Monster Madness: Battle for Suburbia
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Monster Madness: Battle for Suburbia | |
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Developer(s) | Artificial Studios Immersion Games |
Publisher(s) | SouthPeak Interactive |
Engine | Unreal Engine 3.0 |
Platform(s) | Xbox 360, Microsoft Windows |
Release date | NA June 12, 2007 EU June 22, 2007 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player,Multiplayer |
Rating(s) | ESRB: T PEGI: 12+ |
Media | DVD |
Input methods | Gamepad, keyboard, mouse |
Monster Madness: Battle for Suburbia is a video game for the Xbox 360 and Windows. Developers Artificial Studios and Immersion Games say that players are able to combine objects found around the town to create bigger and better weapons with which to destroy the monster menace. The game includes five environments and hundreds of enemies. Four-player cooperative play is available as well. It is evidently influenced by[1], and commonly referenced to, the LucasArts' cult classic Super Nintendo and Sega Genesis game, Zombies Ate My Neighbors.
Contents |
[edit] Gameplay
Players control one of four playable characters and attempt to escape the monster-infested locale, defeating various forms of zombies and other monsters and boss creatures in order to progress through the game. There are five chapters in Monster Madness: Suburban Nightmare, Shopping Maul, High School Hell, Cemetery Scary, and Evil Castle. Each chapter contains 3 to 5 stages.
Each character is armed with unique weapons and special moves. Zack is the nerd character; his special weapons are ax-type weapons. Andy is a skater who wields random objects such as toilet plungers; his special move allows him to spin on his weapon and kick enemies. Carrie is a goth girl who favors swords; her special move causes her to dash forward, repeatedly slashing with her weapon. Jennifer is a stuck-up cheerleader who wields dual batons; her special move involves her spinning around and creating a tornado. Special moves can only be performed by using the character's melee weapon. Each stage contains one secret character-specific melee weapon for all four characters.
While there are a large number of melee weapons in the world, the main focus will be on the character's signature melee weapon and the various buildable and upgradable guns. Each character has a class of melee weapons that they feel most comfortable with. By using their favored weapon, they gain access to a powerful special attack once their power bar is charged to the max by killing enemies. In addition to the melee weapons, there are also 15 different guns that will be built using 25 different types of weapon parts scattered and hidden in each level. Each gun also has 3 different levels of upgrades which not only makes the gun more powerful, but can change the way it operates as well.
For example, nailgun level 1 has players wielding two semi-automatic nailguns , while nailgun 3 has an extended clip and is fully automatic. The arsenal is made up of the following weapons: nailguns, cellphone tazers, bicycle grenade launchers, defibrillators, CD shooters, rocket launchers, pipe shotguns, bee mine launchers, flame throwers, mini guns, rail guns, radioactive flashlights, shield guns, glue guns, and boomerangs.
There are also features such as online play with up to 16 players on Xbox Live, and costumes for all players that can be unlocked during or after the game is complete.
Another iteration of this game entitled "Monster Madness: Grave Danger" has been announced and is in development for the Playstation 3 which will include major improvements on the game such as reworked cameras, a new tight control scheme, full online Co-op accessibility for the Adventure mode, as well as 25 all-new Challenge modes.[2]
[edit] Critical response
As of October 30, 2007, the Xbox 360 version of the game had a composite score of 55 on MetaCritic based on 29 reviews.[3]
[edit] Voice Cast
- Carrie: Ari Brooks
- Zack: Yosef Shuman
- Jennifer: Regina Stuzin
- Andy: Jaime Sherman
- Larry Tools: Steve Brooks