Wikipedia:Articles for creation

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This page allows unregistered and anonymous contributors to create new articles with the assistance of experienced Wikipedians. The easiest way to create a new article, however, is to create a free Wikipedia user account and then log in. No personal information is necessary to register, and registered users can create new articles without the hassle or delay of the Article for Creation process. If an image is needed in an article, make a request at Wikipedia:Images for upload.

If you have an idea for a good article subject, but do not want to provide text for the article, you should make an article request instead. Alternatively, if you want to discuss and plan an article go to the drawing board.

This page is not for you if you are:
  • a registered user submitting an article
  • promoting someone or something. See the FAQ for businesses.
  • experimenting. For testing, go to the sandbox
Unregistered users: Submitting an article Registered users: Reviewing submissions

Follow these directions to submit an article for creation.

  1. Check whether the article already exists by searching for it.
  2. Ensure that your topic meets Wikipedia's notability guidelines, including ones for:
  3. Ensure that your article is verifiable and based on published sources.
  4. Click the "Start Here" link below.
  5. Keep in mind that there are a lot of article submissions, and established users may not have time to immediately look into your article. Sometimes, due to the large backlog, a submission may not be explicitly rejected or accepted.
  6. Give the following information in the proper places on the form:
    • The title of the article
    • Several sentences of original content, written by you. Do not copy the text from a website or printed source; observe copyright.
    • At least one published source for your information, such as a URL or a book title and author. If you do not list at least one source, your article will be declined.

Extra tips for advanced users:

  • Do not add any stub templates or categories to your submission— they should only be added when the article is actually created.
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Registered Wikipedians should follow these detailed directions to review article proposals and (where appropriate) create a new article from an article proposal.

Quick directions (for more experienced reviewers):

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  • If the article looks suitable for Wikipedia:
    1. Create the article, crediting the submitter's IP address or username in the initial edit summary for GFDL compliance. You may choose to use {{AFC reviewing}} on the request if you could take a while.
    2. Leave a reply below the submitted text, noting that the article has been created. You can use the template {{subst:afc accept}} to do this quickly. Be sure to sign your reply with ~~~~.
    3. Mark the submission with {{subst:afc top|accept}} just below the headline, and {{subst:afc b}} at the very bottom.
    4. Add {{subst:Afc talk|Article Name}} to the talk of the IP address that submitted the article, to inform them that their submission was successful. Be sure to sign your message with ~~~~.
  • If the article does not look suitable for Wikipedia:
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    2. Write a quick reply explaining why the article is not a good idea. These templates provide quick responses to common problems. Be sure to sign your reply with ~~~~.
    3. Mark the submission with {{subst:afc top}} just below the headline, and {{subst:afc b}} at the very bottom.

Once a registered user is ready to make the new article that was requested, they can use this tool to make the article fast.


Today's submissions

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Contents


Joseph Yen Mah

He is the father of Adeline Yen Mah, married to Jeanne Prosperi. He enjoyed sucess in his buisness ventures in Hong Kong and China. He failed as a father however in showing favoritsm to his son and neglect to his daughter. At his death, Adeline's stepmother Jeanne took full responsibility of his assets and money, leaving Adeline nothing.

low distortion unit

LOW DISTORTION UNIT is a french industrial band / sound designers group from France created by Thierry Th Desseaux in 2001 during the making of the video game "alone in the dark : the new nightmare". LOW DISTORTION UNIT specialized for a long time in the realization of soundtracks. Its music and sound design have appeared in short-films and video games, such as "alone in the dark : the new nightmare" (2001), "cold fear" (2005)...
LOW DISTORTION UNIT actually consists of Thierry Th Desseaux and Lucas_a (Lucas Albert).

Sources

MUSIC OF THE GAME ALONE IN THE DARK : THE NEW NIGHTMARE (43 tracks available on the band website)

EDGE - February 2000 - England - (PS One / Dreamcast versions)
Like all horror games, audio is a crucial role in Alone in the dark IV and the final stop on Edge's exploration of Darkworks is the music and sound effects department. Early versions of the soundtrack are somewhat surprising - despite the game's almost gothic milieu, it veers from the expected choral chants to industrial guitars redolent of Nine Inch Nails. The composers point to movies such as The Matrix, Scream, Nikita and Fight Club - all using non-symphonic backdrops to good effect. It's testament to the power of sound that where a monster mauling Edward in an out-of-context animation snippet merely provokes nods of admiration, the equivalent audio file has everyone recoiling in horror. All the samples are newly captured from the real world, wich the wide variety of locations in the game make especially difficult. Imagine recording enough samples for the hero's footsteps to cater for the wide variety of terrain. It must prove exhausting.

