Talk:Age of Conan: Hyborian Adventures

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Contents

[edit] Sales Question

Another anon listed a sales figure of 1mil on June 1. I can't find anything to back that up, and the attached reference stated the standard 400k. I reverted it. If, however, our Canadian anon actually has information to back up that number, I'm sure I'd not be the only one interested. 74.184.5.4 (talk) 22:17, 1 June 2008 (UTC)

I'm not sure who listed it the first time but it is true. I re-listed it with references from Funcom, however it was actually June 6. Alshain01 (talk) 14:24, 8 June 2008 (UTC)

[edit] Disk Space

HEY GUYS, i don't think it really needs 30Gb, the original page said 3 but i cannot find my username/pass, and cannot verify if the requirements are even out yet, can some1 pls find out and if so, change it. Thanks! KRosen (tho not on here because it was already taken(i think)) —Preceding unsigned comment added by 141.158.123.104 (talk) 23:13, 10 April 2008 (UTC)


Yes, it needs nearby 30GB after the Installation 1 Month ago, it needs 23 GB. But some new content patches are out since 1 Month.

The game need many many disk space ;)) —Preceding unsigned comment added by 195.126.85.141 (talk) 04:35, 23 April 2008 (UTC)

I signed on to beta test AoC. I have a machine that will run Crysis with no problem on the lower settings and some jerkiness and lagging on the middle video settings. I quickly discovered I cannot play AoC at all. The MININUM specs to play this game are very high. And yes, when I finished the 12 gigabyte download and unzipped everything, the game now takes up 24 gigabytes of space on the hard drive. And since you need about 2 gigs of free space for your computer to run programs like this game without crashing or running into virtual memory problems, you do need 26 gigs of free space to install it. So the origianl 12 gig download plus 26 gigs of free space = 38 gigabytes of space you need to devote to this game to download and install it. My brother has dual 2.6 processors, 1 gigabyte of RAM, a NVidia GeForce 8600 GT, and the game runs choppy for him. It's in beta so some of that is expected. But this is a very high end game and soon all the jokes that were made about Crysis will likely shift to AoC. —Preceding unsigned comment added by 24.240.220.46 (talk) 15:48, 3 May 2008 (UTC)

The download is over 12 GB in size for the early start, also we may want to add the early start is going to be on the 17th for pree-orders. A lot of optimizaion has happend in the end of the stress test beta (ended this week) so systems will be able to run it a lot better. My opinion was that the game had a lot of spots where it waited for server info as part of its render thus making the client draw the screen slower then would be normal for graphics of this type. 209.20.239.75 (talk) 21:56, 12 May 2008 (UTC)Paul Brinker

The consensus in game on the first day after early access launch was that it ran considerably better than it did in Beta. I wasn't on beta so this is a subjective comment but many people comments were along the lines of "oh this is better!") Yarral (talk) 10:46, 19 May 2008 (UTC)

[edit] Guilds?

Should the guild information be included? These seem to be player-run without anything to distinguish them from others which must exist. This will become especially problematic later, once the player base starts expanding. 206.45.164.115 03:31, 3 March 2007 (UTC)

When more information is released about guilds and player cities, yes, guild information should be included. At the moment, the specific guild information is scanty. Another problem is that the information is always changing with each development update. Hopefully, once the game is closer to launch, we can add more information to the article which is both in-depth and accurate. -- Flask 17:18, 6 March 2007 (UTC)

The pre-beta guild listing is relevant as this game IS VERY guild oriented, with a major portion of the endgame content slanted toward GvG sieges, and city building.

The Clans [guilds] that are most prevelant both reflect a cross section of the community as it is currently, have been a MAJOR factor as to assisting dev request for lore and balancing input, and are now contributing to the beging of the second phase of beta (Technical Beta, after Friends and Family beta, and before Gameplay Beta, as stated by the devs).

Certainly this is be information that will need to be updated as time goes on, but the information listed specifically stayed away from too many specifics (and thus would be out of date more quickly) while giving a general feel for the types of people you will meet on the AoC forums RIGHT NOW, and therefore is very relevant.

[edit] Texas?

