gebelli. Deleted 5 September 2006.

[edit] What does he do now?

Could we get some more info included on Budge's current occupation? Dxco 19:26, 7 December 2005 (UTC)

Hey, I tried. What I could find is in the article: semi-retired. — Frecklefoot | Talk 14:36, 6 September 2006 (UTC)
According to my "rolodex", he's still Lead Tools Engineer at Sony Computer Entertainment of America. I'll see if I can verify. Applegamer 01:09, 9 September 2006 (UTC)
I emailed Bill, and he told me he's still at Sony, working on tools. He writes (with permission to share on Wikipedia): "I am currently working on a component framework for building authoring tools. This enables us and our internal game teams to build graphical editors for creating game content. We started out with a tool to edit procedural audio effects, and have moved on to level editors and procedural animation editors. We have clients in America and Europe building tools as well. Kind of like making Pinball Construction Set, but for use by game teams! So I guess there's a common thread in my work. I've always loved building software, and building software to help others build games." Applegamer 17:24, 13 September 2006 (UTC)
Nice quote. Too bad we can't include it in the article. It sounds like you know him personally. Is that so? — Frecklefoot | Talk 17:26, 23 September 2006 (UTC)