Ageia
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AGEIA Technologies, Inc. | |
---|---|
Fate | merged with NVIDIA Corporation |
Founded | 2002 |
Defunct | February 13, 2008 |
Location | Santa Clara, California, USA |
Industry | Semiconductors |
Products | Physics Processing Units Physics engines |
Key people | Manju Hegde, CEO |
AGEIA, founded in 2002, was a fabless semiconductor company. AGEIA invented PhysX – a Physics Processing Unit chip capable of performing physics calculations much faster than general purpose CPUs; they also license out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip. Prior to this, solutions from ATI and NVIDIA had not been planned nor announced. Soon after the Ageia implementation of their PhysX processor, NVIDIA and ATI announced their own physics implementations.
On February 4, 2008, NVIDIA announced that it would acquire AGEIA.[1] On February 13, 2008, the buyout of AGEIA was finalized.[2]
The PhysX engine is now known as NVIDIA PhysX.
[edit] See also
- Switchball, the first commercially released video game utilizing the engine.
- Microsoft Robotics Studio, Simulations use the PhysX engine
[edit] References
- ^ Smalley, Tim. "Nvidia set to acquire Ageia" bit-tech.net, 4 February 2008. Accessed at http://www.bit-tech.net/news/2008/02/04/nvidia_set_to_acquire_ageia/1 on 5 February, 2008.
- ^ NVIDIA Completes Acquisition of AGEIA Technologies: Financial News - Yahoo! Finance