Rocket Power: Beach Bandits
From Wikipedia, the free encyclopedia
Rocket Power: Beach Bandits is a 2003 video game for the PlayStation 2, Gamecube, and Game Boy Advance derived from the Nickelodeon cartoon Rocket Power. The game, a Zork-influenced problem-solving adventure, homages the James Bond tradition through its use of elaborate set pieces and gadgets.
Rocket Power: Beach Bandits | |
---|---|
Developer(s) | Evolution Games |
Publisher(s) | THQ |
Platform(s) | PlayStation 2, Game Boy Advance, Gamecube |
Genre(s) | Problem solving, Adventure |
Contents |
[edit] Plot
The sand from the beach has disappeared, and a mysterious industrialist is lurking around the beach. The Rocket Power team have to spawn out and solve the beach mystery.
[edit] Character Play
In normal one player mode, you can play as Otto, Sam, Twister, and Reggie. On two player, if you can unlock them you can play as Lars' friends Pi, Sputs, Eddie, and Golem Jr. himself.
[edit] Cultural references
- There are many references to Tak and the Power of Juju, the video game, in posters around Ocean Shores and also in the forest, there are two places where you can see Tak, but he runs away.
- Also, in Roller Blade training, many of the moves reference Spongebob, including the Starfish, the Flying Squirrel, and the Kung Fu.
- When the robot eye blows up, it starts singing "daisy...daisy" and then it fades out. This is a reference to 2001: A Space Odyssey, in which Hal does the same thing.
[edit] Receptions
Game Rankings scores it 61% for the PlayStation 2 and Gamecube.