Talk:Age of Empires

From Wikipedia, the free encyclopedia

This is the talk page for discussing improvements to the Age of Empires article.

Article policies
Archives: 1
This article is within the scope of the following WikiProjects:
Featured article star Age of Empires is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do.

[edit] Some questions about accuracy and completeness...

  1. Deathmatch is a variation on standard game in AOE2. Calling it one of three main game modes throughout the series is a stretch at best, as each game has multiple game modes which include amongst them death match and others. I'd think just random map and campaign worth note here unless someone wants to cite some notable sources who specifically divide the age of empire series into offering these three options - perhaps read it as "citation needed" on the death match inclusion.
    I have reworded it to make it more clear that it's not a game mode in itself...silly me, memory going bad. :( dihydrogen monoxide (H2O) 08:27, 28 April 2008 (UTC)
  2. The AI actually does cheat, at least in AOE2 and AOE3. In AOE2, the AI grants itself free resources every time it advances an age (that's how they sustain such a rapid advancement at the start of the game. Try watching a computer on expert replay as the computer advances to feudal age.). In AOE3, they gather resources at an accelerated rate compared to the human on the highest difficulty. They don't make use of maphacks unlike Starcraft and other contemporaries, but they certainly do cheat. They also could be considered to "cheat" in the sense of sending commands faster than it is humanly possible - try charging a clustered group of archers with some knights in the Barbarossa campaign.
    I've felt the same way when playing, even in AoE1 (my preference). However, I'm going by what the sources; both in AoE1 and AoE3 discussions, they call the AI fair game, etc. dihydrogen monoxide (H2O) 08:27, 28 April 2008 (UTC)
  3. I'm concerned about simply stating that "critics have panned the notion of unhistorical skirmishes such as "Japanese vs. Vikings, Franks vs. Persians, and Britons vs. Chinese", none of whom ever fought in history." Some critics did so. Other critics liked the options of holding grossly historically inaccurate battles and seeing the outcome. To simply state that critics didn't like it seems to imply a consensus amongst critics that the supremacy option was a bad decision.
    I believe the general consensus is as such...I've added the word "generally" in, if you find a source praising the whacked out history, feel free to add it in or list it here. dihydrogen monoxide (H2O) 08:27, 28 April 2008 (UTC)
  4. Star Wars Galactic Battleground and the Clone Wars expansion probably should count as spin-off games. Galactic Battlegrounds has several units that are essentially renamed copies of AOE2 units; if released by an indie developer it'd probably have been called a large "mod" instead of a game. If we're looking at "spin-off" in the sense of games released by Ensemble with the name "Age" in the title, it doesn't work, but spiritually it certainly is.
    It wasn't made by ES or M$, so I haven't listed it as a spin off, however I have mentioned it in the legacy area. dihydrogen monoxide (H2O) 08:27, 28 April 2008 (UTC)
  5. The AI in AOE2 also could be edited - while the game wasn't exactly welcoming, some basic AI changes could be implemented with simply triggers from the scenario editor. More complex AIs required using outside software, but AOE2 encouraged this and made it easy to import those AIs. See [1]. There was a small community that developed on writing good AOE2 AI; they had regular competitions for a while. I don't know about AOE3 or others, but the Titan's wasn't the first time they had editor-friendly AI use.
    Mentioned. dihydrogen monoxide (H2O) 08:27, 28 April 2008 (UTC)

Just my thoughts; I was looking it over because it's up for FA status. Coanda-1910 (talk) 07:18, 27 April 2008 (UTC)

[edit] The games table

I'm still not convinced on the usefulness of this table (original addition, my revert, since re-added so we now discuss!). {{Age of Empires series}} at the bottom of the article already contains links to all the games, and they are all (I believe) linked in the opening paragraph of the games section anyway. The table looks (IMO) bulky and out of place, and doesn't really add much. (Plus the overlinking, but that can be fixed if we keep it.)

Could we have a discussion on its pros and cons, please? dihydrogen monoxide (H2O) 11:00, 28 May 2008 (UTC)

Maybe you're right about the table. I just thought it would be easier to link to the games in a table rather than having to go right at the bottom, or search in the text. If you wish to remove it, I have no further objections. But thanks for your views. Cheers, --EclipseSSD (talk) 12:38, 28 May 2008 (UTC)
Thanks for that. I've gone ahead and removed it, thanks for being cool with it. Cheers, dihydrogen monoxide (H2O) 13:01, 28 May 2008 (UTC)