Bill & Ted's Excellent Video Game Adventure

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Bill & Ted's Excellent Video Game Adventure

Developer(s) Rocket Science Productions
Publisher(s) LJN, Ltd.
Designer(s) Rocket Science Productions
Platform(s) NES
Release date Flag of the United States August 1991 (1991-08)
Genre(s) Action
Mode(s) Single player
Media Cartridge
Input methods NES controller

Bill & Ted's Excellent Video Game Adventure is the title of a video game released for the Nintendo Entertainment System. The game acts a non canon sequel to the film Bill & Ted's Excellent Adventure.

Contents

[edit] Plot

Title screen.
Title screen.

The story begins when Rufus summons Bill S. Preston Esq. and Theodore "Ted" Logan for a mission. Both boys arrive at different times, first Ted then Bill. They are informed that time-space rebels have gone back in time kidnapping various historical figures and leaving them stranded in different time periods. So now they must travel to the time periods, retrieve these figures and return them to their correct time. But this must be done soon as possible. For if history isn't made right, the boys will miss the big concert that will launch "Wyld Stallyns" music career. Ted leaves and Bill arrives later, Rufus states that since they both came alone that it's best that they work separate. From there Bill is brought up to speed on the situation. Bill is instructed to go back in time and leave items to help Ted along the way in each time period he visits. When Bill has done this he will start his own search. Ted will also do the same for Bill's search after he has found a historical figure.

[edit] Game Play

Ted in Medieval World.
Ted in Medieval World.

Depending on the level, players take control of either Bill or Ted to search for the stranded historical figures various worlds throughout history and return them to their rightful times. Players will explore houses, building, and castles plus talk to locals for clue and out fox mad villagers by out running, or using items from their inventory that can either distract, satisfy, or kill.

[edit] Skeleton Keys

These act as lives in the games. If the player gets arrested, they will have use these to get out. Each time the player leave jail they lose a key. Lose all keys and the game is over.

[edit] Good Stuff

This is your inventory of items to use on locals. Good Stuff consist of Highly Dangerous Text Books (Causes all locals disappear on screen.), Cans of Pudding, Sticks of Dynamite (Makes locals flee or disappear if touched.), and Cassette Tapes (That make the locals dance.).

[edit] Circuits of Time Directory

A book with listings of all the historical figures and their phone numbers within the game. The figure who is to be found in that level will flash a red phone number underneath their original number that players must dial to find said person.

[edit] The Circuits of Time

The Circuits of Time.
The Circuits of Time.

Like in the film, players will travel through time in the phonebooth through the Circuits of Time. The circuits in the game are much different then those in the film. There is only one on screen that bends straight lines and tiny loop in some places. On these bends, are large circles called junctions. Each junction on the circuit has a large number in its center that represent a digit in the phone number dialed. When the booth reaches one of the junctions the booth will redial the destination's number to continue. Since this booth is a pay phone, each time the number redialed a the player will lose two coins. Out in the black void there are other junctions. There is a single purple ring which is the players junction, players will have full control of this junction and can slowly move it about. Plus there are junctions with a single skull in center, these are the rebel junctions. The objective here is to get to the end with money to spare. Players will have to fire the booth out to either another standard junction or their junction. All the while avoiding the rebel junctions For if the booth is caught, it will be ricochet to another random direction and a coin will be deducted. When the booth reached the final junction there will be a three-way branch. This branch will determine what part of the world the player will be when they start depending on what they pressed on the direction button.

[edit] Worlds

The time periods in the games levels consist of worlds. Here the screen will be in a 3/4 overhead perspective. There are six worlds within the game, so player will more than likely revisit them twice.

  • Medieval World
  • Western World
  • Colonial World
  • Medieval World 2
  • Modern World
  • Ancient World

[edit] Locals

Bill getting arrested by a Crazed Jailer Dude in Ancient World.
Bill getting arrested by a Crazed Jailer Dude in Ancient World.

Locals are both friends and foes in the game. Players will have to talk to locals for clues about any of the historical figures or about helpful items and Sometimes even receive items and coins. However there are three types of locals throughout the game. Locals that stand around are call "Helpful Dudes" They will give help to the player when approached. Local seen walking about are referred as "Toll Dudes". When the player bumps into them, they will demand money by saying "Clumsy oaf! Pay me one coin or I have you locked up!". If a player is broke, they will taken to jail. Then there are the "Crazed Jailer Dudes". These are locals that will pursue the player with arms stretched out. If the player is caught by a Crazed Jailer Dude they will go to jail. Some locals are also inside various buildings, these are Non Player Characters (NPC). When players talk to an NPC it will start conversations that the player can semi control through a selection of dialog that the player can choose from. However, the conversation can get ugly. If the player says anything to anger the NPC they ether be automatically sent to jail, or be thrown out following the local's final words "...and do be careful on your way out." which the player will be greeted by a couple of Crazed Jailer Dudes which if the player is lucky can avoid.

