James Bond 007: Agent Under Fire

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Agent Under Fire
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Engine id Tech 3
Platform(s) GameCube, PS2, Xbox
Release date November 13, 2001 (PS2)
March 12, 2002 (Xbox, GC)
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
ELSPA: 15+
OFLC: M

James Bond 007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for GameCube, PlayStation 2, and Xbox game consoles.

Agent Under Fire is the fourth Bond game which is not based on a film or book in the James Bond series. It follows Domark's James Bond: The Duel on the 8 and 16-bit Sega systems, Nintendo's Game Boy RPG James Bond 007 and EA's own 007 Racing.

Contents

[edit] Story

The story begins in Hong Kong. James Bond has been assigned to rescue a kidnapped CIA agent, Zoe Nightshade from the clutches of Nigel Bloch. Bloch, the CEO of a corporation called Identicon, captured Nightshade after she attempted to steal vials of some unknown substances. Bond locates the vials, rescues Nightshade, and gives chase through Hong Kong to the Identicon factory to locate the rest of the samples. At the docks, as R is about to lead Nightshade to safety, a limo approaches with Carla the Jackal inside. She fires a rocket at the group, killing Nightshade and taking the samples. After a brief car chase, Bond manages to recapture the vials. The vials were revealed to have the names of the world's political leaders and a lead to the British Embassy in Romania. In the embassy, Bond has a brief run-in with a woman in red, discreetly stealing her access card to further infiltrate the embassy. He also locates an e-mail linking it to a corporation called Malprave Industries based in Switzerland. This industry is a link to Bloch's Identicon as a front for cloning experiments. When Bond infiltrates Malprave Industries, the leader of the corporation is the woman in red he met at the embassy, Adrian Malprave. Bond manages to escape with further information regarding Malprave's plot.

Bond returns to Romania on an assignment to rescue Dr. Natalya Damescu, a scientist formerly in the employ of Malprave. Damescu has a data chip containing information on something called Poseidon. However, Malprave has sent her men and Carla the Jackal to besiege the embassy and kidnap Damescu. Bond rescues her and kills Carla, but Damescu reveals that the thugs have already taken the chip. Bond gives chase through the city of Bucharest in his Aston Martin/Lotus Espirit to reclaim the chip. He finds it and brings it back to his safehouse in a tank (similar to the tank chase in GoldenEye).

M reveals to James Bond that the chip's data on Poseidon leads to an oil rig located in the South China Sea. He goes there, and chases Nigel Bloch to an underwater base beneath the oil rig, Poseidon. Bond fights his way through and kills Bloch by dropping him into a pool of lava. After fighting his way through and destroying the underwater base/cloneing lab, he then finds a submarine to use for his escape. Once he climbs on board he finds the supposedly dead Zoe Nightshade. Zoe explains to James that the woman he saw die in Hong Kong was actually a clone, created by Identicon to get information about MI6 and to infiltrate the CIA, and that the rocket was intended for him.

They are then taken to a British carrier in the Mediterranean Sea that has been hijacked by Malprave's men. Bond finds Malprave is trying to replace the G8 world leaders with clones loyal to her. As the clones prepare to escape, Bond shoots down their helicopter, killing them. After the carrier is freed, Zoe and Bond take off in a Harrier and Bond is dropped off at Malprave Industries in Switzerland, as Zoe waits for him. Inside, he finds the world leaders held hostage near all her missile silos. Bond saves them and they escape, and he encounters Malprave, and the real Bloch (Bond killed his clone).

Malprave escapes, and Bond chases Bloch to the main room, and blows him out the window with a rocket launcher, killing him. Bond escapes the exploding base by leaping out the destroyed window, with a woman (possibly Malprave or the ringdiver) behind him, but it blows up with her in it. Bond lands in the open cockpit of Zoe's jet that was flying outside the window, and the two fly away.

[edit] Characters

[edit] Multiplayer

Starting with GoldenEye 007 and continuing on with The World Is Not Enough, multiplayer support in a James Bond game has become a staple. The multiplayer mode in Agent Under Fire features up to 4 players, with the option for AI bots in the Xbox and GameCube versions.

[edit] Weapons and Gadgets

Agent Under Fire features over fifteen different types of firearms as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye, and The World is Not Enough. Most of the gadgets are concealed in a mobile phone.

[edit] Reception

Although reception for multiplayer mode was well praised, the single player was called "exciting but dry."[citation needed] Further James Bond games would have a more in depth story to it.

[edit] References

[edit] External links

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