Alpha Protocol
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Alpha Protocol | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Sega |
Designer(s) | Chris Avellone, Brian Mitsoda |
Engine | Unreal Engine 3.0 |
Platform(s) | Xbox 360, PlayStation 3, PC |
Release date | February 2009 |
Genre(s) | RPG |
Mode(s) | Single-player |
Rating(s) | ESRB: Rating Pending |
Alpha Protocol is an upcoming third-person action RPG, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of rookie CIA field agent Michael Thorton.
Contents |
[edit] Plot
After a mission goes awry, Michael is cut off from all of his contacts and betrayed by his superiors and is being hunted by the United States government. In response, Michael uses the eponymous "Alpha Protocol", though it is normally reserved for more senior agents, and begins to operate under cover, to uncover the conspiracy.
[edit] Combat
Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, close-quarters combat, and spy gadgets.
In addition to the action elements, though, players also earn Advancement Points, which can be placed into any of the ten different skills in the game.[1] These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability that has been mentioned in previews allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally.[1]
The player can choose which skills to advance, allowing them to reinforce their play style. Examples include making Thorton more capable of stealth, more deadly in hand-to-hand combat, or better at gunplay.[1]
[edit] Dialogue
As with any RPG, Alpha Protocol features numerous characters to interact with. The dialogue system in the game allows the player to choose from three different attitudes when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": Jason Bourne of the Bourne Identity novels and films, James Bond of the eponymous film and book series, and Jack Bauer of the television series 24, although the game itself does not use these names. So, during a dialogue sequence, the player will be able to choose from options like "suave", "professional", and "aggressive".[1] Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish.
Obsidian has also indicated that dialogue will not be repeatable, so that players will not be able to simply repeat dialogues over and over until the result is favorable to them.
[edit] Structure
The game is structured like Assassin's Creed in the way that the player has a number of main missions that must be accomplished, with numerous optional side missions. Travel is completely unrestricted, allowing the player the freedom to run multiple missions at once. Conversations may be gone through once every game so you will most likely have to start at least four games to go thorough it all.