Arbiter (Halo)
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The Arbiter | |
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The Arbiter in Halo 3. |
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Game series | Halo series |
First game | Halo 2 (2004) |
Voiced by | Keith David |
The Arbiter is a fictional ceremonial and political rank bestowed upon special Covenant Elites in the Halo universe. In Halo 2, the rank is bestowed upon a disgraced Elite as a way to atone for his failures during Halo: Combat Evolved and the novel Halo: First Strike. Although the Arbiter is intended to die serving the Prophet Hierarchs, the Arbiter defends the Covenant until the Prophets betray the Elites. Subsequently, the Arbiter unites with his former enemies, the humans, and stops the ringworld Delta Halo from being fired. The character is one of two playable characters in Halo 2 and Halo 3, and is voiced by Keith David in both games.
In addition to the games, the Arbiter has appeared in three series of action figures as well as other collectibles and marketing. Bungie intended the sudden point of view switch to a member of the Covenant as "a Shyamalan plot twist" that no one would have seen coming,[1] but the character in particular and the humanization of the Covenant in general was not evenly praised by publications. Computer and Video Games deigned the Arbiter's missions as "crap bits" in Halo 2. Conversely, IGN lamented the loss of the Arbiter's story in Halo 3,[2] while CinemaBlend.com stated that the impact of the Arbiter in the final game was significantly lessened.[3]
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[edit] Character design
The Arbiter is voiced by Keith David, a New York voice actor. On voice acting, David noted that he enjoys voicing complicated characters who have a past. To make an impact with voice acting, he says, is difficult- you're "either a good actor or a bad actor."[4]
The Arbiter changed very little during development, with the Covenant Elite models already designed and developed for Halo: Combat Evolved. The only substantial differentiation between the Arbiter and other Elites is the ceremonial armor seen in early concept sketches and which appeared in the final product.[5] During Halo 2's early developmental stages the character's name was "Dervish",[6] a name from the Sufi sect of Islam. Out of context, Microsoft Game Studios' "geocultural review" consultants found nothing wrong with the name. However, as Tom Edwards, a consultant who worked with Microsoft during the review noted, "within the game’s context this Islamic-related name of 'Dervish' set up a potentially problematic allegory related to Halo 2's plot -- the U.S.-like forces (Master Chief/Sarge) versus Islam (the religious Covenant, which already had a 'Prophet of Truth' which is one synonym for Mohammed).[7] Since this incident was not long after the September 11, 2001 attacks, the sensitivity to the name remained high, and the character's name was changed to the "Arbiter".[7]
In an interview with MTV, Bungie’s content manager, Frank O’Connor, noted that the inclusion of the Arbiter as a playable character in Halo 2 was supposed to be a "secret on the scale of a Shyamalan plot twist" and explains that Bungie was able to keep the public uninformed about this until the game's release, to the point that O'Connor never even considered including it on the weekly development updates posted at Bungie's webpage.[1] O'Connor also stated that Bungie "had some other things that were secrets within secrets" and claimed that there was material related to the Arbiter that was kept secret during the development of Halo 3 because "There is an aspect of the Arbiter's character that is still secret to this day and will remain so for a good reason."[1]
[edit] Role
Presented in Halo 2, the rank of "Arbiter" is bestowed upon a Covenant Elite by the High Prophets during a time of "extraordinary crisis".[8] The Arbiter acts as the "Blade of the Prophets", going on missions specifically dictated by the Hierarchs to resolve whatever difficulties the Covenant is experiencing. During incidents such as the "Taming of the Hunters", the "Grunt Rebellion", and the threat of heresy,[9] the Arbiter of the time brings the Covenant back together. According to the High Prophet of Mercy, every Arbiter created has been killed in the undertaking of their momentous tasks.[10] A shrine to these warriors lies in the Mausoleum of the Arbiter, located on the Covenant's capital ship High Charity.[11]
[edit] Appearances
[edit] Halo 2
- See also: Halo 2
