Astroball

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Astroball
Loading screen of Astroball on the SAM Coupé
Developer(s) Balor Knight
Publisher(s) Revelation
Platform(s) ZX Spectrum, SAM Coupé
Release date 1992
Genre(s) Platform
Mode(s) Single player
Media Cassette, 3½" floppy disk
Input methods Keyboard, Joystick

Astroball was a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.

The player controlled a bouncing ball, and had to collect coins from each level, and then proceed to the level's exit. Small spikes, named Deathstars, were to be avoided as any collision would result in a life being lost. The game also featured "blinking" platforms, which could only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups could also be collected, including extra time, temporary invulnerability and a slow motion mode. The main power-up item would cycle between the various power-ups available, and its sprite would be updated accordingly. Most levels required the player to determine the appropriate power-ups to be collected, to progress through the level.

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An in-game screenshot of Astroball on the SAM Coupé.
An in-game screenshot of Astroball on the SAM Coupé.

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