Talk:Beyond Good & Evil (video game)

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Contents

[edit] Developer

The game's credits make no mention of Montpellier, France so far as I can tell, but they do mention Ubisoft Milan. Are we sure that it was developed in Montpellier and not Milan? -IndigoAK200 15:04, 13 March 2007 (UTC)

The Montpellier studio seems to be Ancel's "home studio", seeing as all of his other games were developed there. If it was developed somewhere else, I would be highly surprised. It is possible that some developers from the Milan studio were sent to Montpellier to help out (it's not unheard of within Ubi) or that Milan helped out with some secondary function. Which version of the game are you playing? Maybe Milan developed a port of the game? Just some thoughts. Green451 03:05, 18 April 2007 (UTC)
It turns out that Ubisoft Milan was indeed responsible for the Xbox and PC ports of the game, according to this resume and this one. The second one doesn't mention a PC version, but that's probably just an error, or it could be that they were developed as one version (Xbox and Windows share many systems). Also, check out this developer bio, which mentions the conversion. While that does not mention the PC version, the in-game credits credit this man as one of the "PC developers", meaning that unless he went to Montpellier just to work on the PC version, he probably worked from the Milan studio. Green451 00:10, 9 May 2007 (UTC)

[edit] Trilogy

Ubisoft have officialy announced a sequel, and that this game will form part of a trilogy.—Preceding unsigned comment added by StephenCrowley (talkcontribs)

Yeeeeessssss. I will buy it - no doubt. Then maybe we can understand that cliff hanger ending. Hopefully, there will be more Segundo, everyone's favorite Spanish-accented talking hologram. :) -Hyad 29 June 2005 07:32 (UTC) "One of these days, Jade, bang. Zoom. Straight to the moon."
I believe the original poster is in error. Ubisoft had originally planned a sequel, but cancelled their plans due to poor sales.Nandesuka 29 June 2005 14:38 (UTC)
Yeah, I guess you're right. I didn't release how old the first post was. Well I can guess we can always hope anyway. (Maybe Xbox 360 or PS3?) I've put some discussion board links below. -Hyad 30 June 2005 04:00 (UTC)
Actually, Michael Ancel originally planned a trilogy. At the moment BG&E 2 and 3 seem unlikely, but who knows. Jordi· 18:16, 5 September 2005 (UTC)

Can we delete or archive this outdated nonsense? 24.220.78.243 18:56, 4 February 2007 (UTC)

That was me - Kitarra 18:58, 4 February 2007 (UTC)

Erm, first time editing a Wiki page, so I don't know if I'm doing this right, but Ubisoft recently announced there will be a sequel: http://www.gamespot.com/news/6190987.html Just thought I sohuld mention this. 84.25.177.153 (talk) 09:24, 25 May 2008 (UTC)

Haha, lol, no they didn't. Ancel talked about it and said and the game is in pre-production, but it hasn't been greenlighted by Ubisoft yet, so, no. --MrStalker (talk) 10:40, 25 May 2008 (UTC)

[edit] Merging

Is there an article for all versions or just both? Either way I'm for the merger (especially if we can merge all versions) since in essence, the game is the same on every platform Tigeriz

Either it should be merged or the Xbox entry should be heavily modified as it doesn't fit the NPOV policy at all. I'm all for it. Tigermave 00:53, 1 February 2006 (UTC)Tigermave
I went ahead and redirected it. There was nothing salvagable. Thunderbrand 00:54, 1 February 2006 (UTC)
Good call. Tigermave 01:15, 1 February 2006 (UTC)Tigermave

[edit] Soundtrack

I've been searching all around the web for the two "rock" tracks from this game (you know: the only tracks with lyrics, the tracks that play when installing the game, the tracks that play when racing). Musicbrainz has an ASIN for Amazon, but Amazon doesn't recognize it, and I can't even tell what the title of the two songs are from Musicbrainz, the credits, or the package. Heck, I'd be happy with just the credits for those two tracks at this point (I used to want a transcript and translation of the non-English lyrics, but that was over a year ago). I also have gotten no response from my email to Ubisoft. Both songs have a message, but that message is easy to miss when 1)it's in a language I don't understand, and 2)I'm trying to not get creamed by various game elements. If anyone has a source, put it below or let me know (also, if anyone has had a better response from Ubisoft, let me know and I'll send them another email). Durty Willy 04:32, 6 June 2006 (UTC)

