Alice no Paint Adventure

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Alice no Paint Adventure
Developer(s) Epoch Co.
Publisher(s) Epoch Co.
Platform(s) Super Famicom
Release date JP September 15, 1995[1]
Genre(s) Edutainment, Adventure
Mode(s) Single-player
Rating(s) CERO: n/a (not rated)
Media 12-megabit Cartridge
Input methods Super Famicom controller(s)

Alice no Paint Adventure (アリスのペイントアドベンチャー?)[2] is a Super Famicom game based on the 1951 Walt Disney motion picture Alice in Wonderland. There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in the Japanese language is required in order to properly enjoy the story mode and to fully understand the rules of the three arcade games (painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration). The painting mode can be likened to an extremely simplified version of Mario Paint.

There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases with characters on it; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the color in Wonderland turns into monochrome and Alice must find the globes in order to restore color to Wonderland.

[edit] References

  1. ^ Release date. Game FAQs. Retrieved on 2008-05-23.
  2. ^ Japanese title. Super Famicom Japan. Retrieved on 2008-05-23.