Astroball
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Astroball | |
---|---|
Developer(s) | Balor Knight |
Publisher(s) | Revelation |
Platform(s) | ZX Spectrum, SAM Coupé |
Release date | 1992 |
Genre(s) | Platform |
Mode(s) | Single player |
Media | Cassette, 3½" floppy disk |
Input methods | Keyboard, Joystick |
Astroball was a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.
The player controlled a bouncing ball, and had to collect coins from each level, and then proceed to the level's exit. Small spikes, named Deathstars, were to be avoided as any collision would result in a life being lost. The game also featured "blinking" platforms, which could only be used for bouncing when visible, requiring careful timing from the player.
Various power-ups could also be collected, including extra time, temporary invulnerability and a slow motion mode. The main power-up item would cycle between the various power-ups available, and its sprite would be updated accordingly. Most levels required the player to determine the appropriate power-ups to be collected, to progress through the level.
[edit] Images
[edit] External links
- Review of the Spectrum version in Your Sinclair
- Review of the SAM Coupé version in Your Sinclair
- Astroball at World of Spectrum