Front Mission: Alternative

From Wikipedia, the free encyclopedia

Front Mission: Alternative
Front Mission Alternative front cover
Developer(s) Square Co.
Publisher(s) Square Co.
Series Front Mission series
Platform(s) PlayStation
Release date JPN December 18, 1997
Genre(s) Strategy game
Mode(s) Single player
Media CD-ROM

Front Mission: Alternative is a 1997 game for the Sony PlayStation by Square Co.

[edit] Story

In 2030, the governments of Africa unite under one supernation known as the Organization of African Consolidation (O.A.C.). Despite initially getting along well, member states of the O.A.C. begin to express disagreements with how O.A.C. should lead Africa. In 2034, O.A.C. member states fight one another, resulting in the beginning of the African Conflict. The U.S.N. and O.C.U. send in numerous detachments from their military to help stop the in-fighting, using an experimental weapons platform known as the wanderung wagen (WAW). One such detachment is the outfit known as IMAC (Independent Mobile Attack Company). Led by Earl McCoy, IMAC is sent around Africa to break up disputes and skirmishes between the O.A.C. member states.

IMAC is sent into many battlefields in Africa and succeeds in bringing peace to several member states. Apart from military forces, IMAC also battles against a growing number of terrorist groups in O.A.C. member states. E.C. forces are also seen in O.A.C. Africa, but do not fight alongside the O.C.U. and U.S.N. forces. Over time, the O.C.U. and U.S.N. forces in Africa discover a connection between the E.C. forces, the terrorist groups, and causes behind the African Conflict.

[edit] Gameplay

In Front Mission Alternative, the player has complete control over the weapons and shields of their individual Wanzers. Money earned by successfully completing missions can be used to customize Wanzers with a wide variety of weaponry, shields, and expansions.

Front Mission Alternative is played on a large highly detailed map. Platoons (3 Wanzers to a platoon) are set on a course to attack enemy platoons. Timing and attack direction is vital to the success of missions. Although the player's platoon is always outnumbered, the AI of the computer opponent is rather limited and can usually be out-manoeuvered with careful planning.

[edit] External links

Languages