Battle Garegga

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Battle Garegga

Developer(s) Kazuyuki Nakashima and team
Publisher(s) 8ing/Raizing
Distributor(s) Tuning (Europe)
Fabtek (USA)
Metrotainment (Hong Kong)
Platform(s) Arcade Game, Sega Saturn
Release date 1996 (Arcade)
1998 (Sega Saturn)
Genre(s) Scrolling shooter / Manic shooter
Mode(s) Single player, 2 player Co-op
Input methods 8-way Joystick, 3 Buttons ([A] Shot, [B] Special weapon, [C] Change formation)
Cabinet Vertical
CPU 68000, Z80
Sound YM2151, OKI6295
Display Raster, 240 x 320 pixels, 2048 colors

Battle Garegga is a vertically scrolling shoot 'em up arcade game released by 8ing/Raizing in 1996.

Contents

[edit] Story

Mathew Wayne, a resident of a small country town, was a mechanical genius whose aptitude and skills were passed down to his sons, Brian and Jason. After gaining leadership of his automobile factory from him, the brothers' skills became renowned throughout the country. Eventually, the Federation approached the brothers with an extremely profitable contract to help produce military vehicles for it. The Wayne brothers accepted the contract, and created weapons without peer.

Screenshot of Battle Garegga
Screenshot of Battle Garegga

A short time later, the skies turned dark with the Federation's encroaching airfleet, and towns and cities everywhere were ravaged by these armies--including Brian and Jason's home town. To their horror, the Federation was using the weapons and vehicles they themselves had designed to reshape the land to their pitiless will. Taking up planes whose designs had never been submitted to the Federation, the Wayne brothers prepare to destroy the Federation's mad scheme, and dig the graves of their own creations...

[edit] Gameplay

You can select from four fighter jets, each with one of four configurations (Normal, Speed Up, Shot, Speed Up+Shot).

  • G-1010 Silver Sword (napalm weapon)
  • G-130 Grass Hopper (vulcan weapon)
  • G-1026 Flying Baron (missile weapon)
  • G-913 Wild Snail (fire weapon)

You shoot enemies, collect power-ups, and defeat bosses to advance levels. The game includes environmental bombing of bridges and buildings. There are many options, power-ups, items and secrets in this game, in the style of "Armed Police BatRider" and "Batsugun".

[edit] Criticism

  • The game features an adjustable difficulty system that will increase difficulty based on the actions of the player(s). Firing and powering up the main weapon, as well as destroying combustible bullets, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The less lives a player has when he or she dies, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players thus were forced to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable. However, in spite of the common opinion that suiciding to decrease rank is needed in order to make the last several stages possible, the game was recently completed using only one life, disproving this theory.[citation needed] However, the game is much more easy to finish using only one credit if one takes time to master the strategy of suiciding to decrease rank.[citation needed]
  • Unlike in most other scrolling shooter games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see the bullets.


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