The Arbiter in Halo 2 was previously an Elite Supreme Commander, having commanded the Fleet of Particular Justice, which destroys Reach and follows the Pillar of Autumn to Alpha Halo in Halo: Combat Evolved. A Prophet orders the Autumn not to be destroyed outright, lest the sacred ring be damaged; this hesitance allows the humans to land on the ring, coordinate a resistance, and ultimately destroy the ring to stop the spread of the parasitic Flood.[12] In Halo: First Strike, the 2003 novel by Eric Nylund, it is revealed the Commander is also the one who loses the Ascendant Justice to the Master Chief and UNSC survivors from Halo, which in turn leads to the annihilation of a Covenant fleet around the Unyielding Heirophant. The High Prophet of Truth decides to bring the Commander to trial.[13]
In Halo 2, still reeling from the destruction of the sacred Forerunner ring, the Covenant High Council turns on the Supreme Commander, declaring him a heretic, stripping him of his rank,[14] and branding him with the "Mark of Shame" in front of a large crowd. Though his public execution is soon to follow, he is spared by the High Prophets;[15] realizing he is no heretic, the Hierarchs give the disgraced Commander a chance to lead troops once again and regain his lost honor by becoming the Arbiter; faced with few other options, the Commander accepts.[16]
Like the Arbiters before him, the Prophets expect the Arbiter to die early in his tour of duty, completing his "death sentence", but instead the Arbiter manages to destroy a nest of Heretics, retrieving a Forerunner "Oracle" in the process. The Arbiter is then sent to retrieve the "Sacred Icon" from the Library on Delta Halo, in order to activate the ring and bring about the "Great Journey".[17] Though he retrieves the Icon, the Arbiter is betrayed by the Chieftain of the Brutes, Tartarus; Tartarus reveals that the Prophets have given him and his race carte blanche to massacre and replace the Elites in the Covenant caste system.[18] Though the Arbiter is believed dead, he is rescued - along with his nemesis, the Master Chief - by the Flood intelligence Gravemind. Gravemind convinces the Arbiter that the Great Journey in fact spells doom for his race, and sends him to stop Tartarus from activating the ring.[19] In the process of stopping the Brute, the Arbiter and his Elites forge an alliance with the humans Miranda Keyes and Avery Johnson, and ultimately the Arbiter slays Tartarus, halting the firing of the ring. The unexpected shutdown of Halo triggers a standby sequence, which the Arbiter learns from 343 Guilty Spark has made all the Halo installations ready to fire remotely from the Ark.[20]
[edit] Halo 3
- See also: Halo 3
While the Arbiter remains a playable character in Halo 3 during co-op (the second player in a game lobby will control him), the game's story never switches the point of view to the Arbiter, as was done in Halo 2.[21] For much of Halo 3, the Arbiter assists human forces in their fight against both the hostile Covenant forces and the Flood, including multiple instances of humans who are being tortured and killed by the Brutes. He makes a number of bitter remarks concerning the Prophets and the Covenant during gameplay. After the Flood arrive on Earth, he is the one that advises Ship Master Rtas 'Vadum not to glass the entire planet, but rather only the local area of infestation.[22] Later, on the Ark, he confronts the Prophet of Truth as he lays dying, becoming infected by the Flood. After a brief exchange, he kills the Prophet by plunging an energy sword through his chest.[23] Shortly thereafter, he comes to the assistance of the Master Chief during his rescue of Cortana from the Gravemind. During the escape from the new Halo, the frigate he and the Chief are in is damaged, with his portion of it crashing on Earth. He attends a ceremony on Earth afterwards, honoring the fallen. After the memorial the Arbiter leaves Earth with the rest of the Elites for their own home planet, free from the influence of both the Covenant and the Flood.[24]
[edit] Cultural impact
[edit] Merchandise
Following the release of Halo 2, Joyride Studios released an Arbiter action figure. This particular model was reviewed as a "great translation of the source material into plastic".[25] The figure's dimensions were in proportion with other figures released by the studio, and the level of detail in the armor and weapons was described positively, but reviewers found fault with the neck articulation and design.[25] Other aspects mentioned were its compatibility with the Master Chief's action figure and its durability.[25] Several models of the Arbiter are featured in the Halo ActionClix collectible game, produced as promotional material prior to the release of Halo 3.