I believe the songs you're referring to are "Akuda House Propaganda" (which plays during installation IIRC) and "Slaughterhouse Scramble". Hope that helps! --Film11 17:05, 18 September 2006 (UTC)
Awesome Film11, that's more than UbiSoft was able to tell me! I suppose it's not suprising, since the soundtrack wasn't commonly available to begin with, and now it's vanished even from eBay. Maybe I need to send a letter, in French, to Christophe Heral (the composer of the soundtrack-at-large) just asking him for the lyrics. Anyone else have any ideas?--Durty Willy 16:17, 26 September 2006 (UTC)
I'm pretty sure this is legal as long as you legally own the game...you could extract the audio files from the sally.bf file and play them through your favourite media player. There is a program that extracts stuff from the files somewhere, but I've forgotten the location. Green451 17:00, 14 December 2006 (UTC)
UbiSoft released some mp3s for free on a website, though that site became pay/subscription based or something, but the files are mirrored here. -Anonymous 19:23, 23 December 2006 (UTC)
I've added a website in the external links section (www.stormeffect.com) that has the full CD audio extraction in a .rar format as well as an additional song. 24.91.196.107 04:59, 27 December 2006 (UTC)

[edit] Fan fiction removed

The below, posted by user:Splinter90, looks like fan fiction to me. It is removed from the article proper. -- Jordi· 18:25, 31 May 2006 (UTC)

After Pey'j has transformed into a DomZ, Jade must make a terrible decision: kill her best friend or allow Pey'j to destroy Hyllis. In the end Jade chooses to kill Pey'j for the greater good and after this she leaves the planet for a spiritual retreat.
Years later when she returns from the Medusa Galaxy she is terrified to see what Hyllis has become. A few months after Jade's departure, a meteorite hit the planet and nearly destroyed the entire planet. The Factory, the Slaughterhouse and large parts of the city dissapeared into the sea. The IRIS-network declared themselfs as Hyllis' last hope. With Hyllis under the ruling of the IRIS-network they built a new city above the ruins of the old one. The Lighthouse was demolished and was now shelter for those who weren't allowed to enter New Hyllis. The skyline of New Hyllis was dominated by the IRIS-network building. The building was visible from every place in the city and belonged to the most important people in the city: the IRIS-network. the Factory now functioned as the network's personal research facility. Here, scientist of the IRIS-network looked for a way to improve the planetary defense systems.
When Jade arrives at New Hyllis, she is taken for an enemy and cast to the old Lighthouse, there she learns the horrible truth about what happened to her beloved planet. Now Jade must fight her way through New Hyllis to once again uncover the truth behind the IRIS-network and ultimately confront them.
But what Jade doesn't know is that the meteorite contained DomZ essence, and her presence has activated them...

http://www.racketboy.com/retro/2005/12/top-20-games-that-nobody-played-but.html

Good going to the moron who put "best game that nobody played". Reword that to something less idiotic.

[edit] Trivia

Removed the line "BG&E is like kya dark lineage in many ways, for one they both have female protaganists and two they both didn't have good sales.", due to its fairly broad categories for comparison. Many games also have female protagonists and/or poor sales, Daikatana and several of the Tomb Raider series for instance, yet they're not referenced. If you're going to compare two texts, at least use appropriate issues for comparison. I haven't played either game, but I suspect that the terms of comparison are the combination of thematic style, graphics, and gameplay - perhaps someone who has played both could add a proper entry. Nasajin 03:38, 12 October 2006 (UTC)


[edit] This link keeps getting removed which shouldn't happen

okay i am a member of this forum ---removed spam link--- and i put the link for it in external links becuase it has to do with BG&E but someone keeps getting rid of it saying it's spam and that it has nothing to do with BG&E but this is not true at all the forum is atleast a quarter of BG&E, can someone tell me that it does have BG&E and has no need to be removed or atleast a really really good reason why not.

-- It's a discussion board. It has no factual or otherwise useful content other than discussions on this game, and even then as you say it's "only a quarter" to do with the game. Linking to it is therefore essentially advertising it's existence. You are not adding anything to the article by providing this link; if people want to view discussion forums on this game there are a lot more out there with far larger user bases to choose from, including the official ones, and all are free accessible via a search engine. Linking to an official forum would likely be acceptable of course. It is from this that is conclusive that your link is spam and should not be on this page.