Why exactly is this an article on Texas?--SidiLemine 13:19, 28 August 2006 (UTC)

A bot added that tag, presumably because Robert E. Howard, the author of the Conan books was from Texas. It's a tenuous link though, so I've removed it. --Mako 22:06, 28 August 2006 (UTC)

[edit] Collision detection

I removed collision detection again, because it *is* too obvious. If a game doesn't have collision detection, you would just fall through the world, without being stopped by the ground, walls, or other obstacles. I'm sure that games like World of Warcraft and Starwars Galaxies have collision detection.

Unless there's something really special about their collision detection, it shouldn't be in there, and there would be something special, please descibe what's so special about it. —The preceding unsigned comment was added by 195.110.28.247 (talk) 20:02, 5 March 2007 (UTC).

Neither Star Wars Galaxies nor World of Warcraft feature Age of Conan's particular type of collision detection on players or NPCs. In those other games, you can walk right through ("clip through") the bodies of other players without colliding... much like a ghost. Many contemporary MMOs do not feature collision detection on player bodies (or on weapons) which is why it is quite significant to note. When Age of Conan is released, you will understand just how important this extra "collision detection" is... especially in battles. You won't be able to "clip through" players who surround or block you. Indeed, group formations in battle will be able to "hem in" and "block" players from fleeing or advancing. You'll have to stand and fight. You will not be able to just "clip through" ("pass through") another enemy's body and run away, ala World of Warcraft. -- Flask 16:57, 6 March 2007 (UTC)
Their colision detection looks more like the one used in City Of Heroes\Villains. Where you do bump on enemies and friends alike Samuel Sol 16:53, 9 August 2007 (UTC)

[edit] Facts?

Whats with the "Facts" section, this is a poor way to word an encyclopedic article and even feels a little pretentious. Nothing is ever "fact", especially with a game that is yet to be released and could change at any moment. I'm going to change this to "features", far more appropriate and conventional for a game article. Mloren 01:39, 10 April 2007 (UTC)

[edit] Request for Class Information

Does anyone know the racial restrictions for each class? If they do, can they futher color code the class table accordingly? Thank you. --C. Raleigh 05:01, 18 May 2007 (UTC)

I'll get right on it .K 02:39, 9 July 2007 (UTC)

[edit] Multiplayer clarification

Is the multiplayer for this game only for online, or is it also offline?

Age of Conan will have both singleplayer and multiplayer compatibilities. The first part of the game is focused mainly on singleplayer, although it is possible to group up with other people once you have reached the city of Tortage. But you can go to the inn to "sleep" which switches the game to nighttime; nighttime = singleplayer. Once you're level 20, you venture out of Tortage into a bigger world and I'm not sure if you can do singleplayer out of Tortage. By the way, it is stated that the singleplayer portion takes about 10 hours, more or less depending on time and commitment. .K 02:39, 9 July 2007 (UTC)

Oh, just read your question again; the game's singleplayer and multiplayer portion can only be played online .K 07:59, 9 July 2007 (UTC)

I'm pretty sure all portions of this game can only played online, as that's proved to be such an effective way to get money from users in a world of torrents. 85.227.226.235 (talk) 23:51, 10 March 2008 (UTC)

The main article makes it sound a little like you could play the game as a single player game when in fact it's really that there are some elements at the start of the game that you do in a single player mode. But anyone buying this thinking that as a whole it is in any way a single player game will be very disapointed indeed. I'd rewrite that statement but I can't seem to find the clear words to do so at the moment. Yarral (talk) 07:58, 18 May 2008 (UTC)

See "Single player in info box" talk section, below CapnZapp (talk) 13:20, 26 May 2008 (UTC)

[edit] Ps3 version

Theres a Ps3 version to this game as well. http://www.gamespot.com/ps3/action/conan/index.html —Preceding unsigned comment added by 83.108.220.136 (talk) 00:04, 4 October 2007 (UTC)

  • Looks like that is not a version so much as another game with a common theme. The most notable diff is that AoC is a MMORPG while the other is a single-player game.--Donovan Ravenhull 00:09, 4 October 2007 (UTC)

Yeah, I saw that now.

  • No problem. Hang around and help us make Wikipedia good. --Donovan Ravenhull 01:12, 4 October 2007 (UTC)

[edit] Xbox 360?