[edit] Future Selves

Like in the film, the player will have a run in with their future self. These NPCs are located in various buildings within each world. Players can strike up conversation with themselves for possible help on their journey.

[edit] Canoing & Horseback Riding

At points in each world, players will be able to find means of travel either by canoing on a river or riding horseback. Here, players will hop on and ride forward steering clear of various obstacles. If the player hits an obstacle on their horse, they are catapulted off and must either continue on foot or walk back to the beginning and start again. If they do this on canoe, they fall in the water and are sent downstream to the end automatically. But, if the player makes it without being thrown, they are rewarded with a prize.

[edit] Historical figures

Historical Figures (or "Historical Dudes" as they are called in the game's manual) are found in random areas of each time period. Levels 1 and 2 only have one to find, levels 3 and 4 have two, and levels 5 and 6 have three. Since the historical figures were left stranded by the rebels, they are not as willing to make a second trip through time. So they must be enticed by giving them items called "Historical Bait". Historical bait can be found in four locations in each world. Each individual historical bait will be directed to a historical figure, so players must choose the right bait when offering or risk being thrown in jail by the historical figure.

Historical Figure Name Historical Bait Item Name Time Period Phone Number
Image:BT-Cleopatra.gif Cleopatra Image:BTMCC.gif Major Credit Card 555-9509
Image:BT-Confucius.gif Confucius Image:BTFortuneCookie.gif Fortune Cookie 555-6362
Image:BT-King-Arthur.gif King Arthur Image:BTHG.gif Holy Grail 555-1377
Image:BT-Christopher-Columbus.gif Christopher Columbus Image:BTC.gif Compass 555-1492
Image:BT-Paul-Revere.gif Paul Revere Image:BTMP.gif Megaphone 555-0864
Image:BT-Jesse-James.gif Jesse James Image:BTU.gif Uzi 555-1849
Image:BT-Al-Capone.gif Al Capone Image:BTBLS.gif Book of Lawyer Stuff 555-7734
Image:BT-Elvis.gif Elvis Image:BTHS.gif Headstone 555-3345
Image:BT-Julius-Casear.gif Julius Caesar Image:BTSD.gif Salad Dressing 555-1234
Image:BT-Robin-Hood.gif Robin Hood Image:BTBOM.gif Bag-O-Money 555-3643
Image:BT-Rembrandt.gif Rembrandt Image:BTPR.gif Paint Roller 555-8862
Image:BT-William-Shakspeare.gif William Shakespeare Image:BTSP.gif Stage Prop 555-2841
Image:BT-George-Washington.gif George Washington Image:BTPT.gif Pair of Choppers 555-1776
Image:BT-Sitting-Bull.gif Sitting Bull Image:BTLC.gif Lawn Chair 555-5933
Image:BT-Thomas-Edison.gif Thomas Edison Image:BTCD.gif Compact Disc 555-9040
Image:BT-Marilyn-Monroe.gif Marilyn Monroe Image:BTR.gif Rose 555-9509

[edit] Music

Music within the game levels are unique as they are short and non looping. Arranged version of popular songs used for various game levels. Medieval World uses Scarborough Fair, Modern World uses the song "Won't You Come Home Bill Bailey", and Ancient World uses Deep Purple's "Smoke on the Water".

[edit] Trivia

  • Some of the historical figures appeared in other appearances in the Bill & Ted franchise.
    • George Washington appeared in the first season of the animated Excellent Adventures series on CBS. Washington locks up the brothers Grimm after they fall on him. Washington also appear in the issue of Marvel Comics Bill & Ted's Excellent Comic Book entitled "Bob Spelled Backwards..." He, Bill, Ted, and other historical figures are brought to the future by a kid named Bob for his oral history report. However Bill and Ted learn that Washington is anything but what his reputation portrays him, as he cheats at poker and smokes cigars.
    • Christopher Columbus appeared in second season of the animated Excellent Adventures series on FOX. As Bill and Ted cause him to quit his exploration for the new world after seeing their bad habits on his journey. Resulting in America not existing in the present. Forcing them to go back and persuading Columbus to start his journey again.
    • Thomas Edison appears at the beginning of the sequel Bill & Ted's Bogus Journey as one of Rufus' guest speakers at Bill & Ted University. It is revealed that he has spoken there many times prior to the film.
    • A young Elvis appears in FOX's live action Excellent Adventures series. Bill and Ted have to persuade Elvis to pursue his career in music or else no king of Rock 'n' Roll.
  • The games manual list Ted's proper name as Theodore Logan III. If this is taken into account, this could mean that Ted's father is also name Theodore as well.
  • The games main sponsors was Butterfinger candy. The game came with a fold out Bill and Ted game poster that featured the message "Have a bodacious time with Butterfinger and Bill & Ted's Excellent Video Game Adventure!"

[edit] See also

[edit] External links