Air Gallet
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Air Gallet | |
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Screenshot of Air Gallet |
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Developer(s) | Gazelle |
Publisher(s) | Banpresto |
Designer(s) | Johan Satoh and team |
Platform(s) | Arcade Game |
Release date | 1996 |
Genre(s) | Shooter game |
Mode(s) | Single player, 2 player co-op |
Input methods | 8-way Joystick, 3 Buttons |
CPU | 68000, Z80 |
Sound | Sound Chips : YM2151, OKI6295 |
Display | Vertical, Raster, 240 x 320 pixels, 8192 colors |
Air Gallet (アク・ガッレと) is a "manic" vertically scrolling shoot 'em up arcade game developed by Gazelle and released by Banpresto in 1996, developed by Gazelle (one of the offshoots of Toaplan). It runs on the Cave MK 1 hardware, and can use the same PCB as Pretty Soldier Sailor Moon. You control a fighter jet and shoot enemies in the air and on the ground, collect power-ups, and defeat bosses to advance levels. You must collect four power ups to upgrade your weapon. There are four weapon types:
- "L"(blue)- Laser Weapon
- "H"(green)- Hunter Seeker
- "M"(yellow)- Missile Swarm
- "S"(red)- Spread Storm
Missile Swarm is preferred by most serious players, as it allows the player to easily attack enemies not directly in front of the jet. Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green for screen covering "smart bomb" and blue for a narrower and more focused attack. The green bomb clears all bullets from the screen, while the blue bomb only clears bullets in front of and directly to the sides of the player.
As is common in bullet hell shooters, the players jet only has a very small hit box.