ApeScript
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ApeScript was developed for the Noble Ape Simulation through mid-2005 by Tom Barbalet. ApeScript was designed with the following specifications;
- simple language,
- stable memory footprint,
- minimal crashes, and,
- small code size.
ApeScript is defined in the Noble Ape Simulation manual.
Additional ApeScript tutorials are on the Noble Ape site.
[edit] Example
Some example ApeScript from the tutorials includes;
function ( actual_one ){ run ( actual_two ); number_a = number_a + 26; } function ( actual_two ){ number_a = number_b * 234; } function ( actual_three ){ number_a = number_b - 10; number_a = number_a * 21; number_a = number_a + 127; } function ( actual_four ){ run ( actual_one); number_a = number_a * 20; } function ( direct_one ){ run ( actual_one ); } function ( direct_two ){ run ( actual_two ); } function ( direct_three ){ run ( actual_three ); } function ( direct_four ){ run ( actual_four ); } function ( being ){ number_b = time; which_function = time & 3; offset_function = direct_two - direct_one; which_function = which_function * offset_function; which_function = which_function + direct_one; run( which_function ); number_result = number_a; }
[edit] Debug
ApeScript also has the option of debug output. This shows the values and the variables in a single cycle run of ApeScript. The above example produced the following debug output;
function( being ){ number_b = 942 ; which_function = 2 ; offset_function = 15 ; which_function = 30 ; which_function = 151 ; run( which_function ){ run( actual_three ){ number_a = 932 ; number_a = 19572 ; number_a = 19699 ; } } number_result = 19699 ; }
Through the latter part of 2005, Tom Barbalet continued to develop ApeScript as modular code that could be removed and easily ported to other applications.