Plus, the majority of that site is devoted to a multitude of franchises that have nothing to do with BG&E. Forgive me if I'm wrong, but it seems like the person who linked to that site cared more about advertising than improving the quality of this article.Theodorel 21:04, 6 December 2006 (UTC)

[edit] Priority debate

I would argue that Beyond Good & Evil deserves better than a "low" priority in the cvg project, as it was the first game to utilize the very powerful Jade engine. Being a relatively unknown game, I wouldn't want to bump it up too far on the scale, but I think that in terms of what it's contributed to the gaming world it should probably get upped a notch. Although, someone who's a bit more literate on the subject than I am should probably add a good section on the Jade engine first. 24.220.78.243 18:54, 4 February 2007 (UTC)

Again, that was me, sorry. Kitarra 18:58, 4 February 2007 (UTC)

[edit] "Original" language clue

It is unclear what the "original" language of the game is, although it is most likely that it would be French, given that the game was written and designed by French designers in France. This is one of the few games available on the market that gives practically no clues as to the native language, as everything is localized, including signs.

It appears, at least in the PC version, that the shapes the characters' mouths make while speaking during cutscenes follow English pronunciation no matter what language is currently selected. Can anyone else confirm this?

No idea, but I was wondering myself: if the Polish version is merely subtitled, not dubbed, then it means the spoken text is in some other language. That, I'm guessing, is the "original" language. -- Vystrix Nexoth 01:06, 21 June 2007 (UTC)

In the X-box version also, I can say that the mouth movement looks undeniable english at some points, and half english at others (the lip syncing is sometimes really off, so it's hard to follow). —Preceding unsigned comment added by 70.110.159.134 (talk) 21:49, 18 March 2008 (UTC)

[edit] Beyond good and evil userbox!

Made it myself.

{{User:Hotspot/userbox/Beyondgood&evil}} hotspot

Nice! --MrStalker 22:34, 14 March 2007 (UTC)

Thanks!-hotspot
I took the liberty of doing my own version:

Image:Jade_small.png This user is a fan of Beyond Good & Evil. Image:Beluga_small.png


{{User:MrStalker/userboxes/Beyond Good & Evil}}
MrStalker 10:45, 7 April 2007 (UTC)

Another one:

This user wants Beyond Good & Evil 2 very badly. Merci Ubisoft!


{{User:MrStalker/userboxes/Beyond Good & Evil sequel}}
MrStalker 11:12, 9 April 2007 (UTC)

...and another one:

Image:Alphasection1_small.png This user supports the Alpha Section.
Join now! Protect Hillys!
Image:Alphasection2_small.png


{{User:MrStalker/userboxes/The Alpha Section}}
MrStalker 17:41, 9 April 2007 (UTC)

...and one for the IRIS-fans:

Image:Iris_small.png This user supports the IRIS Network.
Join the rebellion!
Image:Iris_small.png


{{User:MrStalker/userboxes/The IRIS Network}}
MrStalker 16:16, 10 April 2007 (UTC)

[edit] Social commentary

I removed the "Social commentary" section. It has been tagged Original Research / Unattributed Statements for two weeks, but no sources were added. Besides, the contents were hardly noteworthy, and looking through the history of the page, I found it had attracted a couple of crank theories earlier. — 213.47.127.75 22:39, 19 March 2007 (UTC)

The 'content' is also ridiculous, wrong, and completely self-indulgant tripe. It should have been removed from day 1.66.175.212.92 04:28, 14 July 2007 (UTC)

[edit] Game design flaw

I find it interesting to point out that Beyond Good & Evil suffers from a major design flaw. At one point of the game, Jade is supposed to recover Pey'J's jetboots in the Nutrills factory. In order to do this, she needs to go up several stairs using the elevator, wander through the factory, recover the boots, take a few pictures, then leave to go to the slaughter house.

The issue is, it is very possible to leave the factory without taking the boots, then play during several hours going through the slaughter house. Unfortunately, the boots are mandatory in order to get the flying ship which allows going to Hyllis moon. When trying to get the boots again, the player will find it impossible to get to the upper stairs since the elevator is entirely broken and not repairable. Thus, the game can not be completed and has to be started over after a dozen hours of play time.

Pretty irritating indeed, and coming from an experienced game designer like Ancel, I find it quite unforgivable... Should this flaw description be included in the article (after being rewritten, possibly) ? --Kwyxz 12:40, 23 April 2007 (UTC)

