User:AndonicO

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Tzatziki Squad
Hello, and welcome to my user page. Please, if you have any tips, questions, comments, etc., leave them on my talk page. Also, feel free to edit this page, or to copy content from it.
Thank you for visiting my userpage, though I apologize for boring you.
Note to potential vandals:
Vandalism is permitted here, please go ahead with your daft edits: they will be quickly reverted, without any damage done to either this page or my ego—I've skin as thick as an Elefant's. However, you will find an ugly warning on your talkpage, which are not generally objects of envy. Continue, and you shall learn the true meaning of the phrase "Resistance is futile."
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About AndonicO

In real life:

I am an American male, born in Florida, though I do not think highly of the State.[1] I characterize as a "geek,"[2] and am "more or less completely" socially inept. Though I like to think of myself as a pessimist, I am told I am more of a realist, much to my disgust;[3] a couple of points on which I do agree with others are that I am often cynical, and don't often agree with others.[4] I display very little emotion, and rarely talk, which is often incorrectly interpreted as arrogance.[5] One thing that is certain, however, is that I am a nonconformist, be that good or bad.[6]

On wikipedia:

I am a user like any other, but was selected to be a servant/janitor to others—and without compensation, so technically a volunteer servant/janitor.[7] I was the 1,792,859th user to join wikipedia, and was the 342nd highest contributing user, as of the latest count; the most edits I have managed to make in a single twenty-four hour period was about 1,750, on January 28th, 2008 (including deleted edits).[8] I have joined several wikiprojects, and started wikiproject Strategy games. I enjoy writing, and accept requests to copyedit/source/translate/help with articles. I am usually available to answer questions, or help with any problems. Please note, however, that of the 7,303,342 users registered on wikipedia, my memory is by far the worst. If I have not done something I said I would do, by all means, please leave me a note.

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Featured Content

Image:LinkFA-star.png Featured: Image:English Walnuts.jpg[1]Rise and Fall: Civilizations at War[2]Age of Mythology[3]BioShock[4]Cannon[5]
Good: Risk (game)[6]Age of Empires III[7]Eugenio Espejo[8]
Did you know...: Close Combat: A Bridge Too Far[9]History of timekeeping devices in Egypt[10]Ivan Sidorenko[11]Incendiary ammunition[12]Dummy tank[13]
Articles created: In order of creation. Ivan Mihailovich SidorenkoMiro (company)Close Combat: A Bridge Too FarEscapa (game)Fathullah ShiraziIncendiary ammunitionDummy tankHand salsa
Other: Portal:Strategy games
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A cannon is a type of artillery, usually large and tubular, that uses gunpowder or other explosive-based propellants to launch a projectile over a distance. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees, depending on their intended use on the battlefield. The word cannon is derived from several languages, in which the original definition can usually be translated as tube, cane, or reed.

First used in China, cannon were among the earliest forms of gunpowder artillery, and over time replaced siege engines—among other forms of aging weaponry—on the battlefield. The first hand cannon appeared during the Battle of Ain Jalut between the Egyptians and Mongols in the Middle East. The first cannon in Europe were probably used in Iberia, during the Reconquista between Muslims and Christians, in the 13th century. English cannon were first used during the Hundred Years' War, at the Battle of Crécy, in 1346. It was during this period, the Middle Ages, that cannon became standardized, and more effective in both the anti-infantry and siege roles. After the Middle Ages, most large cannon were abandoned, in favor of greater numbers of lighter, more maneuverable pieces. In addition, new technologies and tactics were developed, making most defenses obsolete; this led to the construction of star forts, specifically designed to withstand artillery bombardment and the associated siege tactics.

Cannon also transformed naval warfare: the Royal Navy, in particular, took advantage of their firepower. As rifling became more commonplace, the accuracy of cannon was significantly improved, and they became deadlier than ever, especially to infantry. In World War I, a considerable majority of all deaths were caused by cannon; they were also used widely in World War II. Most modern cannon are similar to those used in the Second World War, with the exception of naval guns, which are now significantly smaller in caliber. In particular, autocannon have remained nearly identical to their World War II counterparts. (More...)


Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

During the game's development, Stainless Steel Studios closed. They abandoned all their games, including Rise and Fall, which was near finishing. Rick Goodman, founder of Stainless Steel and the lead designer of Rise and Fall, reported that Midway stopped funding the game when its release date was pushed back by several months. Midway then decided to finish the game themselves. Reviews of the game were mixed; it won two awards, and was commercially successful in the United Kingdom. (More...)


Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.

