Wikipedia:Articles for deletion/Towerrush
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- The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.
The result was delete. - Mailer Diablo 05:35, 28 May 2007 (UTC)
[edit] Towerrush
Completely in-universe, reads like a game-guide, which wikipedia is not. Dr bab 07:36, 23 May 2007 (UTC)
- Delete as per nom. Mmoneypenny 09:21, 23 May 2007 (UTC)
- Comment: This isn't just a Warcraft 3 tactic. I was aware of the technique, and even knew it by this name, back when I was playing Age of Empires I. However, if no decent sources crop up, the only option will be to delete. J Milburn 10:22, 23 May 2007 (UTC)
- Comment: I personally was not aware of the technique until after joining the Battle.net community for Warcraft 3. However, I also have been playing since well before AoE1. Imo, it definitely needs cleanup. Maybe not deletion, but cleanup, at least. --Izno 10:25, 23 May 2007 (UTC)
- Comment It's describing a staple tactic of RTS games, and as such isn't a gameguide but instead an aspect of video gaming, though whether such aspects of gaming warrant coverage on WP is up for debate. Rocket Jumping etc. reached no concensus recently, though merging was suggested. I don't see how this has wound up as being attributed to Warcraft 3, the tactic of using defensive structures in an opponent's base as a method of attacking villagers/units/structures is hardly new! If a source could be found, wouldn't tactics such as these be better on the RTS genre page? QuagmireDog 21:23, 23 May 2007 (UTC)
- Delete per WP:NOT. Nothing demonstrating the notability of this tactic outside the games in question. --Dhartung | Talk 09:36, 24 May 2007 (UTC)
- Delete As non-notable. The principle of 'rush'ing in real time strategy games is to exploit a particular advantage within a tight time frame in order to render your opponent(s) helpless to counter-attack. These rushes can be applied to virtually every modern example of RTS games, in an Age of Empires 2 strategy guide I once read there must have been umpteen of them. Whereas there may be cause to discuss 'rushing' as an aspect of RTS games, it would have to be well-sourced and within the RTS genre article. What we don't need is a thousand and one articles about individual rushes. QuagmireDog 14:39, 26 May 2007 (UTC)
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.