Antichess

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This article uses algebraic notation to describe chess moves.

Antichess, also called losing chess, loser's chess, zero chess, giveaway chess, suicide chess, or take me is a chess variant in which the objective of the participants is to get all of their pieces captured. The most widely played variation, as described in the book Popular Chess Variants by D.B. Pritchard, is described below.

The rules of the game are the same as those of chess except for the following additional rules:

  • Capturing is compulsory.
  • When more than one capture is available, the player may exercise choice.
  • The king has no special prerogative and accordingly:
  • In the case of stalemate, there are different rules:
    • It is a win for the stalemated player (international rules).
    • It is a draw (AISE rules).
    • It is a win for the player with the fewer number of pieces, and if both have the same number it is a draw. The type of the piece makes no difference (FICS rules).

A player wins by losing all his pieces, or being stalemated (as detailed.) Apart from move repetition, mutual accord and the fifty move rule, the game is also drawn when a win is impossible; for example, if a dark-squared bishop and a light-squared bishop are the only pieces remaining. In another little-played version, forcing your opponent to checkmate your king is another option to win.

P.H. Törngren
Tidskrift för Schack 1929
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 pd b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2 pl
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Suicide chess, white to play and win.
Solution goes: 1.h3! a5 2.h4 a4 3.h5 a3 4.h6 a2 5.h7 a1R! 6.h8B!! Ranywhere 7. Ba1 Rxa1 1-0

Because of the forced capture rule, antichess games often involve long sequences of forced captures by one player. This means that a minor mistake can ruin the whole game. Losing openings include 1.b4, 1.d3, 1.d4, 1.e4, 1.f4, 1.h3, 1.h4, 1.Nf3 and 1.Nc3.[citation needed] Some of these openings took months of computer time to solve, but the wins against 1.d3, 1.d4, and 1.e4 consist of a single series of forced captures, and can be played from memory by most experienced players.

[edit] See also

[edit] External links

[edit] Internet sites where antichess can be played