[edit] Critical reception
The reception of the Arbiter as a playable character in Halo 2 was lukewarm. The character was described as a "brilliant stroke of a game design" because it provided an unexpected story line but also offered the player new options by allowing stealth gameplay.[26] The fact that this game's story line is explored from both the UNSC and the Covenant perspectives was referred to as a plot twist that "no one saw coming".[26] Alternatively, publications like Gamespot thought that while the Arbiter and Covenant side added "newfound complexity to the story", it nonetheless distracted the player from Earth's fate;[27] a panel of Halo 2 reviewers argued that though the decision to humanize the Covenant by the introduction of the Arbiter was welcome, the execution in-game was lacking.[28] The missions where the player controls the Arbiter were described as "anything but easy" and occasionally "boring", due to the lack of human weapons to balance the gameplay,[28] but the fact that the character is accompanied by Elites rather than human Marines was positively received reducing the amount of time that the player has to play without backup characters.[26] A review performed by Computer and Video Games described the time that the player controls the character as "[those] crap bits when you play as an alien Arbiter" and listed this as one of Halo 2's flaws.[29] A review for the Windows Vista version of Halo 2 noted that while the reviewer did not dislike playing as the character, the idea of "people disliking the concept of playing on the other side in a game that is supposed to be the 'Master Chief blows up some alien scum' show" was plausible.[30]
The reception of the Arbiter's elimination as a main playable character in Halo 3 was similarly mixed; IGN decided it took away the "intriguing side-story of the Arbiter and his Elites", in the process reducing the character's role to that of "a dude with a weird mandible and a cool sword".[2] Likewise, Steve West of Cinemablend.com stated that the one important event in the game for the Arbiter would be lost on anyone for whom Halo 3 was their first game in the series.[3] On the opposite end of the spectrum were reviewers like G4tv, who argued that the Arbiter was more likeable, not to mention more useful, as an AI sidekick instead of the main player.[31]
[edit] References
- ^ a b c Totilo, Stephen (2006-07-24). Despite Death Treats, 'Halo 3' Developer Keeps Secrets Close To The Chest. MTV. Retrieved on 2007-11-11.
- ^ a b Goldstein, Hillary (2007-09-23). Halo 3 Review. IGN. Retrieved on 2007-10-20.
- ^ a b West, Steve (2007-09-27). Halo 3 Campaign Review. cinemablend.com. Retrieved on 2007-10-10.
- ^ David, Keith, et al. (2007). Mass Effect Voice Acting Interview (fla) [Documentary]. Bioware. Retrieved on 2007-11-07. (in English).
- ^ Trautmann, Eric (2004). The Art of Halo. New York: Del Ray Publishing, 74. ISBN 0-345-47586-0.
- ^ Staff (2007-01-11). The A-Z of Halo 3. Computer and Video Games. Retrieved on 2007-11-07.
- ^ a b Kumar, Matthew (2008-04-09). Q&A: Englobe's Edwards Talks Gaming's 'Geocultural Risks'. Gamasutra. Retrieved on 2008-04-01.
- ^ Truth: Quite so. Here rests the vanguard of the Great Journey. Every Arbiter, from first to last. Each one created and consumed in times of extraordinary crisis. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Arbiter (in English). (2004)
- ^ Prophet of Mercy: The taming of the Hunters, the Grunt Rebellion, were it not for the Arbiters, the Covenant would have broken long ago! - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Arbiter (in English). (2004)
- ^ Prophet of Mercy: The tasks you must undertake as Arbiter are perilous, suicidal. You will die, as each Arbiter has before you. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Storm (in English). (2004)
- ^ Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Storm (in English). (2004)
- ^ Dietz, William (2003). Halo: The Flood. New York: Ballantine Books, 6. ISBN 0-345-45921-0.
- ^ Nylund, Eric (2003). Halo: First Strike. New York: Ballantine Books, 340. ISBN 0-345-46781-7.