According to the official site, it's PC-only, and Xbox.com makes no mention of it as an upcoming game. The only evidence that it's to be supported on the 360 is an outdated article.. Should it be listed as PC-only? MagicFlyinLemur 05:24, 7 October 2007 (UTC)

Funcom have stated that a Xbox 360 is in development; however, the game itself appears only for PC on their site, but I searched around on the www.ageofconan.com site and I found out that they are indeed making a Xbox 360 version. Here's the link I got from the official Conan site:

K | 21:49, 25 October 2007 (UTC)

Oh thank goodness. —Preceding unsigned comment added by 66.209.130.208 (talk) 17:42, 19 December 2007 (UTC)
Will a 360 player be able to play against a PC player? Is there a monthly fee for playing on the 360 version like there is for PC or is a live account all that is required? StarkyD (talk) 14:22, 27 May 2008 (UTC)
Details aren't available yet, but a similar model already exists with Final Fantasy XI. In that game, PS2, PC, and X-Box 360 players all play together on the same servers and a player who owns more than one of the platforms can freely switch between them at will. So if you own both the 360 and PC versions of the game, then you can log on to your account through either machine. There's a good chance that it will be the same with Age of Conan. As with FFXI, it is all but guaranteed that a monthly subscription fee to Funcom will be required to play the game. --Junior612 (talk) 21:50, 27 May 2008 (UTC)

[edit] HD DVD

Can anyone confirm the game will be released on a HD DVD and what platform? --Elven6 03:06, 5 November 2007 (UTC)

It won't be released on HD DVD but PC DVD (2x DVDs) and eventually to the 360 sometime later (no date given for that yet). The-Client (talk) 04:40, 28 January 2008 (UTC)
Nothing much will ever be released on HD-DVD. Unless you meant Blu-Ray? CapnZapp (talk) 13:19, 26 May 2008 (UTC)

[edit] Legal Symbols

Legal symbols — such as ©, ®, and ™ — should not be used in an encyclopedia, seeing as how it can make it look like we are the copyright holders. --C. Raleigh 19:03, 1 December 2007 (UTC)

[edit] Release Date Delayed

The release date has been changed to May. Someone should udpate the main screen to reflect this change. —Preceding unsigned comment added by 158.48.6.139 (talk) 23:46, 24 January 2008 (UTC)

[edit] Character Creation

Apparently characters will no longer be starting the game as the "commoner" class, but will pick their initial class at level one. See: http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2354&table=CONTENT —Preceding unsigned comment added by Tdsharkey (talkcontribs) 13:30, 21 March 2008 (UTC)

[edit] Conantube.com?

This link took me to some advertisement. Should the link stay at the bottom of the article or be removed? --C. Raleigh (talk) 22:45, 28 March 2008 (UTC)

The game hasn't even been released, external links to fan sites are out of place. -- ReyBrujo (talk) 05:30, 29 March 2008 (UTC)

[edit] Wiki links?

Why are all the links in this article leading back to THE AoC community site. Your telling me all the previous link that directed towards the Lore of Conan is suddenly gone? --198.254.16.200 (talk) 23:42, 13 April 2008 (UTC)

The website must have been redone. The links here should be updated to the new URLs. --C. Raleigh (talk) 03:32, 18 April 2008 (UTC)

[edit] Pricing announced.

http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&&func_id=2421&table=CONTENT contains monthly rates, these should be included to article. I'm not sure of best way so anyone who care to update these and retail prices should do it. 82.203.181.189 (talk) 21:06, 30 April 2008 (UTC)

[edit] Pre-order items

A section on the special items gained on pre-orders or special edition copys would fit in this section i have noticed the collecters edition recives "Ring of Acheron gives the player higher XP points & Drinking Cape gives free drinks in all of Hyboria's taverns" and pre-orders will be between The Killer Rhino, The War Mammoth or The Curved Amazon Bow! depending on the retailer, i have so far found the followingitems at these retailers: From amazon will obtain the "The Amazonian Curved Bow" and "The bow can be given to eight characters per account" Best-buy offer a "War Rhino" "The War Mammoth - In addition, you will immediately receive the Mammoth Traveler's Bag giving you 8 additional inventory slots to help you in your quests." from EB games and gamestop 81.146.22.93 (talk) 10:46, 5 May 2008 (UTC)

That sounds more like an advertisement for pre-orders than actually notable infomration. After the game has been out for some time, is it really going to be worth mentioning? —C. Raleigh (talk) 17:44, 6 May 2008 (UTC)
Likely note that these exclusive items can be attained by pre-order and later change it to could be. I wouldn't specify places which offered them as they where widely offered in EU at different shops. Also, could note what was included in CE appart from normal. 82.203.181.189 (talk) 22:46, 6 May 2008 (UTC)

[edit] First person perspective, Third person, or combination?

