|
Racebox
]]}}
{{Wowbox/End}}
- For the article on the draenei language, see Draenei (language). For article on the Draenei racial offshoots, see Broken, Kurenai, Murkblood, Daggerfen and Lost Ones.
The draenei (pronounced DRAN-eye) are a faction of uncorrupted eredar who fled their home world of Argus. Based on Azuremyst Isles near the west coast of Kalimdor, they have joined the Alliance in the Burning Crusade expansion. Their capital is the Exodar.
[edit] Introduction
Almost 25,000 years ago, a faction of uncorrupted eredar led by Velen fled their home world of Argus, calling themselves the draenei ("the Exiled Ones"). After traveling through the cosmos they finally found a world which they called Draenor ("Exile's Refuge"). They at first shared a peaceful existence with the native orcs and traded with them. They followed the path of the Holy Light of Creation as shown to them by the naaru. Unfortunately, Kil'jaeden eventually discovered the refuge, and found the combat-driven and honor-seeking orcs to be easily manipulated. As a potent act of vengeance and a safety precaution, Kil'jaeden ordered the draenei to be exterminated by the orcs through his student, the warlock Gul'dan.
After the Dark Portal was destroyed, Draenor collapsed in on itself, and what remained was a sundered mass of planetary debris and floating asteroids hovering in stasis within the Twisting Nether. The regions of Draenor that are still habitable are now known as Outland. Draenor was not the only thing to change in this ordeal, as some draenei were altered by the destruction of their world, and became known as the Broken. Some of these corrupted draenei fled through the open portals on Draenor and settled in the Swamp of Sorrows on the world of Azeroth. Several of these Lost Ones were driven mad by the absence of their home world, and sank into an even deeper primitive state.
A number of draenei still remain untainted, and it is these that have crashed onto Azeroth in a dimensional traveling ship sabotaged by the malicious blood elves of Outland (not the blood elves that joined the horde). The draenei are the new Alliance race in the Burning Crusade expansion.
[edit] Appearance
Draenei are physically different from the eredar of the Burning Legion. Draenei come in a wide variety of flesh tones, from ivory, aqua blue, dark blue, purple, and ebony[2] They do not however seem to exhibit the red skin of demonic Eredar. Draenei also lack the fangs and horns that demonic eredar have on their faces (this is not noticeable in-game models, only in artwork).
In Rise of the Horde, Draenei are described as being all or overall blue (with the exception of Velen who is described as having white skin later in his life). In World of Warcraft: The Burning Crusade, draenei skin appears in most shades of color between very pinkish-white to light blue up to dark violet. Their blood, which is blue{{cite|RotH|136}}, may use cobalt as its oxygen-binding element, compared to Azeroth (and Earth)-native life, which uses iron. Cobalt oxidizes to a blue color in the same way that iron oxidizes to a red color (for this reason, cobalt is a favored pigment in paints used on outdoor monuments).
Draenei who use the Gift of the Naaru racial ability have a glowing sigil float above their head for the duration of the effect.
Draenei males have tendrils coming out of their chin and a fan-like forehead plate which rises and overlaps other forehead plates behind it. Male draenei have large tails which are held erect by developed muscle structure. The women look very different: Rather than the forehead plates that the men have, they have cranial extensions, vaguely horn-shaped, that extend over the upper cranium and end on either side of the crown. Female cranial tendrils sprout behind the ear and typically are long enough to reach the shoulders. They are thinner than the men's. The women's tails have a lower muscle density. In both genders, the hooves are relatively large, in contrast to the more compacted hooves of their demonic counterparts.
Draenei can choose from a diverse selection of hair colors including gray, white, blue/black, brown, and purple. Similarly, the number of facial tentacles on male draenei can be customized. They can feature zero, one, two, or four tentacles of different shape and size.
[edit] Playable race
- The draenei start in Ammen Vale, situated on Azuremyst Isle, a landmass belonging to a cluster of islands called the Azuremyst Isles, located off the northwestern coast of Kalimdor. The main base with civilization in Ammen Vale is called Azure Watch. Bloodmyst Isle can be found as the adjacent zone, a level 10-20 area. [3].
- Their capital city is the Exodar.
- The draenei mount is the elekk, a creature similar in appearance to a war elephant.Gamespot preview
- Their Racial Leader is Velen.
- They speak Draenei and Common.
[edit] Classes
Those who play as draenei can choose from the following classes: [4]
[edit] Starting Attributes
[edit] Racial abilities
- Gift of the Naaru
- Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. (At level 1 it heals 50 health, and 1085 at level 70)
- Heroic Presence
- Increases chance to hit by 1% for you and all party members within 30 yards. (Warriors, Paladins, and Hunters)
- Inspiring Presence
- Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Priests, Mages, and Shaman)
- Gemcutting
- 5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).
- Shadow Resistance
- Increase Shadow Resistance by 10.
Draenei priests also receive the racial abilities Symbol of Hope and Fear Ward. Symbol of Hope is an instant cast spell with a 5 minute cooldown. It gives all party members 33 mana every 5 seconds for 15 seconds. {{clr}}
[edit] History
On the Planet of Argus, nearly 25,000 years ago, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society. Soon, at the height of their society, the eredar's three most prominent leaders, Kil'jaeden, Archimonde, and Velen, were approached by Sargeras, the Fallen Titan. Sargeras claimed he was impressed by the work of the eredar, he wanted to supply them with even more power and knowledge, in exchange for their loyalty. But while Kil'jaeden and Archimonde readily accepted the deal, Velen had a vision of the future that filled him with sick dread. He saw the dark future his people were heading towards: siding with the dark titan Sargeras and transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns and proceeded to profess loyalty to the Destroyer of Worlds. Together, they transformed a majority of their people into an insidious race of warlocks and later allied themselves with the Burning Legion.