Age of Mythology focuses less on historical accuracy than previous games in the Age of Empires series, but instead centers upon the myths and legends of the Greeks, Egyptians, and Norse. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the three civilizations in the game, hunting for a cyclops who has turned Poseidon against Atlantis.

Age of Mythology was critically successful, and went platinum four months after its release, selling over one million units. (More...)


BioShock is a first-person shooter video game by 2K Boston/2K Australia—previously known as Irrational Games—designed by Ken Levine. The game is available for the Windows operating system, and the Xbox 360 video game console.[14] It was released on August 21, 2007, in North America, and three days later in Europe and Australia. On May 28, 2008, 2K Games confirmed that BioShock is in development for the PlayStation 3 and will be released in October 2008 and is being developed by the newest 2K Games studio, 2K Marin. A version of the game for mobile platforms is currently being developed by IG Fun.

Set in an alternative history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater Objectivist-dystopian city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival horror games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series.

The game received overwhelmingly positive reviews, and ranks as the thirteenth best video game on Game Rankings based on reviews from critics. It was particularly well-reviewed in the mainstream press where its "morality-based" storyline, immersive environment and Ayn Rand-inspired dystopian setting were all singled out for praise. BioShock has been praised for providing "an entirely new tool through which to explore philosophy, psychology, and morality." (More...)


Risk is a commercial strategic board game, produced by Parker Brothers (now a division of Hasbro). It was invented by French movie director Albert Lamorisse, and originally released in 1957, as La Conquête du Monde (The Conquest of the World), in France.

Risk is a turn-based game for two to six players, and is played on a board depicting a stylized Napoleonic-era political map of the Earth, divided into forty-two territories, which are grouped into six continents. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories—or "conquer the world"—through the elimination of the other players. Using area movement, Risk ignores realistic limitations, such as the vast size of the world, and the logistics of long campaigns. (more...)


Age of Empires III (also called AoE III, or simply Age 3) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft Game Studios. Released on October 18, 2005 in North America, and on November 4 of the same year in Europe, it is the third title of the Age of Empires series, and the sequel to Age of Empires II: The Age of Kings. The game portrays the European colonization of the Americas, between approximately AD 1500 and 1850. Eight European civilizations are playable.

Age of Empires III has made a number of innovations in the series, as well as the RTS genre, in particular with the addition of the Home City, which combines real-time strategy and role-playing game (RPG) features. Two expansion packs were released: the first, Age of Empires III: The War Chiefs, was released on October 17, 2006, and introduced three Native North American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.

Age of Empires III has sold over 2 million copies, as of May, 2008. As well as achieving favorable reviews, it has received a number of awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005. In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold. (More...)


Close Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time tactics game, developed by Atomic Games and released on September 30, 1997. The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players.

Close Combat is based on Operation Market Garden; most units in the game are based on those used in 1944, with the exception of a few which are only available in custom games. The game may be played as either the Germans, or the Allies, the latter divided into the British, Americans, and Polish. The game received mainly positive reviews. (More...)


The Ancient Egyptians were one of the first cultures to widely divide days into generally agreed-upon equal parts, using early timekeeping devices such as sundials, shadow clocks, and merkhets—plumb-lines used by astronomers of the period. (More...)


Ivan Mikhaylovich Sidorenko (Russian: Ива́н Миха́йлович Сидоре́нко) (born September 12, 1919, in Smolensk, Russia) is a former Red Army officer, who served during World War II. He was one of the top Soviet snipers in the war, with over five hundred confirmed kills. (More...)


Incendiary ammunition is a type of ammunition that contains an explosive composition. (More...)


A dummy tank is a type of decoy intended to fool an enemy into believing a fake tank, usually inflatable or wooden, is real. Although tanks first appeared in World War I, dummy tanks were not widely used until World War II. (More...)


Fathullah Shirazi (c. 1582), sometimes referred to as Amir Fathullah Shirazi, was a Persian-Indian scholar, polymath, and mechanical engineer, who worked for Akbar the Great, ruler of the Mughal Empire. Shirazi was given the title of 'Azuddudaulah, translated as "the arm of the empire."

Among the inventions credited to him was a military weapon, fashioned for killing infantry: the first known autocannon. As opposed to the polybolos and repeating crossbows used earlier in Ancient Greece and China, respectively, Shirazi's rapid-firing machine had multiple gun barrels that fired hand cannon. Another cannon-related machine he created could clean sixteen gun barrels simultaneously, and was operated by a cow. Not all of his creations were intended for warfare, however, including a carriage, which was called comfortable by Abu'l-Fazl ibn Mubarak. It could also be used to grind corn, when not transporting passengers. (More...)

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