- ^ Prophet of Regret: Noble Prophet of Truth, this has gone on long enough. Make an example of this bungler! The Council demands it! / Prophet of Truth: You are one of our most treasured instruments. Long have you led your fleet with honour and distinction, but your inability to safeguard Halo was a colossal failure. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: Heretic (in English). (2004)
- ^ Prophet of Truth: The Council decided to have you hanged by your entrails and your corpse paraded through the city. But ultimately the terms of your execution are up to me. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Arbiter (in English). (2004)
- ^ Arbiter What use am I? I can no longer command ships or lead troops into battle. / Prophet of Truth: Not as you are. But become the Arbiter, and you shall be set loose against this heresy with our blessing. [...] / Arbiter What would you have your Arbiter do? - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Arbiter (in English). (2004)
- ^ Prophet of Mercy: With appropriate humility, we plied the Oracle with our questions, and it with clarity and grace has shown us the key. / Prophet of Truth: You will journey to the surface of the ring and retrieve this Sacred Icon. With it we shall fulfill our promise. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: Sacred Icon (in English). (2004)
- ^ Tartarus: Excellent work Arbiter. The Hierarchs will be pleased. / Arbiter: The Icon...is my responsibility. / Tartarus: Was your responsibility. Now it is mine. A bloody fate awaits you and your incompetent race. And I, Tartarus, Chieftain of the Brutes, will send you to it. / Arbiter: When the Prophets learn of this they will have your head. / Tartarus: When they learn? Fool. They ordered me to do it. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: Quarantine Zone (in English). (2004)
- ^ Gravemind: This one's containment...and this one's Great Journey are the same. Your Prophets have promised you freedom from a doomed existence. But you will find no salvation on this ring. Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before. / Master Chief: This thing is right. Halo is a weapon. Your Prophets are making a big mistake. - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: Gravemind (in English). (2004)
- ^ 343 Guilty Spark: Fail-safe protocol. In the event of an unexpected shutdown, the entire system will move to standby status. All remaining platforms are now waiting for remote detonation. / Miranda Keyes: Remote detonation? From here? / 343 Guilty Spark: Don't be ridiculous! / Sergeant Johnson: Listen Tinkerbell, don't make me... / Miranda Keyes: Then where would someone go to activate the rings. / 343 Guilty Spark: Why the Ark of course! / Arbiter: And where, Oracle, is that? - Bungie Studios. Halo 2. Microsoft. Xbox. Level/area: The Great Journey (in English). (2004)
- ^ Smith, Luke (2007-07-31). The Tru7h About Co-Op in Halo 3. Bungie.net. Retrieved on 2007-08-02.
- ^ Rtas 'Vadum: Did you not hear? Your world is doomed. A Flood army, a Gravemind, has you in its sights! You barely survived a small contamination. Lord Hood: And you, Ship Master, just glassed half a continent! Maybe the Flood isn't all I should be worried about. Rtas 'Vadum: What!? a single Flood spore can destroy a species, where it not for the Arbiter's council, I would have glassed your entire planet! - Bungie Studios. Halo 3. Microsoft. Xbox 360. Level/area: Floodgate (in English). (2007)
- ^ Prophet of Truth: Can you see Arbiter? The moment of salvation is at hand... your kind never believed on the promise of the sacred rings. [...] Arbiter: I will have my revenge on a Prophet, not a plague! [...] Prophet of Truth I am Truth, the voice of the Covenant! Arbiter: And so you must be silenced. - Bungie Studios. Halo 3. Microsoft. Xbox 360. Level/area: The Covenant (in English). (2007)
- ^ Rtas 'Vadum: Things look different, without the Prophets' lies clouding my vision. I would like to see our own world. To know that it is safe. / Arbiter: Fear not. For we have made it so. - Bungie Studios. Halo 3. Microsoft. Xbox 360. Level/area: Halo (in English). (2007)
- ^ a b c Omni (2006-03-03). Action Figure Reviews - Arbiter (Halo 2). The Armchair Empire. Retrieved on 2007-12-03.
- ^ a b c McLain, Alex (2007). The Big One. Microsoft Corporation. Retrieved on 2007-10-20.
- ^ Kasavin, Greg (2004-11-07). Halo 2 for Xbox Review. Gamespot. Retrieved on 2007-10-20.
- ^ a b Team Freemont (2004). Team Freemont: Halo 2 review. teamfremont.com. Retrieved on 2007-09-05.
- ^ Porter, Will (2007-06-06). PC Reviews: Halo 2. Computer and Video Games. Retrieved on 2007-10-22.
- ^ Kokko, Jarno (2007-06-18). Review: Halo 2 for Windows Vista. yougamers.com. Retrieved on 2007-11-08.
- ^ Robinson, Scott (2007-09-25). G4 - Reviews - Halo 3. G4tv. Retrieved on 2007-11-12.
[edit] External links
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