Velen nearly despaired, but his prayer for help was overheard. A being came to Velen and explained that it was one of the naaru, a race of sapient energy beings bent on stopping the Burning Legion. The naaru offered to take Velen and any other like-minded eredar to safety. Deeply relieved, Velen gathered the other eredar loyal to him. Naming themselves the 'draenei', or "exiled ones" in the Eredun language, the renegades barely escaped from Argus in the naaru ship Oshu'gun, with the Burning Legion only moments behind. Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be.
The Legion chased the draenei for many thousands of years. The draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. Still the Legion, under the guidance of a hell-bent Kil'jaeden, would not give up its pursuit. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the naaru would forge them into a single unstoppable army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.
At last Velen and his draenei settled upon a remote and peaceful world that seemed an ideal refuge. They named it Draenor, or "Exiles' Refuge", and there they quietly cultivated their society once again. Ever wary of being discovered again by Kil'jaeden's forces, Velen and his mystics kept their magics hidden for generations.
In time the draenei met and befriended the shamanic orc clans that already lived in the tranquil southern grasslands (later called Nagrand). Aside from engaging in some limited trade, the draenei and orcs regarded one another with respect but kept mostly to themselves.
However, no amount of preparation could keep the draenei hidden forever; eventually Kil'jaeden, in his quest to find more minions of the Legion, stumbled upon the planet and found the draenei. But, his attention was soon fixed on the neighboring orcs. Intrigued, Kil'jaeden realized that they were exactly the race of warriors he was looking for and soon succeeded in corrupting the orcs through his protégé Gul'dan. Smoothly manipulated from a state of wary acceptance into blind rage and blood lust, the orcs attacked the draenei. This bloody conflict lasted nearly eight years, but the orcs' triumph was inevitable. The orcs killed over eighty percent of the draenei race and sent the rest fleeing for safety to the remote corners of the world. Afterward, draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks. These draenei have since mutated into lesser forms, resulting in a series of subspecies.
Kil'jaeden's revenge was complete, or so he thought - Velen and a handful of untransformed draenei have survived the destruction of their cities by the orcs and fled into Zangarmarsh. There they have been hiding until recently.
After coming to Draenor, the blood elves discovered the power of Tempest Keep and successfully seized it. To escape, the draenei managed to wrestle control of a wing of the keep, the Exodar, and tried to use it to flee and find aid in retaking their home. Before they could, however, the blood elves managed to sabotage what is essentially the 'engine' of the draenei's transdimensional travel. The remainder of the Keep lies in Outland in the Netherstorm area and is now the home of Prince Kael'thas.
When the draenei tried to planeshift, the engine went haywire, and the Exodar ended up hurtling out of control through the Twisting Nether, crash-landing on a chain of islands called Azuremyst Isles, off the western coast of Kalimdor. As the surviving draenei salvage what they can of their ship and try to help what's left of their people, they begin exploring this new world; contact with the night elves of Darkshore is imminent.
[edit] Culture
The Draenei culture is centered around two things: the Holy Light of Creation, and magic. The first is the result of their unique relationship with the naaru, and the second is the path that the eredar have always followed. As a result, draenei usually choose religious professions, such as priests or paladins, or magical ones, such as the mage. A few have started to follow the path of the shaman under the guidance of Farseer Nobundo.
As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their Man'ari brethren. In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.
As far in interracial relations go, the the draenei still distrust or in some cases hate the Orcs after having suffered so heavily when the Orcs turned on them. Certain things about modern orcs, such as their still-green skin and the fact that some still practice warlock magic (though their new allies, the humans and the gnomes, are also guilty of this), as well as personal grudges on both sides, make the road to forgiveness difficult at best, regardless of whatever peace initiatives Velen or Thrall are willing to launch. Nevertheless there still are cases of acceptance between the two for instance the Horde aligned group the Earthen ring has accepted draenei and Broken members to heal Outland. The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.
The early overtures to the Alliance have been met with varying degrees of success. There are a number of people from all the Alliance races who have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction. The night elves in particular have suffered heavily at the hands of Archimonde twice. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power- even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.
[edit] Racial offshoots and factions
See main article Draenei Factions.
Some draenei mutated into lesser forms, resulting in a number of subspecies, of which the Lost Ones draenei and the Broken draenei are examples.
Scattered tribes of draenei are rumored to wander still the devastated fields of Outland, the last remnants of Draenor that still float within the Twisting Nether.{{Cite|MoM|26 & TFT}} Members of some of these tribes were at odds with Akama's tribe. See, Kurenai, Murkblood, Daggerfen Village.
Akama's tribe is known as the Ashtongue Deathsworn.
Another of these tribes left Outland after the destruction of their world and call themselves the Lost Ones.{{Cite|MoM|26}}
[edit] Language
In the RPG currently, Draenei have only been said to speak Draenei, with no other primary or secondary languages listed. In World of Warcraft: The Burning Crusade they also speak Common.
[edit] See also
- List of draenei in Azeroth
- Draenei (Warcraft III) for unit statistics from Warcraft III (these draenei are actually Broken, though their models in fact resemble Lost Ones)
- Garona Halforcen, who may be half-draenei
- Eredar
- Draenei controversy for controversy, confusion, and retcons.
[edit] External links
{{races}}
Category:Game Terms Category:World:Outland Category:World:Argus Category:Creatures Category:Races Category:Humanoids Category:Alliance races
This article already exists in Wikipedia. ffm 18:46, 27 July 2007 (UTC)
|