Artificial castling

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This article uses algebraic notation to describe chess moves.
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 qd e8 kd f8 bd g8 h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 pd e7 f7 bl g7 pd h7 pd
a6 b6 c6 nd d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 nd f4 g4 h4
a3 b3 c3 nl d3 e3 f3 nl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 f2 pl g2 pl h2 pl
a1 rl b1 c1 bl d1 ql e1 kl f1 g1 h1 rl
Image:chess zhor 26.png
After 5. Bxf7?!

In chess, artificial castling, also known as castling by hand, refers to a maneuver in which a king who has lost the right to castle does so in several normal moves, instead of one special one. For example, in the following common sequence of moves:

1. e4 e5
2. Nf3 Nc6
3. Bc4 Nf6
4. Nc3 Nxe4
5. Bxf7+?! (see first diagram)

White sees that if he recaptures with Nxe4, Black responds with d5, forking knight and bishop and winning back the piece. In that case, Black has not won material, but has destroyed White's center. Instead of allowing d5, White hopes to cause trouble for Black by returning the piece while depriving him of the right to castle. However, Black can easily castle artificially, for example:

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 qd e8 f8 rd g8 kd h8 Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 pd e7 bd f7 g7 pd h7 pd
a6 b6 c6 nd d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 nl e4 nl f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 pl d2 e2 f2 pl g2 pl h2 pl
a1 rl b1 c1 bl d1 ql e1 f1 rl g1 kl h1
Image:chess zhor 26.png
After 10. ... Kg8
5. ... Kxf7
6. Nxe4 Be7
7. 0-0 (White castles "naturally")
7. ... Rf8 (Black begins castling artificially)
8. d4 exd4
9. Nxd4 Kg8 (see second diagram)

Black has achieved a normal castled position (Rf8, Kg8), but in several moves. The absence of any pawns in the center indicates that king safety is of particular importance in this position. Black's development lags slightly, but he also possesses the bishop pair and a queenside pawn majority, so the position is at least equal.

The following game between Jonathan Mestel and Sergey Makarichev played in Hastings 1979 features yet another way of artificial castling:

1.e4 e5 2.Nf3 Nf6 3.Bc4 Nxe4 4.Nc3 Nc6 5.0-0 Nxc3 6.dxc3 h6 7.Qd5 Qf6 8.Re1 Bd6 9.Nxe5 Bxe5 10.f4 d6 11.fxe5 dxe5 12.Bb5 Bd7 13.Bxc6 Bxc6 14.Rxe5+ Kf8 15.Qc5+ Kg8 16.Re2 Rd8 17.Be3 Kh7 The king has finally reached a safe haven and now Black takes over the initiative. 18.Qxa7? Rhe8 19.Rf2 Qg6 20.h3 Re4! 21.Bd4 Rd5! 22.Rd1 Rg5 23.Kf1 Re6 24.g4 Bb5+ 25.Kg1 Rxg4+! 26.Kh2 Rg3 27.Rdd2 Rxh3+! 28.Kxh3 Qh5+ 0-1

A unique and humorous artificial castling took place in the game Heidenfeld-Hecht, played in the Nice Chess Olympiad in 1974:

Heidenfeld - Hecht, Nice, 1974
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 e8 kd f8 g8 h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 d7 e7 f7 pd g7 pd h7 pd
a6 b6 c6 nd d6 e6 pd f6 g6 h6
a5 qd b5 c5 d5 pd e5 pl f5 g5 h5
a4 b4 c4 pd d4 pl e4 f4 pl g4 h4
a3 bd b3 c3 pl d3 e3 f3 nl g3 h3
a2 pl b2 c2 pl d2 e2 bl f2 g2 pl h2 pl
a1 rl b1 c1 bl d1 ql e1 kl f1 g1 h1 rl
Image:chess zhor 26.png
After 12. ... Qa5

After the moves 1.e4 Nf6 2.Nc3 d5 3.e5 Ne4 4.d4 Nxc3 5.bxc3 e6 6.Bd3 c5 7.f4 Nc6 8.Nf3 Qa5 9.Bd2 Qa4! 10.Be3 c4 11.Be2 Ba3 12.Bc1? Qa5 (see third diagram)

White's queen-side pawns were under heavy pressure, and "usual" moves such as 13.Bd2? Bb2, 13.Bxa3 Qxc3+! or 13.Qd2 Bxc1 would have all led to a loss of a pawn. Therefore, White came up with the following unusual maneuver:

13.Kd2! Be7 14.Qe1 Bd7 15.Ke3

Now that the queen guards c3, the king can continue his journey to safety.

15...f6 16.Rf1 fxe5 17.fxe5 0-0 18.Kf2 Be8! 19.Kg1

White has "castled" in five moves instead of the usual one, but maintained material equality (although after 19...Bg6 Black was still better, and eventually won the game).

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