Betrayal at House on the Hill

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Betrayal at House on the Hill
Players 3 to 6
Age range 10 and up
Setup time < 5 minutes
Playing time 30 min-2hrs
Random chance Medium
Skills required Team play

Betrayal at House on the Hill is a board game by Bruce Glassco published by Avalon Hill. Players all begin as allies, exploring a haunted house filled with dangers, traps, items and Omens. Whenever an Omen is revealed there is a chance that one of the players will change allegiance and combat the other players, an occurrence known as the Haunt. The game contains two scenario books, one of which goes to the traitor and the other going to the remaining good guys. Each scenario is different — the traitor may end up controlling (or becoming) zombies, cannibals, dragons, vampires, the house itself, or almost any other monster imaginable. The goals for winning also change — the remaining players may need to kill the monster(s), kill the traitor, survive for a number of rounds, or achieve some other goal for winning. The traitor's goal is usually to kill the other players first, but occasionally the traitor can win by other means. Both sides pursue their goals in the endgame until one side defeats the other.

One of the most distinctive features of Betrayal is that new room tiles are chosen at random as the players explore the mansion; accordingly, the game board is different each session.

Because the original rules are sometimes unclear or indeterminate, extensive errata has been released and made freely available (see below).

Betrayal at House on the Hill won the 2004 Gamers Choice Award for Best Board Game.[1]

[edit] References

  1. ^ Origins Award Winners (2004). Academy of Adventure Gaming Arts & Design. Retrieved on 2007-11-01.

[edit] External links

Official sites
Errata
Reviews and commentary