ArmA 2
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ArmA 2 (Working title) | |
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Developer(s) | Bohemia Interactive Studio |
Platform(s) | PC, Xbox 360, PlayStation 3[1] |
Release date | 2008 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Rating Pending (RP) |
Media | DVD, Blu-ray Disc |
Input methods | Xbox 360 Controller, SIXAXIS Controller, DualShock 3, keyboard, mouse |
ArmA 2 is a military simulation game for the PC and next generation consoles being worked on by Bohemia Interactive Studio. It is the next game in the Operation Flashpoint-series following the previous sequel ArmA: Armed Assault. The game was officially announced on August 22, 2007 at the Games Convention in Leipzig.
Contents |
[edit] Gameplay
ArmA 2 is set in the near future, 2009, in a fictional post-Soviet country called Chernarus (literally "Black Russia", a play on Belarus (Беларусь) which means "White Russia"). Bohemia Interactive revealed during E3 that the game will have a "roleplaying feel to it"; with in-game events affecting your character as well as the entire campaign. An example would be terrorizing noncombatants and losing their trust, thus encouraging them to give away valuable information to enemy forces. A map the size of 240 square kilometers has been mentioned in a recent interview with a BI representative. ArmA 2 is expected to be released in 2008.
[edit] Technology
ArmA 2 will make use of industry standard technology, and will be powered by a much more powerful game engine, unlike its predecessor ArmA 1, which was built on Operation Flashpoint's game engine.
Some of the new Features in ArmA 2 are as follows:
- Bump texture mapping
- Parallax occlusion mapping
- New glass, metal shine and reflections
- Dynamic shadows
- New normalized textures
- New shaders
ArmA 2 will have full support of DirectX9 and DirectX10 graphics cards.
[edit] See also
[edit] References
- ^ ArmA 2 (PS3) at IGN.com