JOYPAD - April 2000 - France - (PS One version)
An extreme quality characterises the sound environment. "One of our goals was to create a totally original sound environment" says Thierry Desseaux (sound designer). Unusually, the sound staff didn't use any soundbank. With a DAT and two microphones, Thierry and Jean-Sébastien travelled to real locations with the same mood as used in the game. "It was a bit scary to find ourselves recording at moonlight in a cemetery, an old mortuary site or in a cave" confesses Thierry. The same technique has been used to simulate the weapons. Screams of different monsters were done through the mixing of real animal screams and human screams ! That part of the process took them six month to create all the in-game sound including something like 63 footsteps. You can't say that of Code Veronica ! Concerning the music, Thierry and Jean-Sébastien chose a renowned composer to add the sound track to the FMV and they kept the in-game tracks for their own. Our sound-designers opted for an industrial-gothic mix very oppressive, which recalls Nine Inch Nails. But again they avoided the easy-noisy-boring work (as in Silent Hill) in order to create the good mood in one hand, and in the other hand to keep players awake. It means that the music will be interactive. It will follow the actions of the hero toward the different locations in the game. Lastly, Thierry and Jean-Sébastien were inspired by movies like The Crow, Matrix, Seven, Fight Club… Seems to me that it could have been worse, doesn't it ! As you can feel all the elements have been put together in order to spook you in front of your screen.

TOTALVIDEOGAMES.COM - May 2001 - England - (PS One version)
http://www.totalvideogames.com/articles/Alone_In_The_Dark_The_New_Nightmare_14.htm
The Sound in the game is fantastic, and once again a pure work of genius ; I have mentioned this in my reviews before, and this is just another example of how sound in a game of this genre can really make it more complete. From the cracking of the lightning or the screaming of deadly creatures, you should have your TV set on high with the curtains closed for the ultimate spooky effect.

GAME POWER AUSTRALIA - June 2001 - Australia - (PS One version)
The game's audio is brilliant, the ambiance generated by the music is subtle, yet effective.
Sound : 8.5 / 10

PS2 FANTASY - February 2002 - USA - (Playstation 2 version)
Sounds are surely the best feature of Alone in the dark : the new nightmare. Sounds effects are varied, scary and are a strong support to the weak graphics of the game. From mysterious whispers to sinister groans, the developers created an excellent scary background for the adventure.
There are good orchestral themes that fit nicely the atmosphere of the game.
Sound : 8 / 10

77.204.68.134 (talk) 01:34, 13 June 2008 (UTC)

John Calles

John Calles to John Callis (pirate)

Monkey Cloud

Monkey testing is an established testing process in the field of Software Testing.

The Dumb Monkey

the dumb Monkey is an established testing process by which a randomized program "walks" through a path of a program. The dumb monkey randomly traverses a path in the program. After a long time the monkey will "walk" through all possible paths of the program. The benefit of the "dumb" monkey is that it illustrates all possible paths through a program. This can be useful in programs that have complex paths.

Monkey Labor

The term "monkey labor" refers to testing hours that are completed through simple automation. The term comes from the slang term Code Monkey (which is the person who typically creates the Dumb Monkey). The term monkey labor is used as a joke, it is in fact a positive effect of automated test processes.

Monkey Cloud

A monkey cloud is a cloud of testing "monkeys" these "monkeys" are then used to test programs across a distributed computing network.


Sources

Software Testing and Performance magazine, article by Daniel Derr

69.150.57.124 (talk) 03:01, 13 June 2008 (UTC)

John Nutt

John Nutt
fl. 1620-1623
Type: Pirate
Place of birth: Lympstone, England
Years of service: 1620-1623
Rank: Captain
Base of Operations: Tourbay

John Nutt (fl. 1620-1623) was a 17th century English pirate. He was one of the more notorious brigands of his time raiding the coast of southern Canada and western England for over three years before his capture by Sir John Eliot in 1623. His arrest and conviction caused a scandal in the English court, Nutt having paid Eliot ₤500 pounds in exchange for a pardon, and was eventually released by the Secretary of State George Calvert. [1]

Biography

Born in Lympstone, England, John Nutt arrived in Newfoundland as a gunner on a Dartmouth ship around 1620. He decided to settle in the area permenantly and moved his family to live in Torbay, Newfoundland and Labrador. He soon organized a small crew with whom he siezed a small French fishing boat as well as two other French ships (another account claims the ships were English and Flemmish) during the summer of 1621 before returning to the western coast of England. He would continue using unemployed sailors, patricularly those conscripted to press gangs, and actually lured away a significant number away from the British Royal Navy paying regular wages and commissions. [2] He would also offer his services to protect French and English settlements including the Colony of Avalon then under the leadership of George Calvert. [3]