The article doesn't make clear whether the game is played in first person perspective, third person perspective or a combination of both. The camera perspective used is, I think, an important piece of information in distinguishing between different styles of video games. Dugwiki (talk) 20:24, 16 May 2008 (UTC)

Well, the game is definitely third-person. —C. Raleigh (talk) 01:54, 18 May 2008 (UTC)

It can be either. It defaults to third-person but you can scroll right "into" your character to play it in first person. You can switch between the two at will by zooming your view in and out using the mouse wheel. Yarral (talk) 07:41, 18 May 2008 (UTC)

First person view offers a different approach to ranged combat. By giving up your situational(sp?) awareness you infact gain longer range. It's also sligtly harder to aim while in first person view (you have a crosshair that needs to be over your target while in the 3d person view you hit anything infront of you in a narrow cone meaning you can be slightly off, and that you need to take no heed of relative height). So it would be wrong to say that it is a 3d person game, since 1st person has a profound effect on how ranged combat works. It's a 3d/1st-person game, while it only affects ranged combat which one you chose to play in. ((sorry for spelling)) —Preceding unsigned comment added by 82.145.136.37 (talk) 10:49, 22 May 2008 (UTC)

[edit] Deleting Pictures

As the tag says at the top of the article, there are too many screenshots here. Which ones should we keep and which ones should we delete? —C. Raleigh (talk) 23:05, 18 May 2008 (UTC)

Hello, Raleigh. I removed the "non-free" template warning as it seemingly implied the issue was copyright instead of excessiveness. Nevertheless, I agree with you: I believe the usage of images in this article is excessive. I believe Aoc 03.jpg (the Aquilonian soldier with the mammoths) should be removed from the article. Flask (talk) 02:27, 19 May 2008 (UTC)

[edit] Single player in info box

The info box says single player / multi player. Although there are certainly parts you play in a single player instance at the start of the game I think it's not right to put single player in the info box as it's a multiplayer mmorpg that has a few single player components - it's not a single player game in any meaningful way. I think the current label is a little misleading but I'm reluctant to make this edit without some consensus. 84.246.168.11 (talk) 14:51, 19 May 2008 (UTC)

From what I have read Age of Conan is designed for players to be able to level to max by single or multiplayer gaming, while primarily a multiplayer experience I believe it is possible to complete the game in a PVE sence on your own, you can certainly get to level 20 on your own. Sams37 (talk) 23:25, 19 May 2008 (UTC)

Well that's true enough, but I'd say that except for the pre-20 parts it's not how the game is meant to be played. You can ignore the other players but they will still be there and on a PvP server will likely involve you at some point. I guess my point is that if someone bought this thinking it was a traditional single player game they would be very suprised indeed. It's no big deal but I'd prefer it described as a multi-player game maybe with a note somewhere explaining in more detail. Yarral (talk) 07:46, 20 May 2008 (UTC)

I agree. AoC is a multiplayer game and should be labeled as such. If a second label is really needed, we should invent and use a "online single player" label that's distinct from the misleading use of the standard "single player" label. CapnZapp (talk) 13:17, 26 May 2008 (UTC)
I changed it to "Multiplayer (some single player gameplay)" a few days ago. --Aqwis (talkcontributions) 13:18, 26 May 2008 (UTC)

[edit] Criticism

I removed the section. It was a complaint about possible inconvenience to players based on the combat system without source. Wikipedia is not a place to voice complaints about a game. It certainly isn't a place to voice theoretical complaints about a game. "Players may find it inconvenient" without any evidence does not belong here. - 24.23.37.62 (talk) 22:14, 20 May 2008 (UTC)

[edit] DirectX 10

I edited the article to say that DirectX 10 is not supported at the time of launch but is planned for an early update. I read that it runs under DX10 at this time but makes no use of it's additional features until a later patch. This appears to be "common knowledge" but I can't find a source for it most likely because the game forums are currently shut down. I intend to update with a reference when I can find it but believe that it's not a contentious edit and the implication in the article that DX10 is used is currently wrong without it. Yarral (talk) 07:24, 21 May 2008 (UTC)

I see no issue with this. Good change. CapnZapp (talk) 13:17, 26 May 2008 (UTC)

[edit] Industry Standard for Online Fee?

