Antediluvians (World of Darkness)

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Antediluvians is a term used by White Wolf Game Studio in their fictional role-playing game, the World of Darkness.

According to legends of the Kindred, antediluvians are the vampires of the Third Generation. Supposedly they were created by Caine's first childer, Enoch, Irad & Zillah. Legend holds there to be thirteen of them, and their sins are those to blame for God causing the Great Deluge.

From each of these vampires come the thirteen original clans of Vampire: Assamites, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Salubri, Toreador, Tzimisce & Ventrue. It is believed among the game's lore that each clan's weaknesses comes from a curse Caine set upon the Antediluvian Founders of the clan. Apocrypha texts of the Book of Nod imply that there may be other unknown antediluvians, who never sired.

Contents

[edit] Absimilliard

  • Nictuku: Nosferatu legend has it that Absimilliard blood-bound all of his childer except for one woman, embraced in a moment of passion, who managed to run away. All Nosferatu are said to be descended from her. Absimilliard's other descendants are the Nictuku: massively powerful and vastly hideous monsters who seek to destroy the Nosferatu by their founder's will. It is their existence that drives the Nosferatu to gather information. [1] [2]
  • Nosferatu: [3] [1] [4]
    • Nosferatu antitribu: [5] [6]
    • Hajj: Amongst Arabian Kindred (Ashirra), the Hajj are the Nosferatu defenders of Islam and wardens of the Keening, a mystical cry heard only by Ashirra that permeates the Arabian peninsula. Led by the fifth-generation Tarique, their philosophical outlook is sufficiently different to have separated them from their clan as a distinct bloodline, and they have very different disciplines including thaumaturgical powers that emulate True Faith. [7]

[edit] Arikel (Ishtar)

[edit] Cappadocius/Ashur/Sargon/Laodice

[edit] Churka/Dracian (Zapathasura)

[edit] Ennoia

  • Gangrel: The Gangrel are closest to their inner beasts, often acting very animalistic in nature. They typically live in the wilderness and have a close affinity to animals, with the ability to change shape. Although one of the original Camarilla clans, these loners became disaffected and ultimately left the sect. Their historical ties to protecting Gypsies brings them into conflict with the Ravnos. [3] [13] [4]
    • City Gangrel antitribu: [5] [6]
    • Country Gangrel antitribu: [5] [6]
      • Ahrimanes: Founded by a Gangrel antitribu called Muricia, this Sabbat bloodline was formed by her use of a thaumaturgical ritual that mutates a Gangrel's appearance and abilities. In particular they have a discipline that deals with spirits of nature, rather than being able to change shape. They are an artificial bloodline as they must be created through this ritual. All members are chosen to be female. [14]

[edit] Haqim

    • Shango:

[edit] Laza Omri Bara

  • Lasombra: [5] [16] [4] [17]
    • Kiasyd: This bloodline was originally created over a thousand years before the Sabbat existed, through an experiment run by the Lasombra using the blood of faeries. The fifth-generation Lasombra, Marconius, was radically changed physically, growing very tall and thin with angular features and black eyeballs. They have the ability to use a form of faerie magic. [14] [6]
    • Lasombra antitribu: [18]

[edit] Malkav

  • Malkavians: All members of this clan are blessed and cursed with madness of a variety of forms. On the one hand this affords them some enlightenment that others cannot see, and on the other hand makes them unpredictable and potentially dangerous. Although they are members of the Camarilla, their goals are understandably obscure. Individual Malkavians are often ignored by other Kindred, thinking them to be harmless. [3] [19] [4]
    • Malkavian antitribu: [5] [6]

[edit] Saulot

[edit] Sutekh

[edit] Ilyes

  • True Brujah: In ancient times Ilyes was diablerised by his childe Troile, from whom all Brujah descend. The so-called True Brujah are the remaining hidden descendants of Ilyes, not Troile. They have a vast grasp of power of the movement of time. Their massively long term planning within the Tal'mahe'Ra make them seem ineffectual in the short term though. [24] [21]
  • Brujah: Often highly politically motivated and philosophical, these Kindred are typically outspoken and rebellious. They are passionate and prone to short tempers, descending into frenzy more easily. They are both skilled at rhetoric and fighting, both of which finds them a useful place within the Camarilla. Their slightly chaotic nature is tolerated by the sect. [3] [25] [4]

[edit] [Tzimisce]/ (probably named Mekhet)

  • Old Clan Tzimisce: These descendants of the Tzimisce clan founder predate the formation of the Sabbat, and even the appearance of Vicissitude (the Old Clan instead have Dominate). They are key members of the Tal'mahe'Ra, and lead the Shadow Crusade, a war on everyone infected with Vicissitude. This was later retconned. They are few in number, fiercely independent and remain very traditional. [24]
  • Tzimisce: [5] [4]

