Battle Clash

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Battle Clash
Front cover of Battle Clash package.
Front cover of Battle Clash package.
Developer(s) Intelligent Systems[citation needed]
Nintendo R&D1[citation needed]
Publisher(s) Nintendo
Platform(s) Super NES
Release date NA October 1992
EU March 18, 1993
JPN June 21, 1993
Genre(s) Super Scope
Mode(s) Single player, multiplayer
Input methods Super Scope

Battle Clash (known as Space Bazooka (スペースバズーカ) in Japan) is an anime-influenced, 8-megabit video game software for the Super NES which makes use of the bazooka-shaped Super NES Super Scope light gun. The title was released in 1992 by Nintendo and developed by Intelligent Systems.

Contents

[edit] Story

In a distant future, Earth lives in chaos and the only order that rules resides in the Battle Game, where the winner takes control over the world. All battles are fought with mechs called Standing Tanks (ST). A merciless fighter called Anubis eventually becomes the champion of the Battle Game.

Mike Anderson, whose father was one of the many victims of Anubis, refuses to succumb, and trains himself in everything ST-related, in order to stop the current era of chaos and get revenge for his father's death. But in order to accomplish this, he must first defeat the Battle Chiefs (Anubis' subordinates) if he wants to face his nemesis.

[edit] Gameplay

In the game, the player is the gunner of the ST Falcon and also Mike's partner, who fights against a group of other STs in one-on-one battles. In order to attack, the player must shoot using the Super Scope. It is possible to shoot rapid shots by holding down the fire button, as well as energy bolts (charged shots). Energy bolts can be shot when an energy bar fills up (this happens when the player doesn't fire). When the energy bar has filled up, the energy bolt can be fired, though it will consume the energy bar. It is also important to defend against enemy attacks by shooting their fire. Some attacks can only be deflected by firing energy bolts.

The objective of the game is to defeat the rival ST in order to clear the stage. The damage inflicted on the enemy depends on the spot where the ST has been shot (all STs have some kind of weak point) and how powerful is the shot. The player wins if the rival ST's energy is depleted first. If the enemy depletes the player's energy or if the stage is played for ten minutes, then the game is over, but it is possible to continue the game indefinitely.

[edit] Reception

The game holds a good 76% on Gamerankings, and even though the Super Scope and its games weren't that popular, Battle Clash is said to be the best Super Scope game. It has also scored a very high 9.3 on 1Up.com. It's also the highest rated Super Scope game on Gamerankings.[citation needed]

[edit] Sequel

In 1993 a sequel was released by Nintendo called Metal Combat: Falcon's Revenge (16 megabits) which offered similar game play. However, by the time it was released, the Super Scope's popularity in North America was waning, and as a result, the sequel was not very popular.

[edit] Notes

In both, Battle Clash and the Japanese version known as Space Bazooka, if you beat them on Easy difficulty, the credits will have nothing but names of the people who created Battle Clash/Space Bazooka. However, if you beat Space Bazooka in Hard difficulty, the credits will include a picture in the background showing Michael Anderson, Tasha, Edward (Eddie in the game's script), and Antonov standing/sitting on top of the ST Falcon. This was never seen in Battle Clash, even when you beat it on Hard difficulty. The reason why this happened is that Battle Clash was released in North America, before Space Bazooka was slightly updated before being released in Japan. Intelligent Systems thought the credits needed something decorative and special for anyone who beats it on Hard difficulty.

[edit] References

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