Alien Breed 3D

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Alien Breed 3D
Alien Breed box cover

Developer(s) Team17
Publisher(s) Ocean Software
Platform(s) Amiga 1200/4000, Amiga CD32
Release date 1995
Genre(s) First-person shooter
Mode(s) Single-player, two-player via network connection (Co-operative and Competitive)
Rating(s) N/A
Media 3 floppy disks or 1 CD-ROM
System requirements 2 MB RAM (4 MB recommended), AGA Chipset
Input methods Joystick, CD32 Joypad (optional), Keyboard, Mouse

Alien Breed 3D (sometimes AB3D) is the fourth game in Team17's Alien Breed franchise, a series of science fiction-themed shooters largely inspired by the Alien films. It was published in 1995 by Ocean Software, and is the first 3D game in the series. This is also notable for being the first game Team17 did not self-publish.

Team17 made the sourcecode for AB3D freely available in 1996.

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[edit] Gameplay

The surging popularity of FPS games such as Doom, and the appearance of other Doom clones for the Amiga such as Gloom, resulted in Team17 developing AB3D. Their aim was to not only meet but exceed the capabilities of Doom's engine[citation needed], a goal which they succeeded in achieving. AB3D is capable of maps of varying depths with platforms and floors above others, something the Doom Engine was not capable of. The graphics, although rendered at 2x2 pixel depth in small window, were considered excellent for the Amiga 1200/Amiga CD32[citation needed].

The game also gives the player a sense of freshness with regards to the series. None of the characters or locations from previous Alien Breed games make appearances, and there are also more varieties of aliens in this game. AB3D can be considered a reboot of the franchise.

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