Are patches still being released for the game? If so, perhaps, they will fix the error in one of them. Chronolegion 13:00, 23 April 2007 (UTC)
The simple answer is: No, ain't gonna happen' boy --MrStalker 14:15, 23 April 2007 (UTC)
Why tha hell would you leave the factory without the boots anyway? If you do you deserve to "lose hours of gameplay". I think it's good thing that this option exsists, that you actually can mess up. I prefer sandbox gameplay 99 times of 100, it just makes the game more realistic and more fun. And if you do mess up, just reload the god damn thing from a game save. --MrStalker 14:15, 23 April 2007 (UTC)
How on Earth are you supposed to know you'll need the jetboots later in the game? It can be assumed they're here for decoration, especially since it's not possible to take them if you're not perfectly in front of it (or maybe I found another bug then, since I actually tried to take the damn boots, but as it did not appear to be possible I assumed they were here for decoration). And by the way, it is also possible to exit this place without even seeing the boots. Considering the number of people complaining about this issue when the game was released, I do not think it makes the game more fun. Saying we "deserved" to re-do two thirds of the game because of this is quite childish. The console versions of the game do not allow an infinite number of game saves. Since the issue appears several hours after not taking the boots, reloading is in most cases not possible. --Kwyxz 01:16, 27 April 2007 (UTC)
Well, I guess that depends on how well one play the game, doesn't it? At least I have never had any problem with this issue. --MrStalker 21:48, 27 April 2007 (UTC)
This is hardly related to skills or gaming talents. You never having had any problem with this issue is irrelevant. I'm quite sure you never even thought about it. Please stop this childish arguing. --Kwyxz 15:33, 4 May 2007 (UTC)
Well... it's still more realistic with non-linear gameplay. --MrStalker 08:52, 5 May 2007 (UTC)
Because when people play a game with talking animals and evil alien conspiracies, they're looking for realism.SuperGerbil 19:48, 1 June 2007 (UTC)
I always use multiple save slots, and haven't played any of the console versions, but I assume you have at least more than one save slot, right? Then I too agree it's your own damn fault. Also, by that time in the game, you should know how the game is played. It's adventure game very much like Zelda. You don't leave without the boots. You KNOW you'll need them later. Even though I agree this flaw shouldn't be in the game in the first place, I don't see how you could've missed them. Also, you're not losing a dozen hours. The game itself is only 10 hours long. That's nothing to a lot of gamers. SoulSlayer 16:15, 30 July 2007 (UTC)

[edit] Reverted (wtf?)

I came to this page to find it entirely in a foreign language, and with no pictures. So yeah, reverted it.

Wtf no shit... --MrStalker 04:53, 24 April 2007 (UTC)

[edit] Peer-review

I have nominated this article for peer review by WikiProject Video games here. --MrStalker 10:05, 28 April 2007 (UTC)

[edit] TMI

The plot secion has far too much detail. Much of it is unexplained and irrelevant to the plot summary that belongs in an encyclopedia article.

"She travels to the factory first where she finds signs of green goo on the floor. Later, Jade finds Double H, an IRIS reporter sent to the factory earlier, whom she rescues from a DomZ torture device in the Factory and from being taken over by a DomZ spore. She tells Double H to break through the sealed grate. Double H crashes through the grate with his head and falls down unhurt."

Why do we care about the goo? What sealed grate?

This entire section should read: "She travels to the factory first. There, Jade finds Double H, an IRIS reporter sent to the factory earlier, whom she rescues from torture and enslavement by the DomZ. Double H helps to break down a barriers for Jade."

To a player of the game, it makes perfect sense in its current form, but to a browser of wikipedia, the plot section is merely filled with unimportant details and run-on sentences. --GreenMage 21:50, 17 July 2007 (UTC)

[edit] Nietzsche reference

I am guessing the creators of this game got the title from Nietzsche's book of the same name. Shouldn't there be some mention of Nietzsche in the article? Unless the game creators were in no way influenced by Nietzsche's books, which I find unlikely. —Preceding unsigned comment added by 207.202.132.152 (talk) 03:50, 3 April 2008 (UTC)

[edit] Beyond Good And Evil

I really think Beyond Good and Evil and IRIS Network should merge,due to the fact they're both related and IRIS Network is a Stub Article. Intellegent9876522 (talk) 12:26, 20 April 2008 (UTC)

[edit] Sequel

Apparently, Ancel gave an interview to the French gaming site JeuxVideo confirming that the sequel is in preproduction. Here's an English translation. Just gotta wait for some non-blog English-language sources to confirm the news and it can be added to the article... Or for the upcoming UbiDays. --Koveras  20:27, 15 May 2008 (UTC)

[edit] Series Developement Section

Time to fix it up. Most of it is in the present tense, such as "so far none of these rumours have been confirmed". Since the rumours have now most assuredly been confirmed and considering the very next paragraph gives details of such confirmations, the section needs editing. I never played the game so I believe it's not up to me to edit :P —Preceding unsigned comment added by 220.235.97.60 (talk) 09:18, 30 May 2008 (UTC)