Bernard Edlington
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Bernard Edlington | |
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Born | Bernard John Patrick Mackay 16 September 1969 Adelaide, South Australia, Australia |
Other name(s) | Bernard JP Edlington, Bernie, バナード・エドリントン, Bernard Mackay, Bernard Edlinghton |
Bernard John Patrick Edlington (born Bernard John Patrick Mackay September 16, 1969 in Adelaide, South Australia) is an Australian-born film, television, and installation visual effects artist. He has lived in Tokyo, Japan since he was 21.
Contents |
[edit] Biography
[edit] Early life and education
Born Bernard John Patrick Mackay in Rose Park South Australia. The first born son of John Thomas Mackay and Kathryn Carmel Mackay (nee Buder). His father was of Scottish heritage and his mother was of German-Irish heritage. The father left before he was born so he was raised entirely by his mother. Moving frequently, Bernard attended many schools, the shortest span was less than 2 weeks. By age 13 he received a scholarship to Mercedes college. Two years later his mother was remarried to James Ross Edlington. At 16 he left Mercedes college to study at Nailsworth High school, where his new family was attending. During his final year he chose a course new in the Australian curriculum, media studies. Focusing on animation, under mentor Gareth Saunders he was awarded a perfect 20, highest in Australia.
Bernard at age 17 changed his last name to Edlington by deed poll.
[edit] Career
At 18 while undertaking a Bachelors Degree in Fine Arts at the Underdale campus of the University of South Australia Bernard began a career individually creating 15 animated skits per week for the Australian preschool television show Mulligrubs at ADS10 Adelaide South Australia.[1][2] At 20 he moved into the position of a senior video graphics designer for TEN10 network in Sydney and with creative director Evan Yabsley worked on the new logo and branding for Network 10,[3] which is still used across Australia today.
In 1991 at the age of 21 he moved to Tokyo to create promotional graphics for Fuji Television Network.[4] During this period he was the art director and animator for director Hiroshi Sakamoto on experimental projects such as the first live election broadcast using a virtual set in 1992.[4] and the first interactive CG theater performance KA-O-RI on March 11 1993.[5][6]
After Fuji Television Network he began to describe nature, motion and design with his own software and algorithms,[3][7] such as the shading language artist for the Japanese CG unit of the Hollywood movie Spawn headed by Yasuaki Matsuki.[3][7] He went on expanding these techniques working closely with Japanese producer and director Fumihiko Sori as a Renderman artist and programmer on such films as Himitsu, Andromedia, and Keizoku: The Movie.[7]
[edit] Filmography
[edit] Visual Effects
- 2000 Keizoku: The Movie
- 2000 Gundam the Ride: A Baoa Qu
- 1999 Himitsu
- 1998 Andromedia
- 1997 Spawn
[edit] Animation
- 2000 Salaryman Kintarō
- 1992 Ai to iu Nano Moto ni (Opening)
[edit] Installations
- 2006 Tokyo Gas science museum
- 2002 Unzendake Mountain Disaster Memorial Hall
- 1999 Giant screen Pipo animation for Tokyo Metropolitan Police Department event
[edit] References
- ^ McDonald, Patrick (May 27 1988), “Mulligrubs - Breaking new ground in children's television”, The Advertiser Guide: 1
- ^ Calleja, Allan (August 1989), “Guru of the graphics”, TV Week: 75
- ^ a b c Matsuki, Yasuaki (August 1989), “Edge of visual alchemy”, MdN Interactive: 128
- ^ a b Nishiyama, Kazuaki & Yamazaki, Atsushi (August 6 1992), “7.26 Report”, 週刊宝右 (Kobunsha): 15
- ^ Arai, Kiyoshi; Anjyo, Ken-ichi & Sakamoto, Hiroshi (July 9 1993), “REAL-TIME FACIAL ANIMATION IN THE INTERACTIVE CG THEATER "KA・O・RI"”, Information Processing Society of Japan (IPSJ) 93 (60): 1-8, ISSN 09196072, <http://ci.nii.ac.jp/naid/110002946915/en/>
- ^ Arai, Kiyoshi; Kurihara, Tsuneya & Anjyo, Ken-ichi (March 1996), “Bilinear interpolation for facial expression and metamorphosis in real-time animation”, The Visual Computer 12 (3): 105-116, ISSN (Print) 1432-2315 (Online) 0178-2789 (Print) 1432-2315 (Online), <http://www.springerlink.com/content/u616u3x50h82833k/>
- ^ a b c Matsuki, Yasuaki (January-February 2000), “Renderman”, MdN Interactive: 78,79,80,81,82,83, ISBN 4-8443-5543-0