Talk:Air Diver
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On the SNES the graphics are realized by utillizing the "Super 7" feature, like in the game "Super Mario Kart", a flat grafic ist zoomed and turned under the plane. The plane can manuver in a limited hight above the ground. The turningratio is not affected by the forward speed. Special manuevers are started by holding the left/right or down button and clicking on the increase throttle button. left/right starts a rolling turn in the chosen direction that is quicker than a the normal turning. down starts a looping that can not be interrupted, tracking missiles can not follow throu a looping. Enemy planes are zoomed bitmaps. their trajectorys are somewhat realistic but getting and staying behind an enemy is not possible. There are two missiles available, but I could not notice a differens. a review can be found at: [1] —Preceding unsigned comment added by 130.75.178.24 (talk) 13:48, 17 December 2007 (UTC)