The reference that links to the "industry standard fee for online games" only cites that WoW has this pricing system in place. WoW is not the be-all end-all, people. Does this means that whatever BLizzrd decides to institute is now deemed the industry standard? 142.68.26.174 (talk) 23:39, 21 May 2008 (UTC)

With the unparalleled success of WoW, are you surprised? CapnZapp (talk) 13:15, 26 May 2008 (UTC)

[edit] System Requirements

I think that the article should be updated to include the minimum system requirements listed on the Age of Conan website instead of the recommended. The recommended system specs are not really requirements, as the developer has said that the game is playable with older equipment. Ajk91 (talk) 19:15, 25 May 2008 (UTC)

[edit] Character "races"

Normally it would be appropriate to link to the fantasy tropes page, explaining why elves and gnomes are called "races" (and not "species").

But why that link here? The three character races in AoC is, strangely enough for a fantasy game perhaps, actual races (albeit invented ones rather than existing ones), not "fantasy races" or species-races...

CapnZapp (talk) 13:03, 26 May 2008 (UTC)

Okay, link removed. CapnZapp (talk) 15:04, 1 June 2008 (UTC)

[edit] character archetypes

Please include an explanation of what such things as a "priest" or a "rogue" is (in the MMO meaning). As it is now, this page doesn't work for the uninitiated.

Of course, if you think no explanation is needed, then thus must surely be because these concepts are so well known. And then it should be no problem procuring links to appropriate introductions! :)

CapnZapp (talk) 13:07, 26 May 2008 (UTC)

[edit] Two paragraphs from the Setting section

I've moved these two paragraphs from the article to be rewritten, or even left out altogether:

The primitive brutality and decadent bacchanalia of the Hyborian Age is one of the unique attractions of Age of Conan due to its stark contrast to the high fantasy settings that typify the majority of contemporary MMOs such as EverQuest II, The Lord of the Rings Online and Vanguard: Saga of Heroes. In Age of Conan, there are few of the elements that are common in high fantasy, such as elves, halflings, or Arthurian courtliness.

Instead, Hyboria is a land of neither good nor evil, but "moral shades of gray" in which Conan, himself, is a barbaric anti-hero and his enemies are, upon occasion, rightful princes or altruistic minstrels revolting against his militaristic autocracy. As such, this moral ambiguity and bloodthirsty atavism of R.E. Howard's Hyborian Age sometimes disconcerts newcomers to the lore who are accustomed to "high fantasy".<ref>[http://aoc.onlinewelten.com/articles.php?id=11 ''Age of Conan'' Interview with Terje Lundberg by MMOG Welten] - [[December 10]], [[2005]] - retrieved on [[July 25]], [[2006]]</ref>

Some IP changed the source to linkspam, but I looked at the Terje Lundberg interview and I have no idea how it supports the above text. --Pixelface (talk) 19:20, 29 May 2008 (UTC)

I've re-summarized the source and added two paragraphs back to the article. --Pixelface (talk) 19:46, 29 May 2008 (UTC)

[edit] Character Classes

Can someone flesh out the character classes and archtype section with more information on what each role is and main party function? this is meant to be a be-all-end-all encyclopeadic page for the game and to have links that send you to the games website seems lazy.

I would attempt this myself but my work filter blocks the games website or seemingly any other website with this information —Preceding unsigned comment added by Metallicadam (talkcontribs) 13:36, 30 May 2008 (UTC)

I do not believe Wikipedia was ever supposed to be a "be-all-end-all encyclopedia." Articles are only supposed to cover basic and notable information, with external links used for references and for further reading. —C. Raleigh (talk) 04:37, 31 May 2008 (UTC)
Explaining the roles is an excellent idea. Of course, giving links is equally good. See the character archetypes section of this discussion page above. CapnZapp (talk) 15:05, 1 June 2008 (UTC)