[edit] Veddhartha

[edit] Other bloodlines

  • Caitiff: [18]
  • Nagaraja: A group of Euthanatos mages turned themselves into vampires without being embraced, creating this bloodline artificially. They wield necromantic powers, but are also cannibalistic and must consume raw human flesh rather than just blood to survive. They are secretive members of the Tal'mahe'Ra and often reside in the Underworld (the land of the Wraiths). [24] [21]
  • Tremere: [3] [27] [4]
  • Gaki: These Oriental vampires originally appeared in the Hong Kong section of the A World of Darkness supplement, using the standard rules for Cainite vampires (and new disciplines). Since then, many more supplements were released with majorly different rules and background that replaced this early work. For more information see: Kindred of the East. [28]

[edit] References

  • Dean Shomshak et al., Gehenna (White Wolf Game Studio, 2004, ISBN 1-58846-855-0)
  • Justin Achilli, Vampire: The Masquerade (Revised Edition) (White Wolf Game Studio, 1998, ISBN 1-56504-249-2)
  • Andrew Greenberg, The Book of Nod (White Wolf Game Studio, 1994, ISBN 1-56504-078-3)
  1. ^ a b Hatch, Robert (1993). Clanbook: Nosferatu (ISBN 1-56504-064-3)
  2. ^ McFarland, Matthew (2000). "To Grandmother's House". Nights of Prophecy chapter 3 (ISBN 1-56504-229-8)
  3. ^ a b c d e f g Rein·Hagen, Mark et al (1992). Vampire: The Masquerade Second Edition (ISBN 1-56504-029-5)
  4. ^ a b c d e f g h i j k l m Rein·Hagen, Mark et al (1998). Vampire: The Masquerade Revised Edition (ISBN 1-56504-249-2)
  5. ^ a b c d e f g h i j k l m n Brown, Steven C (1992). The Players Guide to the Sabbat (ISBN 1-56504-042-2)
  6. ^ a b c d e f g h i j k l m n o Achilli, Justin R (1999). Guide to the Sabbat (ISBN 1-56504-263-8)
  7. ^ Soulban, Lucien (1996). "Desert Winds: Arabia by Night". A World of Darkness Second Edition chapter 6 (ISBN 1-56504-207-7)
  8. ^ Brown, Steven C (1994). Clanbook: Toreador (ISBN 1-56504-095-3)
  9. ^ a b c d e f g Greenberg, Andrew et al (1993). The Vampire Players Guide Second Edition (ISBN 1-56504-053-8)
  10. ^ a b c Oliver, Clayton (2001). Vampire Storytellers Companion (ISBN 156504259X)
  11. ^ Achilli, Justin (1997). Clanbook: Giovanni (ISBN 1-56504-218-2)
  12. ^ Walters, Christopher (1997). Clanbook: Ravnos (ISBN 1-56504-217-4)
  13. ^ Freeman, Brad (1993). Clanbook: Gangrel (ISBN 1-56504-046-5)
  14. ^ a b Brown, Steve C (1993). Storytellers Handbook to the Sabbat (ISBN 1-56504-054-6)
  15. ^ Davis, Graeme (1995). Clanbook: Assamite (ISBN 1-56504-214-X)
  16. ^ Dansky, Richard E & Ditchburn, Elizabeth (1996). Clanbook: Lasombra (ISBN 1-56504-211-5)
  17. ^ Baugh, Bruce (2002). Shadows (ISBN 1-56504-858-X)
  18. ^ a b c Dansky, Richard E et al (1999). Guide to the Camarilla (ISBN 1-56504-261-1)
  19. ^ Greenberg, Daniel (1993). Clanbook: Malkavian (ISBN 1-56504-052-X)
  20. ^ a b c Greenberg, Andrew et al (1992). The Storytellers Handbook (ISBN 1-56504-024-4)
  21. ^ a b c Baugh, Bruce et al (2000). Vampire Storytellers Handbook (ISBN 1-56504-264-6)
  22. ^ Watts, Richard (1995). Clanbook: Setites (ISBN 1-56504-215-8)
  23. ^ Bridges, Bill (1992). The Hunter Hunted (ISBN 1-56504-020-1)
  24. ^ a b c Brown, Steve C (1994). Dirty Secrets of the Black Hand (ISBN 1-56504-210-7)
  25. ^ Crow, Steve (1992). Clanbook: Brujah (ISBN 1-56504-038-4)
  26. ^ Greenberg, Andrew (1994). Clanbook: Ventrue (ISBN 1-56504-129-1)
  27. ^ Herber, Keith (1994). Clanbook: Tremere (ISBN 1-56504-115-1)
  28. ^ O'Rourke, Ryan (1992). "Hong Kong". A World of Darkness chapter 4 (ISBN 1-56504-019-8)

[edit] Note

  • Vampire: Gehenna, released to end the Old World of Darkness, reveals that many of those vampires may still be active, and some have evolved into entities far beyond mortal or vampiric conditions.
  • The name of the Tzimisce Antediluvian was never revealed, but was hinted to be Mehket.
  • The Lasombra Antediluvian's name was revealed in Shadows, the second book in the Clan Lasombra Trilogy, by Bruce Baugh.
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