He would continue raiding shipping both in the Gulf of St. Lawrence and the Irish Sea for over three years, often avoiding attempts to apprehend him, before he requested a royal pardon from John Eliot, the Vice Admiral of Devon. Eliot agreed in exchange for a ₤500 pound bond, however he was arrested by Eliot and imprisoned once back in England. Tried and convicted for piracy, Nutt was about to be hanged when George Calvert, then Secretary of State, intervened on his behalf having been a friend and associate of his while Nutt and his family were living in the Avalon Colony. Nutt was given his pardon and also granted ₤100 pounds in compensation while Eliot, for his betrayal, was charged with malfeasance in office and imprisoned. [2] [4]

References

  1. ^ Vallar, Cindy (2001). Pirates of Canada. Pirates and Privateers: The History of Maritime Piracy. CindyVallar.com.
  2. ^ a b Pringle, Patrick. Jolly Roger: The Story of the Great Age of Piracy. Mineola, New York: Dover Publications, 2001. (pg. 48-49) ISBN 0-486-41823-5
  3. ^ Krugler, John D. English and Catholic: The Lords Baltimore in the Seventeenth Century. Baltimore: John Hopkins University Press, 2004. (pg. 82) ISBN 0-8018-7963-9
  4. ^ John Nutt, Newfoundland Pirate. Piracy in early Newfoundland history. Terra Nova Greens.

Further reading

  • Amery, John S. Devon & Cornwall Notes & Queries: A Quarterly Journal Devoted to the Local History, Archeology, Biography & Antiquities of the Counties of Devon and Cornwall. Exeter: James G. Commin, 1900.
  • Copplestone, Bennet and Frederick Kitchin. Dead Men's Tales. Edenburgh and London: William Blackwood & Sons, 1926.
  • Cordingly, David. Under the Black Flag: The Romance and the Reality of Life Among the Pirates. New York: Random House, 1996. ISBN 0-679-42560-8
  • Rogozinski, Jan. Pirates!: Brigands, Buccaneers, and Privateers in Fact, Fiction, and Legend. New York: Da Capo Press, 1996. ISBN 0-306-80722-X

72.74.201.249 (talk) 03:21, 13 June 2008 (UTC)

Harbor Busway

  1. REDIRECT Harbor Transitway

Sources

75.47.218.8 (talk) 04:16, 13 June 2008 (UTC)

El Monte Transitway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:17, 13 June 2008 (UTC)

San Bernardino Transitway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:19, 13 June 2008 (UTC)

San Bernardino Busway

  1. REDIRECT El Monte Busway

Sources

75.47.218.8 (talk) 04:19, 13 June 2008 (UTC)

Hurricane_Alex_(2004

  1. REDIRECT Hurricane_Alex_(2004)

Sources

68.48.96.154 (talk) 04:56, 13 June 2008 (UTC)

Hurricane Alex (2004

  1. REDIRECT Hurricane Alex (2004)


Sources

reason: final closed parenthesis sometimes not recognized in hyperlinks

68.48.96.154 (talk) 05:02, 13 June 2008 (UTC)

babaroga

babaroga
Type Private
Founded 2001
Headquarters Chicago, Illinois
Industry Computer and video game industry
Website www.babargoa.com

The company was founded in 2001 by Andreja. They have dealt with Publishers such as EA, Jamdat, and Disney to a name a few. Not only have they have worked for some major players in the industry, but they also design and create their own in house concepts as well. A few of these games are starting to be a bit well know. Babaroga, LLC., provides expert engineering and design services to the video game industry. The company's focus is to create high quality content on mobile, hand-held and console platforms.[1] In 2006 babaroga took first place in the 2006//CODE:MOTO Code Challenge with its original concept "Konstruxis. [2] Another exciting project that babaroga had the pleasure of working on, is the development of Spore for the mobile platform.[3] The PC version is so highly anticipated, They were delighted to take on the task of cramming such an enormous game onto a mobile device.

Games

  • Spore (mobile)
  • Konstruxis
  • Hannah Montana in action
  • The Godfather game (mobile)
  • Downtown Hold'em
  • SimCity(mobile)
  • Muppets Puzzle Party
  • Plantasia (mobile)
  • Merv Griffin's Crosswords (mobile)
  • Pictionary (mobile)
  • Splinter Cell (mobile)
  • Three Card Poker (mobile)
  • Krystal Pistol (mobile)
  • more unsighted material

References

  1. ^ Vallar, Cindy (2001). Pirates of Canada. Pirates and Privateers: The History of Maritime Piracy. CindyVallar.com.
  2. ^ a b Pringle, Patrick. Jolly Roger: The Story of the Great Age of Piracy. Mineola, New York: Dover Publications, 2001. (pg. 48-49) ISBN 0-486-41823-5
  3. ^ Krugler, John D. English and Catholic: The Lords Baltimore in the Seventeenth Century. Baltimore: John Hopkins University Press, 2004. (pg. 82) ISBN 0-8018-7963-9
  4. ^ John Nutt, Newfoundland Pirate. Piracy in early Newfoundland history. Terra Nova Greens.

Sources


External links

Older submissions

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